RPG Review: Blades in the Dark

Quinns: Remember last month when we reviewed Tales from the Loop, the charming sci-fi RPG of bicycles, bottle rockets and 1980s theme songs? Today we’re going to look at the other new role-playing game that’s been turning heads among my friends, and we’re going as villainous as Tales from the Loop was innocent.

Blades in the Dark is a game by John Harper, who you might remember from Cynthia’s review of superb free RPG Lady Blackbird. But while that game was an improbable 15 pages, Blades is 336 pages. By comparison, it’s his opus.

Which is very good news if (like me) you’re a fan of Scott Lynch’s Locke Lamora books or the heist genre in general, because Blades is a game of playing regency-era criminals. Oh, yes. This is a scoundrel simulator, and whether you want to play a crew of classy vice dealers, some down-and-dirty brawlers, or even a worrisome cult is simply the first of one million entertaining decisions that you’ll be making.

Blades in the Dark also offers a vast, seductive backdrop to your escapades: The haunted city of Doskvol, which will be familiar to anyone who’s ever escaped into gloompunk videogames like Thief, Dishonored, Sunless Sea or Fallen London.

This is going to be a long review, and not just because this is a huge book. You see, not only is Blades the most fun that my friends and I have ever had playing an RPG, it’s also like nothing I’ve ever played.

Read moreRPG Review: Blades in the Dark

A Re-Review? Arkham Horror: The Card Game

Quinns: So, we’re seven months on from when Matt and I first peeled the delicate outer membrane from the otherworldly Arkham Horror: The Card Game (otherwise known as ‘shrink-wrap’). We were stunned at how much fun we had. After years of rolling our eyes at Fantasy Flight’s Lovecraft products, we found that inside this small, unassuming box was an absolutely electric experience. I was as surprised as anyone when I announced that it was my favourite game of 2016.

Now, you’ll remember that while you can go back and play this game’s scenarios on “Hard” and “Expert” modes, most of the appeal is in the first playthrough, making each new expansion pack feel like a long-awaited episode of a favourite TV show. You call your friends over, microwave some popcorn, put the popcorn in the bin so nobody can get grease on the cards and sit down to see what happens to your characters (and their decks!) next.

Which begs a question. Now that the first full campaign has been published (seven expansions that make up The Dunwich Legacy), how’s this TV show doing?

And I think most players would answer you the same way. A small laugh, a faraway look, and then they’d say “Oh, man. It’s good. And… weird.”

Read moreA Re-Review? Arkham Horror: The Card Game

Review: Pit Crew

Paul: Sometimes you gotta go fast.

And in a world where that speed comes from pounding alloy pistons, feels like warm, rubber-scarred asphalt, stinks of fetid fumes and fury, the Pit Crew are the kingmakers. They, and thus you, decide the monarchs of motorsport, with deft hands of restoration and renewal.

Collectively you wrench home a new wheel, working as well together as the finely-tuned machine you maintain. Nobody is screaming for petrol, nobody has broken the engine, nobody has just dropped a card. It’s fine. It’s okay. You’re the pit crew.

Read moreReview: Pit Crew

Review: Whitehall Mystery

Quinns: Career Shut Up & Sit Down fans might remember our 2013 Halloween Special, where we reviewed a game called Letters from Whitechapel. This was a beautiful, heinously tense game where one player controls Jack the Ripper, facing off against a team of police players who hunt him through the streets of London like a wild animal. It would be in ill taste to say that we were charmed by that box, but Paul and I would both have to admit to being seduced. What a puzzle. What a board! What fabulous pressure.

Fast-forward to 2017, and it was only a couple of months ago that I was arching my eyebrow at the announcement of a spin-off titled Whitehall Mystery. I read the preview articles and couldn’t for the life of me figure out what I was supposed to be excited about.

This week review copies of Whitehall Mystery stepped out from the foggy alleyways of publisher Fantasy Flight, and I gave it a play. And you know what? There’s now egg on my (blood-flecked, murderer’s) face.

I think this is the best hidden movement game ever made.

Read moreReview: Whitehall Mystery

RPG Review: Tales from the Loop

Cynthia: Omg! I think we might have an RPG blockbuster here, Quinns.

Everyone’s talking about Tales from the Loop, the game of roleplaying young kids in a 1980s that never was. It’s got everything you need to play out your own version of Gremlins, E.T., Stranger Things, or any movie where kids hurriedly pedal their bicycles to save the day (but should probably be home before dinner).

And who wouldn’t want to play a kid? Adolescence is amazing, and I’m not just saying that because I spent months teaching middle school Algebra. All the hormones, and discovery, and bravery, and adventures, and confusion… it’s perfect RPG fodder. The question is whether Tales from the Loop successfully unites ‘80s nostalgia and middle school feels with good science fiction mysteries.

