Review – Warhammer 40,000: Kill Team

death worlds, interdimensional horrors, endless war, and ennui?
Eric: As a teenager, one summer I decided I wanted to learn all of the trick taking card games, a genre that I found strangely fascinating. (I suppose this tells you a lot about me as a teenager and the rural midwestern world of the United States where I grew up.) I learned the rules for Spades, Pinochle, and Pitch. I sort of learned how to play Bridge. I at least read the rules for Whist and Euchre. At the end of the process, though, I found myself feeling confused. In theory, I knew the variations between these games should excite and engage me. In practice, I was at a loss to differentiate one from the other. None of them could really hold my interest.

That is probably a strange place to start my review of Games Workshop's newest offering, Kill Team! A re-release of a variant of Warhammer 40,000, the game's big selling point is its size. Unlike the sell-your-car-budget armies of its larger cousin, in Kill Team each player uses a small band of 5-20 miniatures to do battle in a space designed to fit on a kitchen table. As I've played around with it, though, I find myself at a loss as to what to say.

Kill Team is, at the same time, an exhausting incremental iteration on a tired system... and the best thing Games Workshop has released in years.


Paul is moving to pastures new

changing the guard, turning the page, passing the first player token
Paul: Good morning, everyone! Would you like some hash browns? ME NEITHER, I’ve never been a fan.

Anyway, I hope you all won’t mind, but after seven and a half years of very hard work, I’ll be taking a break from Shut Up & Sit Down to focus more on writing, something I’ve not been able to pursue much for a while and which I miss terribly.


SU&SD Play… the Star Trek Adventures RPG!

a ship with exactly four incels, engineers love wine, a murder-mystery
This was one of our favourite shows from SHUX 2018. Quinns ran a game of the Star Trek Adventures RPG, something we've wanted to do ever since our review.

"These are the adventures of the Star Ship Canada. It’s continuing mission: For crew-members Paul, Matt and Pip not to embarrass the Federation."

Is the resulting story the worst Star Trek episode ever made? You be the judge.


Podcast #87: Cheese on the Clocktower

unless i'm drunk or poisoned, you're the baron and he's the washerwoman
Matt, Quinns, Paul and Pip gather beneath a stormy sky to discuss games of WIT and CHANCE. Dare you ENTER their CEREBRAL LABYRINTH?

The challenges ahead include Shadows: Amsterdam, The Shipwreck Arcana, Cryptid (a bit), Kung Fu Zoo, Illusion, Wavelength (coming to Kickstarter soon), High Tea Assassin from The Edible Games Cookbook, and finally, their game of the show, Blood on the Clocktower.

What awaits you at the centre of their fortress of the mind? That would be telling... but suffice to say, Matt is in possession of a package that he's wanted to give away for quite some time.

This podcast is also available as a video!


SHUX is here, normal service will be resumed next week!

Three Men on a Boat, Three Men in Canada, Three Men and a Mountie
Paul: Hello everyone! SHUX 2018 is now just four days away, looming like a mountain in the mist, so we won't be putting any new or posts up on the site this week. Instead, the whole team is sat around a table as I write this to do last minute prep, which includes everything from rolling up characters for live RPGs to making sure the compass arrow on the convention map really is pointing North. Is it? FIND OUT ON FRIDAY.

Review – Brass: Birmingham

boyFetch, a grimy sweet-shop, textbook textures
More than two years ago Quinns reviewed the classic game of Brass, but ultimately came away disappointed (and wet, and riding high on sugar).

Today, it's time for round 2! Introducing Brass: Birmingham, a collaboration between Roxley Games and original designer Martin Wallace, this is the sequel to Brass.

Will this industrial revolution bring progress, or once again grind our reviewers' gears? Click play, and find out.


Games News! 01/10/18

masterfully malachite, construction calamity, find out if paul is less of a man
Paul: Once again, the Games News Helicopter touches down on the top of SU&SD corporate headquarters and I burst out the side, doing that hold-your-head-down-slightly thing that people do and clutching a fistful of papers that describe today’s top stories.

But, oh no! The downwash from the propellers blows them out of my hands and they scatter across the city! Some people end up finding the news about a Food Chain Magnate expansion, others the sequel to Shadespire, others still the exciting and resplendent Ragusa. That was the first story returned to us, so let’s start there!



SU&SD Streams Whitehall Mystery, Sep 27th at 2pm EDT!

Quinns: Hey all! Matt, Paul and I will be live on our Twitch page in a few hours, at 7pm BST, 2pm EDT. We'll be streaming the superb Whitehall Mystery (see my review here), with Matt playing the role of a real-life murderer while Paul and Quinns hunt him down like a weird, tall dog.

If you can't make the stream, don't worry about a thing! You'll be able to watch the stream in its entirety on Twitch as soon as it's finished, and we'll be uploading the playthrough itself to YouTube tomorrow evening.

See some of you there! xox


Podcast #86: Doctor, My Dice Are Bleeding

fish suppers, a plastic oncologist, quintin throws shade at an ivory tower
You dice are bleeding, you say? Not to worry! It's nothing a podcast won't fix.

Matt and Quinns kick this one off with a big, hairy discussion of Ultimate Werewolf Legacy, which segues into a discussion of legacy games in general. The expected "era of legacy games" is failing to materialise, and they offer some theories as to why.

Next up they chat about the smooth operations of V-Commandos, which is about to be re-implemented as an official Assassin's Creed board game. After that they discuss their time spent nursing cubes back to health in the disturbing (and entertaining!) facilities of Dice Hospital, which was a fun surprise for them both. Finally, they consider the carefully orchestrated fish feasts of Uwe Rosenberg's Nusfjord.

Oh, your dice are still bleeding? Oh dear. Well, try to not get it on the carpet. That's our advice.