Still, there’s a new Uwe Rosenberg game coming, hooray! Let’s all hail Nusfjord, a game of fishing and worker placement.
Quinns: Hooray! That said, we made this our top story without thinking about how we were going to illustrate it. So up there is just a picture of the real-life town of Nusfjord.
Paul: This isn't our finest hour, is it?
Quinns: Quick, let's distract them with the box!
Now, you’ll remember that while you can go back and play this game’s scenarios on “Hard” and “Expert” modes, most of the appeal is in the first playthrough, making each new expansion pack feel like a long-awaited episode of a favourite TV show. You call your friends over, microwave some popcorn, put the popcorn in the bin so nobody can get grease on the cards and sit down to see what happens to your characters (and their decks!) next.
Which begs a question. Now that the first full campaign has been published (seven expansions that make up The Dunwich Legacy), how’s this TV show doing?
And I think most players would answer you the same way. A small laugh, a faraway look, and then they'd say “Oh, man. It’s good. And... weird.”
And in a world where that speed comes from pounding alloy pistons, feels like warm, rubber-scarred asphalt, stinks of fetid fumes and fury, the Pit Crew are the kingmakers. They, and thus you, decide the monarchs of motorsport, with deft hands of restoration and renewal.
Collectively you wrench home a new wheel, working as well together as the finely-tuned machine you maintain. Nobody is screaming for petrol, nobody has broken the engine, nobody has just dropped a card. It’s fine. It’s okay. You’re the pit crew.
Put on your lifejackets as we dive right into this BUMPER EDITION and start at the deep end with the BRAND NEW STAR WARS MINIATURES GAME.
That said, Paul is a consummate professional and it’ll take more than a boxful of bruins to win him over. Can Bärenpark deliver or, at heart, is it just too simple?
It's Quinns and Paul in the driver's seat once again as they discuss their journey Between Two Cities with the new Capitals expansion. Paul's desperate to discuss the weird creatures he met during Train Heist. The pair examine the fast cars and small components of Pit Crew. Quinns abruptly remembers that he has the first expansion for Captain Sonar, and talks about that a bit. Finally, Paul recalls his time in parts unknown, playing World Championship Russian Roulette.
But our automotive notions don't stop there! This week we have a particularly extravagant folk game played by the employees of a car rental business. What's going on behind that plain-looking desk? More than you could imagine.
Releasing in just a few months, the game will offer 1-4 players the chance to steer a tiny plastic miniature through the wasteland, racing the other miniatures to complete objectives and thereby acquire the most "Influence".
Reading the preview, it sounds like the game's trying to offer an irradiated sampler platter of what you do in the video game: Scrounge rare loot, level up, tangle with radscorpions, align yourself with factions and resolve the occasional moral quandary.
Sounds good, right? Well, here at SU&SD we're keeping our feet off the excitement-ometer for the time being, and here's why.
Here at Shut Up & Sit Down we've been huge fans of Twilight Imperium since we reviewed the 3rd edition all those years ago. It's the grandest, silliest game that we know; an epic brawl featuring everything from capitalist cats to a race of sentient vegetables. So back in 2014 we got to talking with owner of Fantasy Flight and original designer of TI Christian Peterson, one thing led to another, and we agreed to document the process of making TI 4th edition.
How do you go about making the grandest board game in the world even more grand? Find out later this month!
Fast-forward to 2017, and it was only a couple of months ago that I was arching my eyebrow at the announcement of a spin-off titled Whitehall Mystery. I read the preview articles and couldn’t for the life of me figure out what I was supposed to be excited about.
This week review copies of Whitehall Mystery stepped out from the foggy alleyways of publisher Fantasy Flight, and I gave it a play. And you know what? There’s now egg on my (blood-flecked, murderer’s) face.
I think this is the best hidden movement game ever made.
Paul: And THAT noise you hear is me pedalling away on my bike, after hurling THIS, your very own copy, onto your doorstep. Look at me ride! A dog is chasing me! You look down at our headline…
Quinns: ANOTHER CLASSIC REBORN: Just like Tigris & Euphrates, Ra and Samurai, Reiner Knizia's Through the Desert is back in a shinier, sexier incarnation, care of Z-Man Games. Will this be yet another refurbished classic that we fall dramatically in love with?