“PAUL we haven’t covered Bear Park yet. We should definitely cover Bear Park. It’s the perfect lead story for your solo news.”
So, he was gone. And he’d left me with the bears.
It was time for the day’s first drink.
A Feast of Friends is Quintin's overlong, years-late answer to the question everyone asked when he left the video games press for board games, which was "Isn't that a step down?" No, no it isn't. Board games are beautiful, important and have a glittering future, and this is why.
Huge thanks to Holly for letting us host this talk. It's just too much fun. Next time you buy a game that's a little less than perfect, why pop this talk on? You'll feel very lucky about the state of your board game collection, we guarantee.
This talk was just one of several snappy and informative talks given during a contemporary board game study day at London's prestigious Museum of Childhood, and it's not the only one we filmed, either. This week we'll be uploading three more, including a brand new talk from Quinns!
Stay tuned, everyone, and thanks to everyone who came down on the day.
Roxley, a Canadian publisher of truly gorgeous-looking games, has posted some stunning teaser images of two games titled Brass: Lancashire (pictured above) and Brass: Birmingham (pictured below). Brass: Lancashire will be a new edition of the original game (which we reviewed) with a few tiny rules tweaks and a radical visual overhaul. Seriously, go and take a peek at the images in that link. It's not so much "a new coat of paint" as it is "burning down the original building and buying a gothic mansion". Heavens!
And as for Brass: Birmingham? Why, it's a collaborative effort between original designer Martin Wallace and two new co-designers, and Roxley is calling it a sequel. A sequel to what many would call a masterpiece of game design. Hold onto your stovepipe hats!
Quinns has played new Days of Wonder beautypiece Yamatai, the group chat some more about the excellent Flamme Rouge, and inspired by Paul's Mythos Tales review there's a discussion on the future of mystery-solving games. We also answer the question on everyone's lips: Is Lego crap? Finally, we answer a reader mail about how to get the most out of a convention. Basically just make sure you have a friend to drag you out of the fight if you get knocked unconscious.
In other words, we're going mad. How many more episodes of this can we possibly do?
The answer: AS MANY AS IT TAKES.
In other words, if you haven't yet watched Firefly, you need to get on it.
But enough of that! The real question here is whether the Firefly roleplaying game is any good.
Readers, friends: yes. Yes it is.
Introducing Mythos Tales, a game of solving occult mysteries where if you're not careful, you might become a victim yourself. Will Paul Dean crack the case of whether Mythos Tales is a worthy consumer product, or will this be his final review?
We wish him luck.
I've just finished playing an advance copy of Terminal Directive, the most dramatic expansion that Android: Netrunner has ever received. This big box introduces not just a campaign to the superlative cyberpunk card game, but the dramatic "Legacy" elements that you might remember from Pandemic: Legacy. As the story unfolds players open new packs of cards, but also destroy cards and cover them with stickers.
Best of all, Terminal Directive is a long-awaited stepping stone for new Netrunner players! Previously if you bought the core set and liked it, you then faced the intimidating proposition of simply starting to buy up Netrunner's forty-two expansion packs. Now you can buy the core set, and then enjoy Terminal Directive's campaign, and then - erm - begin buying forty-two expansion packs.
There's just one problem. After being a zealous advocate for this game for years on end, today I don't play Netrunner anymore. Let's talk about why.
Y’see, everybody is playing a team of FBI agents who know that somewhere in their midst are communists that they absolutely have to rat out. Everybody sports a special pair of glasses and, depending upon which ones you wear, you can read certain secret text written on some of the game’s many cards, while remaining completely blind to other text. This is a wonderfully simple idea and I’m immediately thrilled at the idea of players trying to convince one another of what they can or can’t see, blusteringly bluffing and desperately trying to get someone else to confirm (or deny) that things are (or aren’t) what they seem.
Quinns: What a concept, indeed! I'm very excited to test this box from first time designer Benjamin Kanelos. If you were wondering about the box's striking appearance, this is actually yet another work from Ian O'Toole, who does the layout and illustration for all the breathtakingly lovely new Vital Lacerda games like Vinhos Deluxe. What a guy.
Are we entering an age where artists get as much kudos as designers? Being an enormous fop, I hope so.