If you're the sort of devil-may-care investigator who doesn't care about forbidden secrets, don't forget that you can watch Matt and Quinns play the whole first scenario in this video. Though actually, in hindsight we've now realised that it's a tutorial mission and actually comparatively simple. You should know that far greater twists and terrors await in the full game!
Matt: Contrary to popular belief, I am not a man of infinite luxury. Paul has an entire cupboard just for games - Quintin has a cavernous loft to explore. Many have climbed that ladder and never been seen alive again, fading away to become a new addition to the dark and dusty collage of cardboard and bones. Basically those boys have space to play with. I however, have a shelf.
But it’s a big shelf! Oh my. There’s plenty of room in the rest of my flat, but my wife is a bit of a cheery dictator when it comes to interior design - so the sins of the husband must be tidied away. It’s occasionally annoying, but it does mean I get to live in a genuinely beautiful, tidy place? Swings and roundabouts, life is compromise.
Paul: Are you dying?
Quinns: Even better! Remember my positive review of Quadropolis (pictured above)? Days of Wonder has just announced the first expansion for it. Quadropolis: Public Services will see a selection of buildings laid out between rounds like a concrete chocolate box, and whether you select a fire station or get stuck with a convention centre, it’ll change how you score.
Paul: Quinns, I’m just going to stop you there. We’re going to go LIVE to this site’s resident Quadropolis expert for some analysis.
The best thing to come out of Finland since karjalanpiirakat, Honshu made a name for itself during the American convention circuit last year. Contained in its small, peach-tone box are some cards and cubes, and contained within them is a simple card game, and contained within that are Japanese towns of your own design. Players draft cards and tuck them under and over one another in a gentle jigsaw, probing and pondering different arrangements, searching for a high score.
This site’s own Paul Dean was convinced after a quick play. So many people were convinced, in fact, that a publisher is finally bringing a shipment of Honshu to America next month.
But should you buy it? Ah, let me help you with that as a European, from the land where copies of this game are considered weeds, and I often have to throw away four or five mouldering copies of Honshu before my breakfast of limppu and kissel.
Honshu is good, but is it "SU&SD Recommends" good? Let’s find out.
Matt, Paul and Quinns discuss deck-building burgle box that is Clank!, they return once again to the irritatingly more-ish Black Stories, Quinns chats a bit about Deception: Murder in Hong Kong and they discuss the standalone expansion for Welcome to the Dungeon.
We hope you left room for seconds, because there's also a reader mail that asks what games Matt and Quinns organised at their respective weddings last year, and we unseal the Pandora's Box of folk games played by school teachers. Maybe don't eat that last bit, it's profoundly poisonous.
Paul: I did. What’s the world coming to?
Quinns: I don’t know, but I know we can’t stand for it.
Quinns: ...Paul, did you turn on the TV over the weekend?
Paul: No, I got the weirdest feeling that it would be rather like blasting a jet of pure sadness square at my own face.
Quinns: Right. Yes.
Can it deliver joy and happiness proportional to its tremendous size? And how does it compare to its ancestors, other games by the same designer such as Agricola, Caverna and Patchwork? And why does Paul think Patchwork has a French accent? It's been a strange week.
Back in our eighth ever podcast we talked about Police Precinct, and while we had a terrible time with that game we were endlessly amused because we seemed to be playing the cast of Reno 911 on the set of The Purge. Then last year I finally got to try Good Cop Bad Cop, where in one memorable turn I confiscated my colleague’s coffee as evidence, downed it in one gulp, then shot them.
But with a name like “Deception: Murder in Hong Kong” and brooding, maroon box that includes a handful of plastic bullets, you might assume that this, at last, is a serious game about law enforcement.
You couldn’t be more wrong. I’m thrilled to say that Deception is every bit as silly as those others, and it's also the best game of the three. Come for a ridealong with me! You're statistically unlikely to be shot.
Paul: No, no. Dispirited. Crenelated. Crepuscular. My prandicle is absquatulate.
Quinns: Good God, that’s our SEO ruined, for sure. Perhaps you’ll be emboldened by THIS wonderful news. SHERLOCK HOLMES CONSULTING DETECTIVE IS GETTING SWOLE because the first(?!) standalone expansion is ALMOST HERE
Paul: OH MY GOD I’M GOING TO EXPLODE
Quinns: HAVE YOU FINISHED THE ORIGINAL TEN CASES YET
Quinns: ME EITHER
Sure, it’s game set in the murky bowels of the Forgotten Realms, Dungeons & Dragons’ most famous setting, but did it really need to be so drab? I was squinting at the card art, groaning at the board and then, suddenly, some long-sealed vault in my mind was opened and a memory of the most monstrous mediocrity suddenly burst forth: Defenders of the Realm. Oh God. This is why I don’t play D&D board games. They lack all the spirit that the RPG inspires. "Tyrants of the Underpants," I thought.
I was so wrong about Tyrants of the Underdark.