Ok, I confess. I teared up more than once while playing it. What did you think?

Quinns: I’m going to be very British and delay talking about my emotions so I can squeeze this in above the cut: I think Tales from the Loop is a cool, clever, beautiful book, but the real reason I want everyone to know about it is that it might also be the easiest experience I’ve ever had being a Games Master.

Read moreRPG Review: Tales from the Loop

Review: Sagrada

Paul: Help me out here. I’m in a bit of a dilemma.

I keep telling people that I’m not especially enamoured with Sagrada, that it’s just my latest diversion, but then I say they should still try a game with me. Then it hits the table again. Then I’m playing it once more. Then we have a good time and I think about the next person I want to try it with. Then it goes back into my bag and I bring it to someone new.

Am I in denial about just how much I like this?

Read moreReview: Sagrada

Review: Warhammer 40,000 (8th edition)

Eric: For any of what follows to make sense, I need to take you to a place in my past. Imagine the house where I grew up. Follow me down into the basement, past the unfinished walls and pantry shelving and washing machine. Back here, hidden under the stairs. Do you see it?

That was my desk.

It isn’t much to look at – an austere, industrial thing. The kind of desk I now imagine factory workers flipping over in some proletarian revolution. But I spent huge amounts of my late childhood and early teenage years here. Pouring through those roleplaying manuals stacked in one corner, drawing elaborate maps on that graph paper, and – as the spackling of color attests – painting the little figurines that line the shelf above.

Those were my first space marines.

About a month ago, Games Workshop released their 8th edition of the Warhammer 40,000 rules. Back when I was painting at that desk, it was 3rd edition I played. As much as those iterations between then and now can be seen as cynical cash grabs – partly because some of them were – there is something noteworthy about this new one. But more on that in a minute.

Read moreReview: Warhammer 40,000 (8th edition)

RPG Review: Lady Blackbird

Cynthia: Everyone, I have a little secret that I want to share with you. Ok. Maybe it’s a decently-sized secret. Maybe it’s not that secret at all. MAYBE it will change your tabletop gaming life.

DON’T TELL ANYONE, but some of the best roleplaying games out there are not available at your local retailer. Thanks to the magic of the internet, they’re completely free.

These irresistible blossoms of RPGs can suddenly appear on Twitter or Reddit only to vanish within a few days. Sometimes they’ll quietly bloom on a designer’s Tumblr or publisher’s homepage. A few older ones thrive quietly in the dark places of the internet to be occasionally plucked by some intrepid RPG gatherer who brings them back into the light. There’s even a contest-fed bouquet of 200-word RPGs out there, as Quinns and Paul mentioned in a recent edition of Games News. The brightest flower of all these lovely free RPGs, however, is Lady Blackbird.

Read moreRPG Review: Lady Blackbird

Review: Fields of Arle

Paul: I’m not sure what it is about all this grit and graft that hooks me. Uwe Rosenberg keeps making games about hard work and manual labour and there I am again, scraping at the soil or sweating at the forge as I worry if we have enough food for the winter. My servile son shoves another horse into the stables, while my wife trudges through the fetid, bubbling peat bog that marks the edge of our land. There is so much that needs doing. Fields of Arle is the greatest farming challenge I’ve ever taken on and… is it weird that I relish that?

Read moreReview: Fields of Arle

Miniatures Game Review: Bushido

Eric: I’m standing here, what feels like a katana in my chest, the bodies of my soldiers piled around me. I’m standing here defeated and absolutely delighted, a big grin on my face, trying to figure out what it’s doing there.

That was the end of my second play of Bushido by GCT Games – the actual impaling being only metaphorical, if you’re the queasy sort, but the defeat and delight being real. From my first encounter, what intrigued me about Bushido was that I found it immensely pleasurable even when I lost horribly. Let me try to explain why.

If the name and picture don’t make it apparent, Bushido is a tabletop skirmish game set in a world inspired by Japanese folklore, or at least a western, Tolkein-filtered riff on Japanese folklore. Elves and Dwarves are replaced by Tengu and Oni, the heroes include snake-people and warrior pandas, and the outfits look like the result of a raid on a Kurosawa film’s prop closet. All in the best possible way.

Read moreMiniatures Game Review: Bushido

Shutupshow Tweets

Pandemic World Championship at SHUX'19?! Isaac Childres and Matt Leacock special guests? World exclusive game launches before Essen?! Kids get in free?? I think our not-so-little-anymore con just put on a top hat!! shux.show twitter.com/Zmangames_/sta…

About a day ago from Shut Up & Sit Down's Twitter via Twitter Web App