Your Introduction to… Carl Chudyk!

Ava: Welcome to an occasional series introducing you to a single, storied game designer. Today I want to tell you about the games of a man called Carl.

Certain designers have a set of obsessions that shine brightly when you put all their work together. There’s a pattern of passions that unite their work. Carl Chudyk is my my board game design crush, and it’s because he ploughs a furrow that nobody else could. His games are relics from a weirder, smarter world. He builds layered puzzle-systems where possibilities multiply at every turn. They’re challenging to learn, but a delight to wrangle.

It’s odd though. I struggle to recommend them to people, even though they’re my favourites. I don’t like to push people into an experience that might feel horrible the first time round. It’s like asking someone to dive into a river that will be cold until they adjust.

But I want to talk about Carl Chudyk anyway. Once you’re swimming with him, you’ll find something you couldn’t get anywhere else.  You’ll open tiny boxes and find yourself tucking ideas under possibilities and watching your table turn into a sea of systems. You’ll still be finding surprises on your hundredth play.

You’ll get stories. Stories of the time a game felt different to anything else.

These aren’t reviews. There’s no time for that.

Instead I’m going to dissect a few games, pull out a few gutsy details, and see if I can read in the entrails why Carl is the way he is. Why he fills me with wonder and what makes me scream. Take a deep breath. It’s a fast river, you might not be able to get out.

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GAMES NEWS! 28/10/19

Quinns: Ava, I have returned from my holiday a changed man. Before, where the old Quinns would have been a tangled ball of anxiety, now I am a walking chalice of chill.

Ava: Oh, that’s wonderful! I’m glad you had a good time. Are you feeling ready to dive right back into the swarming, heaving mass of press releases, board game announcements, union conflicts, franchise cash-ins, weird crowdfunded plastic, the rise of totalitarianism and the inevitability of death?

Quinns: …

Ava: What is it?

Quinns: Just performing a mental diagnostic. I remain chill, but that was a MEAN trick.

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GAMES NEWS! 14/10/19

Ava: Oh frabjuous Monday! Callooh! Callay!

The borogroves are mimsy with news. Let’s have a gyre and gimble about the wabe, and see if we can slay that news-jabberwocky with our vorpalest swords. Then we can have some uffish thoughts under the tumtum tree, whiffle and burble through the tulgey wood and galumph back home after a job well done.

Brillig.

Let’s get our news-toves slithed.

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GAMES NEWS! 07/10/19

Ava: Don’t dilly dally, SHUX may be over, but the news waits for nobody.

While the team are hopping on planes, I’m hopping on the news-train, and running straight to the dining car, hoping to pull up a cloche on some tasty news-morsels and snap up some crunchy news-nuggets. I’m not sure where we’re going, but I know that I’m hungry, and a big fan of locomotion.

Choo-choo-choo news-lovers!

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Give us your Gloomhaven questions for Isaac Childres!

Matt: With SHUX just three days away, I’m vibrating with excitement at the prospect of getting to quiz designer Isaac Childres about the past – and future! – of the brilliant Gloomhaven at 11:30am on Friday.

But one man can only brain-think so much, so as part of our efforts to host and record the most interesting conversation about the game to date, we would love to field the hottest questions from you: our startlingly clever and good-looking community.

If you leave a question in the comments, we’ll credit you and get answers from the man himself: Big Mr. Isaac.

See you Friday!

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GAMES NEWS! 30/09/19

Ava (definitely singing, not necessarily well): I work hard (they work hard) every day of my life, I work ‘til I ache my bones. At the end (at the end of the day) I take home my hard earned pay all on my own…

Nobody: ….

Ava: Oh cripes. Hi there. I might’ve been making myself a little too at home in the Shut Up & Sit Down office complex while everyone else trots off to Vancouver. Without Matt here I don’t have to fight about who has to do backing vocals.

But you’re here, and you know what that means? It’s Monday. SHUX is approaching, and just beyond that lies enormous shopping convention Essen Spiel, and that means the news hopper is heaving. Let’s get to work.

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And with that, Team SU&SD Leave for SHUX!

Quinns: With just over a week until the third annual Shut Up & Sit Down convention, which still has a good few tickets left (including one day passes), it’s time for our team to G.O.S.P. (get on some planes).

For those of you attending, it’s gonna be fabulous. For those not attending, I’m here to say that our content schedule for the next couple of weeks will be a little spotty. Keep an eye on the SU&SD Instagram for any hijinks that occur, and expect the occasional written article, but probably no more than that.

But fear not! We’re going to return with all kinds of recorded shows, unusual jetlag-infused videos and tales of games big and small.

Thank you for your patience, everybody. See you on the other side!

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GAMES NEWS! 23/09/19

Ava: Welcome to the news, my greedy little fact-hounds. You’ve arrived to find me waist deep in an ethical quagmire. My news-galoshes are brimming with nuanced political mithering. How troubling.

Last week we reported on the alleged union-busting of Kickstarter, and stood in solidarity with the unionised workers. Obviously we still do. But this week sees the biggest glut of exciting-looking kickstarters I’ve seen in months, and it feels cruel to punish the creators of those projects for picking the platform as this skulduggery emerges.

Former Kickstarter worker Clarissa Redwine had a strong twitter thread about the escalation of the fired workers resistance into a federal complaint, and has highlighted that they aren’t asking creators to boycott, and so it follows they aren’t asking potential backers to snub those creators (or asking media folk to steer folk away).

We’ll keep on monitoring the situation, and if you do back any of these tasty looking projects, you may want to think about how you can communicate to Kickstarter your feelings on the situation, and your solidarity with the workers.

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Review: Detective Club

Ben: Picture the scene: you are in an art gallery. The curator asks you to pick two paintings that match a specific word. They won’t, however, tell you what that word is. You run off and pick two different paintings; one of a horse, the other of an apple in a window. The curator then tells you the word they were thinking of was “escape”, and asks you why on earth you picked those two paintings.

Welcome to the most unusual club in the world!

Detective Club is a party game that sees 4-8 players trying to match fabulous picture cards to different words. Each round, a different player will choose a word, write it on all but one of the adorable tiny notebooks the game comes with, shuffles them, and deals them out. Can you see where this is going?

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Impressions: Yomi

Quinns: The people have spoken! After our glowing review of Combo Fighter on Friday, Shut Up & Sit Down was besieged by comments asking what we thought of Yomi, a well-liked 2011 game with a very similar foundation (as well as a teeming crowd of 20 playable characters).

We hadn’t played Yomi when we filmed the Combo Fighter review. Today, I can announce that we have played Yomi, and can provide some official SU&SD impressions!

So let’s start here: Holy kittens, Yomi is *bizarre*.

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