Review: Merchants & Marauders

sharks, review, Guzzling rum, Thick Sparks, Cheeky dolphins, stars, voodoo
Review: Merchants & Marauders
Quinns: Rum! Guns! Thievery and corruption! Broadsides and boarding actions, executed by daring captains, their magnificent ships reeking of fragrant spices and tobacco. A glittering sea, taken to foul moods and murderous storms. Sharks! MONEY!
 
Ain’t no backdrop like the 18th century Caribbean. If only there was a board game set amongst all this.

Oh wait!

In our last episode we said we thought Fortune & Glory was a poor example of Ameritrash, Ameritrash being board games that, generally, focus on conflict, cheap thrills and on smothering your table with components rather than being a fair and nuanced game. We’re covering Merchants & Marauders, then, to show you a beautiful example of Ameritrash. This game is a parade of unexpected happenings, satisfying rewards and crushing defeats that all mix together in a foul voodoo potion which brings the Caribbean, shuddering, to life.


Season 2 – Episode 1

The board game review show is back! And the boys are having trouble keeping cool about their new celebrity status. They’re launching new features and reviewing games about… being better than everyone else? Oh, this won’t end well.

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Review: The Pyramid of Horus

review, bath time, hustlers, A ginger probing, IMTELLIGENCE
Review: The Pyramid of Horus
Quinns: We’re always squealing about smart games here at SU&SD. I’m guessing actually reading our site is a bit like untying the knot of a balloon with IMTELLIGENCE written on the side and having it noisily exhale into your face for hours on end. Which is misleading, because we love stupid games too.

“WHICH ONES,” you cry, anxious to get to the bottom of this unsettling
admission.

Well, The Adventurers: The Pyramid of Horus is pretty perfect, for what it is. Let us tell you about it.


Paul’s Nostalgia Trip

old fart, Torpedo Run, game adverts, old games, nostalgia
Paul's Nostalgia Trip
Imagine Paul sat by a crackling fire, speaking calmly to you in his warm, academic, almost mahogany voice…

In fifty years time I shall be a very wrinkly and very old man, but all the stats suggest I’ll still be very much alive and, I imagine, probably still playing board games too. I imagine myself sat with the odd youngster now and then, perhaps grandchildren, great nephews, or just
the odd whippersnapper who has tossed a coin in my cup and told me to get a job, but whoever it is I’m sure they’ll ask me what board games were like in my day.

"Board games?" I’ll ask, with a Santa-like twinkle in my eye, a Twainish bounce in my crazy-old-dude hair, “Oh, well it was all very different back then. They didn’t self-assemble, for a start. In fact, it was all something like this…"

"Why is everything going wobbly?!" the Dickensian sprog would cry. “I am afeared!"

"Worry not, tis but a flashback! A flashback to… TORPEDO RUN."


Excitement: The Top 10 Games Coming in 2012

wontons, remakes, marriage, Excitement, Abraham Lincoln
X-Wing
Paul: If 2011 didn’t spoil us enough with board games, it looks like 2012 will. Below we present our top ten games coming this year. Ten whole games! That’s a towering collection, a veritable Cleopatra’s needle, so you lot had better start commissioning specially-constructed barges to ferry those needles home to you. Games barges. For these towering games needles. Yes.

One thing’s for sure, though. The most exciting games in the coming year are definitely something Quinns and I will both agreed on. Definitely.

Quinns: Oh, god. Let’s get this over with.


Review: Dungeon Run

review, Dungeon Run, Raisin Dogs, Grimy Jam, Squaredancing
Review: Dungeon Run
Quinns:The idea behind Dungeon Run is as sharp and alluring as a crescent moon. Up to six players control heroes running (of course!) through a monster-packed dungeon (yep!) on a breakneck quest to locate a huge dungeon boss, break its neck and snatch the all-powerful relic known as the Summoning Stone from its still-twitching claws.

…which is where the action takes off, because Dungeon Run isn’t actually a cooperative game. Only one hero can leave with the stone, you see. This isn’t some gameshow where everyone goes home with a pat on the ass and a consolation prize.


Season 1 – Episode 7

Merry happy holiday Christmas! In this festive half-hour we look at everything from a solitaire game, to print and play games, to one of our favourite games ever.

What’s that? You want specifics? Well then, you’ll see reviews of Quarriors!, Phantom Leader, The D6 Shooters, TimeLine and… ah! We can’t tell you everything. That’d just spoil it.

As always, trundle over to shutupshow.com for yet more board game goodness.

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Review: Pictomania

review, Spartacus Spartacus is it Spartacus, drawing, Pictomania
Review: Pictomania
Paul: Draw Christmas, without drawing a Christmas tree. How would you do it? The clock is ticking. Tick tock, tick tock. Tick. Tock. Maybe you’d draw a Christmas dinner! Of course! Wait, no, what you’ve drawn looks like the Last Supper fix it QUICKLY NOW oh dear too late everyone’s finished and you didn’t even bother trying to guess what they were drawing-

Quinns: Don’t be difficult. You’re being difficult-

Paul: DRAW “DIFFICULT.”


Review – Game of Thrones: The Board Game

review, A Game of Thrones, Winter is coming, grand strategy
Review - Game of Thrones: The Board Game
Quinns: This month saw the release of a beautiful new edition of the Game of Thrones board game, a game of duplicity and scheming that, according to rumours, is so mean it’s actually capable of damaging friendships. Yesterday Paul and I played it, and today we seek to answer two very serious questions. One, should you buy it? And two, following his incredible defeat, will Paul manage to assemble an objective opinion?
Paul: I’m not bitter! There’s a lot about A Game of Thrones I want people to know, but they can start by knowing I was graceful in defeat.
Under my rule House Tyrell were a staunch and honest ally for the entire game, which definitely wins me the moral victory.

It’s war: Player Interaction

war, worker placement, solo multiplayer, Runebound, It's war, Agricola
It's war: Player Interaction
Quinns: There’s a WAR ON here at SU&SD. A disagreement of olympic proportions. You see, I think board games should be about interacting with one another, and Paul is an asshole. I’ll let him explain. 

Paul: Quinns is not a fan of certain kinds of games. Worker placement games, games where the players are a bit more independent, or games where players are otherwise free to act without having to worry about one another. You know, all those great games like Runebound and Agricola, and a while ago he got mad at Stone Age. All those well-lived, charming, innovative games that are adored by millions. He’s going to try to explain why and he’ll flap more than an army of penguins. Watch.