On second thoughts, perhaps we shouldn’t waste our energy on chit-chat. We have a dense and fibrous stack of news to get through, you and I. We’re going to be bloated with announcements by the end of this. Stuffed with stats. Packed with press releases.
Let’s start with the smallest announcement and see how we fare, eh? I'm talking about the tiny towns of Tiny Towns.
Men at Work is the next beautiful box coming out of Pretzel Games, makers of Flick 'Em Up and Junk Art, and we love the heck out of it. And like those previous games, it functions as a lovely object, as well as a silly challenge, and - if you so choose - an arena where actual tactics can be deployed.
If you'd like to watch the full stream, with the beginning, the end and all of the hilarious comments in between, it'll be available here for the next sixty days. And if you'd like to hear about us talk about Men at Work on the podcast, you'll find that sweet ol' chat on episode #88.
Have a great weekend, everybody!
This week will be especially worth your time because we're playing a game that isn't even out yet- the next dexterity game from the makers of Flick 'Em Up and Junk Art, it's Men at Work!
If you've not joined in the fun on our Twitch streams yet, lemme tell you, it's an absolutely fantastic time. Our Twitch commenters are routinely a lot funnier than the stream itself, and as hosts we're really starting to find our groove.
In other words, try it! You might just like it.
Time for me to join the others and take my place. I'll see some of there!
In a rare mailbag double-bagger, the pair then field two questions, one about the phrase "The Teach", the other about theoretical business ventures for SU&SD. Quinns wants to open a new telephone hotline and Matt wants funding for... erm... well, it's not exactly clear.
This podcast is also available as a video, which includes the 20 minute Q&A with the audience at the end.
Quinns will be writing a piece next week about games more suited to those who already love the hobby, but as part of our ongoing mission to convince the world that board games are great, we wanted to put together an easy resource for the question we seem to get almost all the time: “What game should I buy to play with my family?”
If you’ve been linked to this by someone else who loves board games, hello! We’ve put this list together as both a video and a written list. Enjoy!
Matt: Greetings Holiday Humans, it’s time to mildly panic as you realise that family will soon descend upon you like a flock of seagulls to a discarded ice-cream. Rather than trying to explain your job to relatives to the point that you might have a mental breakdown, we’d recommend playing board games instead.
These are the 15 best big-family games: all play with at least 6 people, and most can handle 8. In no particular order, let’s go!
We won't have a stand or merch at the con, but we are doing a bunch of live shows.
- On Friday at 1pm we're doing a live podcast, offering our first impressions of exciting games like Reykholt, Captains of the Gulf and Trapwords. The show will be followed by a quick Q&A.
- Later on Friday at 7pm I'll be appearing on a panel about the past, present and future of storytelling in games.
- On Saturday at 5:30pm Matt and I are running a special gameshow edition of The Champion of the Wild, which should be amazing. We've got slides and I've done preparation and everything.
- On Sunday at 11am I'm giving a 15 minute talk on birds over at the Kickstarter booth (which isn't on the schedule, but is definitely happening), and then at 11:30am Matt and I will be dashing over to the autograph area to do our signing.
Also, a quick word to the wise- usually our events have big queues outside before they start, which means a lot of people assume that there won't be room for them and don't try and get into the event. This is a mistake! PAX has huge theatres with room for everybody and then some, so if you just wait until they've let the big line into the theatre, you should be able to waltz right in.
See you this weekend, everybody!
Quinns: URGH. Bring too many and there’s no room in your bag for more games, bring too few I am reduced to a grumpy banshee, stalking the halls of my hotel and wondering why I have naught to play.
Matt: One of the games I’m definitely bringing is Keyforge, which Quinns and I are currently playtesting for our big, end-of-year blowout review.
And actually, that game made headlines this month.
Be sure to tune in on the 6th of December, when we'll be streaming Pretzel Games' excellent Men at Work. But then, that's only a short game, so perhaps you can also expect a surprise or two...
Throughout 2019, SU&SD will be offering a series of 3 month positions open to anyone in the UK interested in working with us, getting in front of our audience and learning everything that we can reasonably teach you about board games, scripting, video production, and all of the admin that gets stuck in-between.
We can’t promise that any of these paid internships will lead to future work, but they really might. That said, even if they don’t, we’re confident we’ll be able to teach you a whole lot, and - if it’s something you want - we can help you to find your own audience.
Matt: We’ve gotten pretty good at what we do, but new voices and perspectives are always important - so whilst wit and on-camera charisma are a boon, we’d like to make it clear that applicants for these internship needn’t have all the same skills that we do. Both myself and Quinns were lucky to start our careers in magazine writing - a culture that naturally cultivated mentorship and gave us both a really solid head start. In 2019 we’d like to try and pay this forward.
If you or someone you know would like to apply, all of the details can be found here, and the deadline for applications is January 31st.
Quinns: I just woke up and WHY IS THERE CREAM EVERYWHERE
...Cream, but also news. Let's get stuck in.