Review: Dice City

Did you find the excellent Imperial Settlers a little cold and unforgiving? Do you trust them bones? Would you risk your city’s fate on a the roll of the dice!? Paul seems pretty happy to, over and over, as he looks at cute newcomer Dice City. It’s got cemeteries and catapults, mines and militia, which is just about everything an ambitious mayor could need, right?

Take a seat and break out the popcorn for a video that’s both a review and… a little something extra, courtesy of a very special guest. Have a terrific weekend!

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Fungi

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The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it’s your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you’re hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.

Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons, and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn.

Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead.

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Review: Fungi

Good news, everyone! Supremely talented game reviewers and SU&SD contributors Philippa Warr and Chris Thursten are now going to be working together on SU&SD reviews. Like butter and mushrooms, we’re sure you’ll all agree that this is a perfect combination and (probably?) not at all poisonous.

Pip: CHRIS! You know how I’ve always wanted to go mushrooming but was afraid I would kill us all by accident? Well, GOOD NEWS! With Fungi we can now do this from the safety of the living room table and no-one needs to die at all.

Chris: Nobody needs to die, but somebody needs to win. This is because mushrooming is an intensely passive-aggressive competitive exercise, obviously.

Pip: Only when someone decides to take all of the frying pans. Well, the joke’s on you this time because I brought my own frying pan which I found in the kitchen. There is literally nothing in the rules that says I can’t.

Chris: This is because everybody starts with a pan. One pan. On a card. You can sub in your (my, actually) real pan if you like, but that would be purely an act of roleplay. And this is no time for roleplay, Pip. This is time for passive-aggressive competitive mushroom maths.

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How to Play Arctic Scavengers!

Public service announcement: 2009’s Arctic Scavengers isn’t simply still a great game. It might still be the greatest game to ever let players slip cards into their personal deck and go “Ooh, this feels a bit nice.” And if you’re new here, you should know that that’s a hotly contested genre.

If you missed our extensive coverage of this frosty classic you’ll find Quinns’ original video review here and his investigation of 2015’s Recon expansion here. And remember, you can now get the base game and the Recon expansion in a single box! You scream, I scream, we all scream for icy warfare.

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Review: Power Grid Deluxe & The Stock Companies Expansion

Power Grid

Hold onto your hardhats! Power Grid was one of the first reviews SU&SD ever did (archivists will find that ancient episode here), and now Quinns has returned with yet more hot air, desperate to expunge his thoughts as if he were a dirty old steam turbine.

This time around we’re reviewing the “deluxe” 10th anniversary edition, as well as the new The Stock Companies expansion that’s compatible with either edition of the game. Has this classic still got what it takes, or is it fossil fuel?

(That blast of dance music half-way through the video is Showdown by F.O.O.L.)

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Podcast #42: Fairytale in North Korea

Strap on your jackboots! It’s time for a veritable military parade of a podcast, impressive and pacy but nonetheless going on for slightly too long. Games covered include A Feast to Die For, Quadropolis, Fairy Tale, Pandemic: Contagion and Dear Leader, as well as the long-awaited second half of our spoiler-filled Pandemic Legacy chat! Don’t worry about that particular minefield. It’s very clearly signposted at the end of the podcast. Following a startlingly unprofessional link from Paul, we eventually manage to produce a folk game and some fan mail, too. Enjoy, everybody!

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Games News! 13/06/16

Orléans

Paul: Hello and welcome to a very fresh and very exciting Games News! Today I shall bungee from the precipice of journalism deep into the chasm of news, bouncing back upward with only the most thrilling of scoops, the choicest tidbits of board game gossip, the tastiest morsels for your so very particular palate. Does latter … Read more

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Mystic Vale

Mystic Vale

In Mystic Vale, players take on the role of druidic clans who are trying to cleanse a cursed land. Each turn, they play cards into their fields to gain both powerful advancements and useful vale cards. They must use that power wisely, or decay will end their turn prematurely.

Mystic Vale uses a “Card Crafting System”, which lets players not only build a deck, but build the individual cards in that deck, customizing each card’s abilities to exactly the strategy they wish to follow.

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Review: Mystic Vale & bonus Mystic Crumble

mystic vale thumbnail

Ahh, is there anything more beautiful than that most classic of English summers? What about the so very gorgeous cards of Mystic Vale, cards you don’t just play, but cards you can build, piece by piece?

Intrigued? You bet you are! We took our two most experienced druids, Quinns and Matt (Paul is a bard), and we put them in a room with cards and crystals and radiant peaks. We asked them not only how it compares with our two very favourite card games, Trains and Arctic Scavengers, but if it’s capable of being as beautifully magical as the luscious Seasons.

Unfortunately, there was too much conjuration energy in that room.

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Conflict of Heroes: Awakening the Bear

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Awakening the Bear is the first game in the multi-award winning Conflict of Heroes series. In it, players control individual squads and tanks to resolve the same tactical dilemmas and decisions that commanders faced during some of the most ferocious engagements of WWII.

CoH features a fast and fluid system that is easy to learn but realistic to all of the unique theaters of battle portrayed.
Fun: Quick simultaneous play allows players to interact without waiting.
Easy: Teach a new player how to play in under 5 minutes. No charts!
Historically Accurate: Portrays realistic forces and tactics.
Counters: Depict individual vehicles, airplanes, guns, squads and more.
Consistent: Each game in the series uses the same rule system.

2nd Edition includes all new artwork, more units & firefights.

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