We can't be sure, but we can tell you that the following games are discussed in this podcast: tableau-builder Res Arcana (02:38), cuboid contest Dice Throne (11:50), hidden role game Insider (20:10), cult hit Three Kingdoms Redux (26:56), new expansion Isle of Skye: Druids (37:21) and the staggering in scale Batman: Gotham City Chronicles (42:47).
At last, we close out the podcast with a tempting question from our mailbag (55:54). If we could force board game fans the world over play one thing, what would we choose?
Thanks to our fabulous community, podcast transcripts are available here, and are usually completed within a week of the podcast's release.
Sit down, young acolyte, and let me tell you the okay news.
Quinns: Wow. I think this is going to be SU&SD’s best Chronicles Month *ever*.
To kick off proceedings, we're reviewing Chronicles of Crime together with the brand-new Noir expansion. Is it a better crime-busting game than Consulting Detective? Or a better disposable game than Unlock? Did Matt write this whole review just to play with noir grading? Click play, and follow the money.
Have a lovely weekend, everybody.
Board games can be a playful, joyful anchor when the seas of your mind are rough, a set of routines and actions you can fall into that pulls you together, brings you back in touch with the people you care about. I’m so grateful to games and the people that make them and the friends that play them. That’s why I keep coming back to dig through the newsiest jungles of the internet, bringing you select morsels of upcoming play possibilities.
Here’s the news.
Warning: This game contains choking hazards, fireballs, bees, snakes, rockfalls and a vengeful god. Do not operate while under the influence. Or was that "Only operate while under the influence"? We can't remember.
Have a great weekend, everybody!
Games discussed include the superb Hansa Teutonica (02:56), the as-yet unannounced Deep Blue (12:02), the also-unannounced Auto (15:50), Flamme Rouge’s unnamed campaign expansion (24:05), That’s Not Lemonade (35:43) and Mid-Life Crisis (45:23).
Finally, we close with a discussion of Fastaval itself, and what makes it so magical (59:18). Is it the terrifying, viking-like cleaning crew? Is it the black tie award ceremony? Is it the unparalleled gender equality, or the world-class roleplaying games?
It's all of these things, and more. Huge thanks to the organisers for choosing us as this year's guests of honour.
What a perfect time to roast up some news.
Kickstarting its way into orbit this week is Space Race, a follow up to a card game of the same name that looks to take up a little more of your table. The art direction is the star here, all blueprints and sharply inked illustrations. Players will build rival agencies sending astronauts into the void with a some literal and metaphorical engine building and what looks like a bit of orbital area control.
Gùgōng is the new game from venerable designer Andreas Steding, and we think it may well be worth your time. This game is a teasing web of tricky economies and corrupt cardplay, and we absolutely can't wait for the expansion to be revealed later this year.
Have a great weekend, everybody.
Do we need something to play at 1am at a board game convention? It's Skull. Do we need to improvise a game out of almost no components at all? It's Skull. Do we need to show off to people how great this hobby is with a minimum of rules overhead? It's Skull.
Of course we had to do it for Cards Games That Don't Suck. Thanks so much for supporting this series, everybody! I'm having an incredible time with it. And oh boy, do I have an amazing find for you next episode...
Ava (they/them): I’m definitely trying to squeeze so much into to today that I’m genuinely offended they tagged on an extra twenty minutes to this episode. I’ve got a game of Twilight Imperium set up downstairs, and by the end of the day someone is going to rule the galaxy.
But more important than the galactic throne, the iron throne, or even just the throne throne? It’s the news throne, baby, and someone’s got to sit in it.
Quinns: Let’s take turns? Just so nobody has to die.