Review: Magic Maze & Maximum Security

Are you ready for what might well be the silliest and most manic game of the year? This week, Matt and Quinns try out the ridiculous Magic Maze and then immediately lose themselves in the expansion, Maximum Security, which has a worryingly serious name for something that looks so bright and barmy.

Can they survive the stress of the Magic Maze? Can they escape with their loot? Why are we asking so many questions today? Are you all right? Have you had a good week? Would you like a muffin?

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SU&SD Play… The World Wide Wrestling RPG!

Did you enjoy watching SU&SD play Dungeons & Dragons under superb GM Mark Hulmes? Well we’re afraid that’s irrelevant, because today we’ve got something completely different.

Anyone who’s been following our RPG reviews will know that there’s a lot more to these games than D&D, and today we’re showing off an absolute belter: The World Wide Wrestling RPG. Contained in this one hour video is a one hour Wrestling TV special, and only one of our contestants can come out on top.

Are you cheering the loudest for Batterin’ Berg, Warrbeast, The Bristol Mudler or Car Boy? Or will you just jeer and throw beer cans at ring? Let us know in the comments.

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Review: Through the Desert

Quinns: When I’m teaching games, I always start with a thematic sales pitch. “We’re terrifying wizards out to prove ourselves,” I might tease. “We’re nasty, competitive park planners.” “We’re Scottish lairds exploring our very own island!” It’s a fun way to get people excited and offer a handle on what’s about to happen.

With the recent remake of Reiner Knizia’s Through the Desert, that just had to stop. “We’re all making caravans of camels,” I’d haltingly explain, “But the caravans can’t cross, like how you can’t cross the streams in Ghostbusters. The camels come in five colours, and when we run out of a camel the game’s over. Also, we’re not actually going through the desert? We’re kind of going around it… Mostly we just want water? They probably should have called it Reiner Knizia’s Thirsty Twerps.”

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Review: Star Wars: Legion

Eric: Star Wars has always had a strange magic for me, a modern mythological mojo which transcends its contrived plots and sometimes stilted dialog.

I first felt the tingle of that power when I was seven years old. It was an open house at a local technical school. Back in a corner, away from the admittedly-modest crowds, was a little display for a “flat screen” television, cutting edge technology of that long, long time ago. The exhibit had just started, and as I walked up, two droids were surveying the blasted landscape of Tatooine. Perched on a ledge, I sat for the next six hours and watched the entire trilogy, lost in a galaxy far, far away.

That makes Star Wars: Legion, the new miniatures game from Fantasy Flight, hard to review. It tempts me to be too generous – just putting a lightsaber in someone’s hand provokes the ghost of a chill. At the same time, it makes me worry I will set the bar too high. To have expectations no collection of cardboard and plastic could ever meet. I say this to acknowledge that I come to this game as the farthest thing from a blank slate. I am a fanboy, with all the enthusiasm and critical nitpicking that entails.

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Review: Fog of Love

As if it were needed, Jacob Jaskov’s Fog of Love is definitive proof that board games can be sexy, and it’s finally in shops the world over. But there’s more to this box than just sex! For example, there’s sometimes a troubling absence of sex. Sometimes there’s heartbreak. And sometimes, just sometimes, there’s true love.

Don’t let this game be “The one that got away,” everybody. Take a look at our definitive review, and see if it’s for you.

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Review – Isle of Skye: Journeyman

Quinns: Two years on from Paul’s bucolic Isle of Skye review (ft. his family cookie recipe), Matt and I have finally taken a stroll through this game’s wonky Scottish islands. And you know what? We’re both as charmed as Paul was. Isle of Skye is a sweet, rich game of buying and selling squares of land like so much dense shortbread, and I’d recommend it to anybody.

As this site’s #1 expansion fan, I’m thrilled to say that today we’re looking at Isle of Skye’s first expansion! It’s Isle of Skye: Journeyman. With it, no longer are you just mapping an island. Journeyman adds a wooden “best mate” who waddles around your island, diligently studying everything from cows to ponds.

But the first thing to say is that this expansion changes the tenor of the experience faster than a fart at a funeral.

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Review: Fugitive

March 4, 2018 Reviews Fugitive, SU&SD Recommends, Quick Games, Games for Two, Bluffing Games, Card Games, New to Games? Paul has been on the road of late and, since it’s never a bad idea to travel fast and light, he’s made sure to pack a few smaller games. Among them is the book-sized marvel that … Read more

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Review: The Fox in the Forest

Quinns: The Fox in the Forest is the best small-box card game I’ve played in two years.

That’s a pretty momentous statement, right? Well, now we’re going to lose all of that momentum as I plunge this review-car up to its axles in mud, because Fox in the Forest is a trick-taking game.

The board gaming scene has a habit of not explaining what “trick-taking” is, probably because it’s a huge pain in the ass to teach. But we’re going to do it, here and now, in SU&SD’s famous spirit of accessibility. We can through this mud together, reader! You get in the driver’s seat, I’ll get out and push. Just stick with me! Now, feather the accelerator! The ACCELERATOR! That’s what we call the gas pedal in England do it oh god the mud is in my shoes

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Review – Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

Think you’ve seen it all? THINK AGAIN.

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant might have a silly name, but this hybrid sci-fi/negotiation/economic game is no joke. Whether you’re playing space-wasps, space-squids or space-school teachers, it’s going to demand every ounce of intelligence you can muster.

Have you got what it takes? There’s actually a good chance you don’t.

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Review: A Tale of Pirates

Quinns: You’re looking at A Tale of Pirates. More specifically, you’re looking at a 3D pirate ship, a load of sand timers and an accompanying app. And before we get to how all of this fits together, let me add that you’re looking at a great little game.

Last year a lot of people got excited about Kitchen Rush, a real time game where players place sand timers to run a chaotic restaurant together. If Kitchen Rush was any more up our street it’d be banging on our front door, but actually, we found the video game Overcooked to be more entertaining and cheaper.

A Tale of Pirates is similar to Kitchen Rush, but instead of 2-4 players popping their sand timers down to go shopping or cook a bouillabaisse, 2-4 players are placing sand timers to load a cannon or climb the crow’s nest of their very own ship. But more importantly, they’re working together to unlock the next level in a very playful campaign.

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Shutupshow Tweets

Fun Month is now OVER, please cease having all fun immediately, thank you. youtube.com/watch?v=lqk-pA…

About 3 days ago from Shut Up & Sit Down's Twitter via TweetDeck