On Friday I'll be teaching a room full of people to come and play Flamme Rouge and Mysterium in what's being called "a game night in a can". Matt's got his own event teaching Sheriff of Nottingham and Ethnos. On Saturday we've got a live podcast and we're hosting a big fan meetup, so you should totally come to both of those. Finally, we've got an autograph session on the Sunday. We'll also have a merch booth up and running for the whole con where we'll be hanging out if we're at a loose end.
Are you reading this with a frown on your face? Would you have totally bought a ticket if you knew we'd be attending?
We've got good news! PAX Unplugged has given us 10 three day passes to gift to our audience, so if you want to come join the fun in Philly just email [email protected] with your full name and email address and we'll hook you up.
All the tickets have been given out. See you guys there!
What does the expansion add? Well, let me just quote the press materials: “Rise of the Empire isn't just inspired by Rogue One; it follows the movie's example, adding new depth and story to the Rebellion game experience just as seamlessly as Rogue One provided new insight into the Galactic Civil War presented in the original Star Wars trilogy.”
Matt: I just did a big vomit out of a window. In Real-World Terms™ it’s an expansion that adds quite a bunch of stuff: new leader characters, new cards, a whole new combat system, more unit types and plastic figures, and a brand new planet: EWOK-HOTH, HOME OF THE CHILLYBEARS.
But Modern Art isn’t just the oldest Knizia game we’ve ever reviewed. With the exception of 1981’s Consulting Detective, I think this is the oldest game we’ve reviewed, period. It came out way back in 1992, when Paul was celebrating his 30th birthday and Matt hadn’t even been born yet.
Can you feel it? This site is trembling with time right now. Slip inside my cardboard Tardis. Let’s see if the years have been kind.
Paul: Absolutely. That’s classic Games News.
Quinns: Well, I dunno if we have to today. I think our top story already sounds like a Dr. Seuss story.
Board game designer Friedemann Friese, who likes to make games that begin with the letter ‘F’, has announced a series of sequels to his title Fabled Fruit. Fear, Fortress and Flee are his three new games in the Fast Forward line, all of which use the Fable system (see below). All of these games are green, because Friedemann likes green games (and has green hair).
Speaking of which, they’ve also announced the first expansion to Fabled Fruit, and you’ll never guess what it adds.
Paul: What does it add?
Leigh: Not at all! It’s a pleasure to be invited to this forerunning venue for material game criticism.
Quinns: Do you think you’re up for the task?
Leigh: I certainly hope so!
Quinns: Glad to hear it. Today the text we’re looking at is Rhino Hero Super Battle, the outsize sequel to 2011 sleeper hit Rhino Hero. From the box - and I quote - “This time not only does the wobbly skyscraper need to be built & climbed, but there will also be fierce battles between the four superheroes Rhino Hero, Giraffe Boy, Big E. and Batguin.”
In more ways than one, Leigh, the world of Rhino Hero just got bigger.
The Metagame: The Game: The Games Expansion: Game Away is our expansion for The Metagame, which I awarded the SU&SD Recommends seal back in 2015. In a nutshell, The Metagame is ten funny, accessible games in a beautiful box, and it's like nothing else in your collection.
Questions after the jump!
Remember when Fantasy Flight Games bought the rights to 1996 collectible card game Netrunner and released a new edition that took over my life? Well, Legend of the Five Rings (henceforth “L5R”) is them doing that again. This was originally a 1995 card game, but any week now shops will receive FFG’s beautimus new edition using the Living Card Game business model of releasing fixed expansions rather than randomised boosters. This makes it cheap compared to most collectable card games, albeit still expensive compared to board games.
In other words, we could have a hit on our hands. Have Fantasy Flight folded the original game’s steel into a captivating card katana?
Let’s find out.
Quinns: It’s time to have a Really Honorable War.
Blades in the Dark is a game by John Harper, who you might remember from Cynthia’s review of superb free RPG Lady Blackbird. But while that game was an improbable 15 pages, Blades is 336 pages. By comparison, it's his opus.
Which is very good news if (like me) you’re a fan of Scott Lynch’s Locke Lamora books or the heist genre in general, because Blades is a game of playing regency-era criminals. Oh, yes. This is a scoundrel simulator, and whether you want to play a crew of classy vice dealers, some down-and-dirty brawlers, or even a worrisome cult is simply the first of one million entertaining decisions that you'll be making.
Blades in the Dark also offers a vast, seductive backdrop to your escapades: The haunted city of Doskvol, which will be familiar to anyone who’s escaped into the gloompunk of videogames like Thief, Dishonored, Sunless Sea or Fallen London.
This is going to be a long review, and not just because this is a huge book. You see, not only is Blades the most fun that my friends and I have ever had playing an RPG, it’s also like nothing I’ve ever played.
Still, there’s a new Uwe Rosenberg game coming, hooray! Let’s all hail Nusfjord, a game of fishing and worker placement.
Quinns: Hooray! That said, we made this our top story without thinking about how we were going to illustrate it. So up there is just a picture of the real-life town of Nusfjord.
Paul: This isn't our finest hour, is it?
Quinns: Quick, let's distract them with the box!