If you will it, we now have a selection of associated retailers who are more than happy to take your pre-order! And huge thanks to Vancouver's Valkyrie Western Martial Arts gym for their support. If you're in Vancouver why not try a class?
Have a great weekend, everybody. Do it for Crom.
And so! Here's a brief explanation of the base game in case you're unfamiliar: Cash 'n Guns is a party game about dividing the loot from a heist. You all play one of the ne'er-do-wells involved in the heist, each armed with a foam weapon, and you're trying to end up with the most loot. Every round loot cards are dealt onto the table, the players pick a live or fake bullet which they play face down, and then point their foam gun at another player. They then have the choice to duck out of the round, avoiding injury but missing out on loot or staying in and risking injury but also potentially being part of the loot-sharing. There's also a godfather role which can move around between players and does things like giving that player the ability to tell someone to shoot at someone else.
You can imagine that the foam guns help with the role-play and people get really into the theatricality, pretending they're in Reservoir Dogs or attempting accents. (I don't do accents because I know my limits. Cockney ends up somewhere in the West Country, Welsh is somewhere between Indian and Northern Irish, and Russian is some kind of pan-European road trip as the sentence goes along.)
Quinns: paul why are you welcoming me i am always here-
Paul: I was welcoming them! Our readers! Quick, let’s get going, I’m writing my parts of this in a café that’s playing weird dance music at 1pm. I don’t know why it wants to be a club, but also a place that serves French toast. Anyway MONSTERHEARTS 2.
Quinns: HERE COMES MONSTERHEARTS 2!
🎵 Let’s have awkward sex again, like we did last summer 🎶
Paul: Quinns, it’s okay. You can confess and be absolved. Our world is one that still has room for forgiveness. Come and tell-
Quinns: I might have accidentally fed one of my students a pint of poison.
Paul: Ah. It’s all right. You’re not the first person-
Quinns: Also I misled an adventurer and sold them a flask of soup instead of a healing potion, then I published an academic theory that I knew was a lie.
Paul: Right yes well. The thing is-
Quinns: But worst of all, I forgot how funny Czech Games’ board games can be.
Paul: Quinns, I am so excited to write this review that I have got cracker crumbs all over my keyboard. Let’s go.
More specifically, it’s Sushi Go Party! that we play. This is the enlargened, deluxe-ified version of Sushi Go! that offers all sorts of new takeout boxes, rueful rolls and playful puddings for you to experiment with, as well adding a board and little soy sauce score-trackers. The original Sushi Go was a delicious-looking package, but Party is positively mouthwatering.
But here’s the thing. I’m not sure Sushi Go Party! is as good as other simple, small-box classics you might end a night with, games like Welcome to the Dungeon, Incan Gold or Parade. So why do I keep playing it... ?
It’s a frosty Wednesday, I have a hot cup of coffee and I’m feeling optimistic. Let’s go deep on this one.
Quinns: Paul shh shh. It’s okay.
Today Paul investigates the next game in this undying chain. One Night Ultimate Vampire significantly en-complicates the series we know and love. Can it possibly survive?
Would you like a Reference Pear t-shirt? Do you want to nobly swagger about the house with our logo across your chest, or remind people of that time we inexplicably came to represent the nation of Japan? I hope you do because those are the only options right now.
That said, we're hoping to expand our merch in the near future. We know you guys want SU&SD mugs, posters, buttons, road-legal vehicles and more, and we want them too!
In the meantime, thanks so much for your support, everybody. It's thanks to you that we're where we are today.
Exploration is a board game with a box I prop up to display the cover, like it's some kind of dramatic photo I want to casually lean on the mantlepiece. It's not something I suggest playing when people come over but I just love seeing on my shelf. It brings me enjoyment through its art and aspirations rather than anything it achieves through play. It also shows this moment in board games from the past. There are so many of those moments – weird blips in terms of theme or odd shaped pieces or bizarre ideas that together make up the whole history of boardgames, with some becoming popular and others quietly retiring from print. I love catching sight of these moments. Exploration is this extinct thing. It's a box that just demonstrates the moment someone went "what if we do dice rolling but ALSO somehow mountaineering AND diving AND there are ziggurats?"
So! Talking of explosions, let’s begin with Armageddon!