Review: Le Havre

Ava: Le Havre could be the perfect resource shuffling game. It’s a tightly wound knot of decisions and possibilities, that unfurls and unwraps as you play.

An elaborate and ever-increasing roster of buildings offers ways to process, use, acquire and sell as many goods as you can. Tiny, square, double-sided tokens flood the board, spilling out of warehouses that heave with potential, begging for you to grab them before someone else does.

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Review: Too Many Bones

If you’re in the mood for some Fantasy adventure, Too Many Bones is big, beautiful and… waterproof?

But don’t let a little plastic scare you away! Not since Matt’s Gloomhaven review have we been so enamoured of a co-op game of monster-thwomping. This game is brave, bizarre, and absolutely worth your attention.

Have a great weekend, everybody!

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Review: Pipeline

Today we’re very proud to present our review of Capstone Games’ Pipeline. A game of pipes, lines, and… erm… the stuff that goes inside of pipes?

You mustn’t let Pipeline’s lack of theme bother you. Where we’re going we don’t need theme. Playing Pipeline, you’re going to feel the rush of seed money, the thrill of turning a profit, the rollercoaster of handling each new round at greater and greater speeds. In fact, this could be the year’s single best economic board game.

Have a great weekend, everybody!

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Review: Fuji

Kylie: Wolfgang Warsch’ gorgeous new game, Fuji, pits players as mismatched adventurers who find themselves on top of Japan’s most famous volcano. But it was poor planning on the part of the travel agent, because right as you reach the top, Mount Fuji begins to erupt. You and your companions will have to race against the flow of lava, back to the safety of the village.

Did I mention that this is a co-operative game? Together, players will either scramble to safety, or burn to a crisp.

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Review: Museum

Ava: Let us take you on a tour of the weirdest, most beautiful objects in the world. We can show you the largest palaces and the most specific digging implements, the canniest navigation tools and the shiniest hats you’ve ever seen.

Welcome to Museum, a game of archaeology (stealing), curation (re-arranging), and prestige (letter-writing).

Quinns: With over 300 gorgeous illustrations by Vincent Dutrait, Museum is the definition of a labour of love. In fact, Ava and I approached it like a real museum, taking a leisurely tour of its exhibits across two days.

Finally, we’re ready to write our review. Ava, do you want to explain the game?

Ava: Let me be your guide through the byzantine corridors…of board game.

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Review: Underwater Cities

Kylie: In Vladimír Suchý’s heavy management game Underwater Cities, players are competing to build the ultimate deep sea nation. But is it actually better, down where it’s wetter? Are there no troubles when life is the bubbles? Can we really trust a crustacean that sings? I guess we should find out.

Each player is given a personal city map which you’ll fill with a scattering of white and red biodomes, which will connect to a flourishing network of factories and laboratories. Ideally, this network will score you points, as well as act as an engine that’ll occasionally spew out resources such as credits, biomatter, and kelp. Lots of kelp.

Apparently when we colonise the seas, the only thing available to eat will be kelp. I’ve never tried kelp. Have you tried kelp? They tell me it’s the kale of the sea, but I’m pretty sure that’s a lie.

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Review: Gùgōng

Oof! When was the last time a game let you get jade, AND sail boat, AND great wall?

Gùgōng is the new game from venerable designer Andreas Steding, and we think it may well be worth your time. This game is a teasing web of tricky economies and corrupt cardplay, and we absolutely can’t wait for the expansion to be revealed later this year.

Have a great weekend, everybody.

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Review: Treasure Island

“Start as you mean to go on,” as they say. That’s why for our first review of 2019 we picked a fantastic game, put on the loudest shirts that Matt owned, broke out the eyeliner, and squeezed in an homage to The Muppets.

Don’t get distracted by all of those lovely colours, though. Featuring a bit of bluffing, a bit of logic, a bit of deduction and a lot of laughter, Treasure Island is a game that deserves some serious consideration.

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SU&SD Play… Men at Work!

Men at Work

The choice of which game of play on our Twitch channel this week was a no-brainer. Which is to say, we knew we’d have no brains remaining after flying back from PAX Unplugged, so we chose a game that could be enjoyed by eight-year-olds.

Men at Work is the next beautiful box coming out of Pretzel Games, makers of Flick ‘Em Up and Junk Art, and we love the heck out of it. And like those previous games, it functions as a lovely object, as well as a silly challenge, and – if you so choose – an arena where actual tactics can be deployed.

If you’d like to watch the full stream, with the beginning, the end and all of the hilarious comments in between, it’ll be available here for the next sixty days. And if you’d like to hear about us talk about Men at Work on the podcast, you’ll find that sweet ol’ chat on episode #88.

Have a great weekend, everybody!

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Review: Railroad Ink

Remember Roland Wright from our review of Welcome To? Well, he’s only done it again.

Railroad Ink should be arriving in shops any week now, and that’s cause for celebration. This game of rails, roads and mounting desperation makes its competitors look like amateur hour. The only questions remaining are (a) should you buy the Red or Blue edition, and (b) when can we expect an expansion?

Have a great weekend, everybody.

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Shutupshow Tweets

A Speedy Update of what's going on at SHUX this year: Top-class Megagames! Gloomhaven Chats! MORE. youtu.be/WdRYPIx3FZc

About 5 hours ago from Shut Up & Sit Down's Twitter via TweetDeck