You might have noticed that a lot of work goes into Shut Up & Sit Down. This month we're asking for you to become one of the donors who make that possible.
Never mind "digging deep"- if every person reading this had a just a paddle in their pockets that would more than suffice for Team SU&SD to keep the lights on for another 6 months. If you donate by December 18th you'll receive our donor newsletter telling you everything we're planning for 2017, and you'll also have supported us in our quest to make play better.
We talk a little about inclusivity in the above video, which always results in some people asking why we keep banging on about it. This month we found we had one more reason why: It turns out that while women are only a fraction of our viewership, they're disproportionately more likely to make a donation to SU&SD.
Finally, if you have any questions regarding donations, please email [email protected]
Thank you all for another incredible, loved-up six months. And do look forward to the next two weeks on the site! We have one or two very exciting slabs of calorific Christmas content coming your way.
- Team SU&SD
In other words we’re one year on from 2015’s Corner Awards and I still haven’t figured out a better solution for review copies than letting them pile up in the corner of my flat. I bet Tom Vasel doesn’t have this problem. Not to worry! Once again I’m dispensing awards to all those games that didn't suit a full review, but were too weird to eject from the corner.
I’ve heard the rumours. “Quinns is getting too old to review seven games in one article! They already use CG for any scenes where he has to bend his knees.”
To which I say: Ha! Watch and learn, kids.
Between 1 and 6 players are the survivors of a crash-landing on a wild alien world. This team (possibly made up of just one nervy player) is opposed by one final player controlling the beast that lives there. A long, thin board measures the progress of each team: The humans win if they can survive until help arrives, the beast wins if it can wear down the humans and absorb them into the ecosystem like beer into a shag carpet.
Each turn, each human player plays a card face-down showing where they’re going, and the beast has to second-guess their movements and slap fat poker chips onto those locations, invalidating your turn or worse. If the beast itself catches you then it devours a precious “Will” cube.
Do I have your interest? Of course I do. You’re a weak-willed human, and this game is a seductive new land. Let’s go exploring.
Quinns: DO NOT READ THAT OUT.
Paul: "Where did the boobs and swinging dicks go"?
Quinns: Ok, I can explain.
Paul: There's no need! It's a question all men must eventually ask themselves.
Quinns: I don't doubt that, but that note actually refers to the Kickstarter for Kingdom Death: Monster, version 1.5. Not only has Kickstarter's most ambitious board game made a comeback, it seems to have been de-sexed.