In other words we’re one year on from 2015’s Corner Awards and I still haven’t figured out a better solution for review copies than letting them pile up in the corner of my flat. I bet Tom Vasel doesn’t have this problem. Not to worry! Once again I’m dispensing awards to all those games that didn't suit a full review, but were too weird to eject from the corner.
I’ve heard the rumours. “Quinns is getting too old to review seven games in one article! They already use CG for any scenes where he has to bend his knees.”
To which I say: Ha! Watch and learn, kids.
Between 1 and 6 players are the survivors of a crash-landing on a wild alien world. This team (possibly made up of just one nervy player) is opposed by one final player controlling the beast that lives there. A long, thin board measures the progress of each team: The humans win if they can survive until help arrives, the beast wins if it can wear down the humans and absorb them into the ecosystem like beer into a shag carpet.
Each turn, each human player plays a card face-down showing where they’re going, and the beast has to second-guess their movements and slap fat poker chips onto those locations, invalidating your turn or worse. If the beast itself catches you then it devours a precious “Will” cube.
Do I have your interest? Of course I do. You’re a weak-willed human, and this game is a seductive new land. Let’s go exploring.
Quinns: DO NOT READ THAT OUT.
Paul: "Where did the boobs and swinging dicks go"?
Quinns: Ok, I can explain.
Paul: There's no need! It's a question all men must eventually ask themselves.
Quinns: I don't doubt that, but that note actually refers to the Kickstarter for Kingdom Death: Monster, version 1.5. Not only has Kickstarter's most ambitious board game made a comeback, it seems to have been de-sexed.