Review: Railroad Ink

delicious minerables, networking nirvana, we have to cut our nails for these vids you know
Remember Roland Wright from our review of Welcome To? Well, he's only done it again.

Railroad Ink should be arriving in shops any week now, and that's cause for celebration. This game of rails, roads and mounting desperation makes its competitors look like amateur hour. The only questions remaining are (a) should you buy the Red or Blue edition, and (b) when can we expect an expansion?

Have a great weekend, everybody.


Review – Brass: Birmingham

boyFetch, a grimy sweet-shop, textbook textures
More than two years ago Quinns reviewed the classic game of Brass, but ultimately came away disappointed (and wet, and riding high on sugar).

Today, it's time for round 2! Introducing Brass: Birmingham, a collaboration between Roxley Games and original designer Martin Wallace, this is the sequel to Brass.

Will this industrial revolution bring progress, or once again grind our reviewers' gears? Click play, and find out.



Review: Welcome To…

roland wright, y'all ready for bis, it's fine the keyboard was only £7
Welcome To... made its debut in podcast #82, but now it's time for the real housewarming party: The official SU&SD review of one of the best roll'n'write games ever designed.

Are you a sharp enough architect to assemble three streets, speckle them with swimming pools, dab them with parkland and negotiate with real estate agents and contractors? You're probably not, no. But you'll have a great time trying.


Review: Lowlands

daddy lowlands, glassy-eyed virii, quintin speaks dutch?
This week Paul and Quinns are excited to examine Lowlands, a svelte and confident sheep farming game in the style of venerable designer Uwe Rosenberg, BUT WITH A TWIST. At the end of the game your herds might wash away in a dreadful storm.

Only one question remains. What wool they think of it?


Review: Century: Spice Road, Century: Eastern Wonders AND Century: From Sand to Sea

you'll kill us all, a tin submarine, the bathrobe of mediocrity, with a clove
Please don your protective safety goggles! It's time for some board game mad science.

In a decision that some critics are calling "A fine move," today SU&SD acts with unprecedented boldness to review three games in one video: 2017's Century: Spice Road, 2018's Century: Eastern Wonders and Century: From Sand to Sea, the game you can play if you own both previous games.

Has designer Emerson Matsuuchi pulled it off? Will the boys be anticipating the third game in the series that releases next year? And what does all of this have to do with the Spice Girls?

Click play, and find out.


Review: War of the Ring

king of the bobbits, gothic seagulls, shut up and war of the ring
If you were looking for one game to rule them all, War of the Ring might be it. This magical game has more than 200 plastic miniatures, 40 pages of rules and a depth that most board games could only dream of.

But what will Matt and Quinns make of it? For one thing, this wouldn't be the first time that Lord of the Rings was accused of being too long.

Click play, and let their opinions seep into your very bones.


Review: The Mind

THE PROBLEM OF THE INTERNAL, THE PROBLEM OF THE EXTERNAL, Commander J’Pec
Paul: The Mind is one of the very best games that I have played this year. In the last twelve months. In the last twenty-four. Brace yourself, plant your feet, tense your muscles and tug that timeline back as far as you want and I think The Mind is still one of the very best games I have played between now and whenever. I have written so much about it and yet I still can't communicate its gentle brilliance.

It’s also barely a game, not so much a skeleton of rules as a single bony finger, the sort that would be tentatively and timidly excavated, brush by brush, by archaeologists baffled by both its simplicity and its profundity. How, they might ask, could something so simple be so magnificent?


Review: Bargain Quest

eaten by a witch, the realm of retail, doritos: cool original
Who's ready to make a sale? Bargain Quest is a game about running a shop in a fantasy world, and figuring out the best way to empty the pockets of doomed heroes. Though if they actually manage to slay the dragon? Well, that's just free marketing.

Better yet, Bargain Quest is Matt's new favourite way to get newbies involved in the joys of board gaming. But will he sell Quinns on it? That boy's a famously tough customer...

The Sushi Go Party! review mentioned in the review can be found right here. Thanks to Dice Saloon here in Brighton for letting us film. They're an awesome, friendly shop with a ton of free play space, and locals should check them out.


Review: 878 Vikings & Viking Age expansion

Rebuffing viking bobbins, A diddly hand of cards, A katamari made of axes
Who remembers Quinns' anciente video reviewe of 1812: The Invasion of Canada? Well, today we've got a redux for you! It's our review of the latest game in that series, 878 Vikings, as well as the Viking Age expansion.

And boy, those mechanics have stood the test of time. It's still tons of fun to invade a country with a buddy, rolling handfuls of dice together and stretching your armies too far, too fast. Click play and find out why Quinns calls this series the mac & cheese of wargaming.