Me? Oh, I don’t have much to share. Just this lil wee board game called Cosmogenesis, where you get to be a star.
Matt: At the time, it was straight-up stressful! We hadn’t accounted for the fact that people might be showing off things we really wanted to look at, so we frantically juggled schedules to try and check stuff out. There was still so much we missed, but we caught some REAL GOOD BITS.
Paul: For a start, Matagot only went and rolled up with an Inis expansion that they just casually announced IS A THING THAT EXISTS?
So SHUX happened. Our first ever convention collected together hundreds of wonderful people for a weekend so amazingly positive that I’m still trying to process everything. I’m sat here looking at a blank page, trying to work out how to express how it was so much more than I could even have imagined it would be. It’s not so much that I’m lost for words as I’ve almost entirely forgotten what words are.
Matt: I know what words are! They come out of a mouth and are sometimes good or bad. Normal service will resume shortly, but today we’d just like to share some words and pictures.
That said, our viewers should note that as Englishmen, we still have no bloody idea about that American folk game where someone yells “Marco!” and someone else yells “Polo!”, and we’re not Googling it on principal.
Wait what? The dice are sick, you say?! THIS IS A DISASTER.
But Modern Art isn’t just the oldest Knizia game we’ve ever reviewed. With the exception of 1981’s Consulting Detective, I think this is the oldest game we’ve reviewed, period. It came out way back in 1992, when Paul was celebrating his 30th birthday and Matt hadn’t even been born yet.
Can you feel it? This site is trembling with time right now. Slip inside my cardboard Tardis. Let’s see if the years have been kind.
Alright, I thought, I'm hungry for games set in the actual
dumpster fire world we live in, and I enjoy creepy, occult things, and I always want to investigate characters with secrets, traumas, and unsolvable problems. So I gathered a small cabal and led them into a morally ambiguous underworld of deadly rituals, paramilitary organizations, ancient crypts that appear only at midnight, young women without tongues, and murder. I plunged them into an international struggle for the future of the TransCanada oil pipeline, of Vancouver real estate, of the White House, and the world.
If you're ready for a game of of vast conspiracies and sleepless nights, a game in which your obsessions give you strength and great power comes with great corruption, in which you'll be haunted by invisible demons with ten-inch claws and compelled to do bloody deeds, where heroes are less Captain America and much more Jessica Jones… then read on. Just be warned: in case you haven't figured it out yet, this game is not family-friendly. Nor is it for the faint of heart.
Paul: Absolutely. That’s classic Games News.
Quinns: Well, I dunno if we have to today. I think our top story already sounds like a Dr. Seuss story.
Board game designer Friedemann Friese, who likes to make games that begin with the letter ‘F’, has announced a series of sequels to his title Fabled Fruit. Fear, Fortress and Flee are his three new games in the Fast Forward line, all of which use the Fable system (see below). All of these games are green, because Friedemann likes green games (and has green hair).
Speaking of which, they’ve also announced the first expansion to Fabled Fruit, and you’ll never guess what it adds.
Paul: What does it add?
We're so glad you asked, Tom! It's a video of Shut Up & Sit Down and special guest Mark Hulmes playing The Metagame in honour of our Kickstarter for Metagame: The Game: The Games Expansion: Game Away. It's hard to express exactly how good The Metagame is in words alone, so we decided that we'd make an actual play video that proves, once and for all, that this game is not messing around.
And if you think this game looks like pots of fun? We've got good news! We've just unlocked our stretch goal so any who backs the Kickstarter (where you can also get the base game) gets a free booster of board game-related cards.
As promised, this video isn't replacing an ordinary SU&SD video. We're sticking to our bi-weekly schedule, and Quinns will have a fresh'n'tasty new video review for you next week.
Leigh: Not at all! It’s a pleasure to be invited to this forerunning venue for material game criticism.
Quinns: Do you think you’re up for the task?
Leigh: I certainly hope so!
Quinns: Glad to hear it. Today the text we’re looking at is Rhino Hero Super Battle, the outsize sequel to 2011 sleeper hit Rhino Hero. From the box - and I quote - “This time not only does the wobbly skyscraper need to be built & climbed, but there will also be fierce battles between the four superheroes Rhino Hero, Giraffe Boy, Big E. and Batguin.”
In more ways than one, Leigh, the world of Rhino Hero just got bigger.