Quinns: Well Paul, do you remember when we said that Funemployed was the best game ever and our audience refused to buy it because they were terrified, en masse, by the prospect of having to be funny?
Paul: Oh yes.
Quinns: Do you want to try and sell a funny experience ONE MORE TIME?
Paul: DOUBLE OR QUITS, BABY.
Quinns: No, that’s not bread that’s rising. It’s THE EMPIRE.
Paul: Is it going to take long? I wanted to put a pizza in.
Quinns: Ah, yes please, Paul. Please send it this way, where I will thoroughly inspect it, as well as the first of their preview articles...
“PAUL we haven’t covered Bear Park yet. We should definitely cover Bear Park. It’s the perfect lead story for your solo news.”
So, he was gone. And he’d left me with the bears.
It was time for the day’s first drink.
Roxley, a Canadian publisher of truly gorgeous-looking games, has posted some stunning teaser images of two games titled Brass: Lancashire (pictured above) and Brass: Birmingham (pictured below). Brass: Lancashire will be a new edition of the original game (which we reviewed) with a few tiny rules tweaks and a radical visual overhaul. Seriously, go and take a peek at the images in that link. It's not so much "a new coat of paint" as it is "burning down the original building and buying a gothic mansion". Heavens!
And as for Brass: Birmingham? Why, it's a collaborative effort between original designer Martin Wallace and two new co-designers, and Roxley is calling it a sequel. A sequel to what many would call a masterpiece of game design. Hold onto your stovepipe hats!
Y’see, everybody is playing a team of FBI agents who know that somewhere in their midst are communists that they absolutely have to rat out. Everybody sports a special pair of glasses and, depending upon which ones you wear, you can read certain secret text written on some of the game’s many cards, while remaining completely blind to other text. This is a wonderfully simple idea and I’m immediately thrilled at the idea of players trying to convince one another of what they can or can’t see, blusteringly bluffing and desperately trying to get someone else to confirm (or deny) that things are (or aren’t) what they seem.
Quinns: What a concept, indeed! I'm very excited to test this box from first time designer Benjamin Kanelos. If you were wondering about the box's striking appearance, this is actually yet another work from Ian O'Toole, who does the layout and illustration for all the breathtakingly lovely new Vital Lacerda games like Vinhos Deluxe. What a guy.
Are we entering an age where artists get as much kudos as designers? Being an enormous fop, I hope so.
Quinns: I might have just read too many Game of Thrones books, but this announcement seemed undercut with an amount of... intrigue.
Paul: What do you mean? MURDER?
Quinns: Oh god, no! Will you stop guessing that everyone's murdering one another?
Paul: OH MY GOD I’M BACK.
Quinns: OH MY GOD.
Paul: Did I miss anything while I was aw-
Quinns: ONLY THE GIGANTIC RISING SUN KICKSTARTER, THE CAMPAIGN FOR THE GRIZZLED, THE BIG NEWS ABOUT RUNE WARS AND THIS CRAZY NEW MUSIC MIXING GAME.
Paul: …Were you eating properly while I was gone?
It's happy hour, so we're going to start out with a double news on the rocks. The nonsense-mongers at Hasbro have just unveiled two new games. Speak Out: Kids vs Parents is a familial evolution of their game Speak Out, both of which feature your team trying to work out what the hell you're saying while you wear a dentist's cheek retractor.
Doesn't that sound like a game we'd make up as part of a skit? I can only approve that Hasbro has made it a reality.
The press image for it (above) is freaking me out, though. The combination of Habro's clean-cut toy photography (which has always looked a little "uncanny valley" to me) with rictus grins is absolutely terrifying. Imagine coming downstairs and finding them in your living room. "WOULD YOU LIKE TO PLAY A GAME," bleats the mother, spraying spit across the room.