SU&SD Play… Watch the Skies 2 (Pt. 1)

the olympics, the pope, the horror, the incompetence, we're so sorry Vietnam
SU&SD Play... Watch the Skies 2 (Pt. 1)

Last year, we were invited by the UK Society of Megagame Makers to save the world from aliens in a colossal 60 person game titled “Watch the Skies”. You can see our floundering, corruption and “charm offensives” as the nation of Japan in this video.

This year the Society invited us back for the sequel. With over three hundred players, this would be the most mega megagame ever staged. A game so big that the Pope was not only a player, he had his own team.

Could we save the world from aliens for a second time? Get yourself a hot drink, a comfy chair and find out. Enjoy, everybody! And when you’re done, go and watch part 2 right here.

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Review: Legion of Honor

firm snails, fertile imaginations, cardboard consciousnesses in a rich garlic sauce
Review: Legion of Honor

[We’ve got an unusual review for you this week! Legion of Honor is part wargame, part storytelling game, all labour of love. Images courtesy of BoardGameGeek.]

Thrower: Amongst the carrion on the field of Waterloo lay the body of Major Cholet. He was a favourite of Napoleon, having helped uncover a plot to assassinate the Emperor, but through ill luck, and an unfortunate penchant for duelling, he never managed to translate that favour into promotion to the highest echelons of the French army. Had things been different he might have been remembered as the hero of a famous French victory at Mont St Jean. Instead, his entrails are a feast for the crows.

Still, at least this way he never had to suffer the ignominy of the world realising that he was named after a womble.

This is Legion of Honor, the card game of career soldiering in Napoleon’s Grand Armee. Except that really it’s more of a competitive role-playing, story-telling game with cards. Think Tales of the Arabian Nights, if you took away the Rocs and Sorcerers and replaced them with garrison duty and overbearing Sergeant-Majors.

Like a garlic and gunpowder-smelling Arabian Nights, it’s also a game in which decision making plays a limited part in determining the winner. If your character survives all the way to Waterloo with nary a medal or a franc to his name, he can still win an instant victory by drawing one lucky card from the battle deck. And unlike Arabian Nights, this can happen after nine hours of play, instead of three. So if you dislike the idea of a nine-hour game that can be won by a lucky card in the final turn, walk away now.

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Games News! 30/03/15

Posthuman

Quinns: This Games News is dedicated to Shadow of Nerekhall, the Descent campaign that I finished this weekend. Above you can see my table after the Finale, where the heroes resolutely failed to stop the Overlord’s ynfaernal demons from overrunning the burning city.

Tim? Ian? You fought nobly. May your heroes rest in peace in the plastic bag in my copy of Descent for heroes who have died and can never be chosen again.

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Review: Star Wars: Armada

pants, ewoks, spaceballs, spacecows, spacebees
Review: Star Wars: Armada

Paul: Oh God, my head… Quinns? Quinns, why are you here? What did we do last night? Where are my pants?

Quinns: How much wine did you have? Oh, it was beautiful, Paul. We circled each other for hours, laughing, getting closer and ever closer. Finally, I got past your shields. It was wonderful.

Paul: Oh no.

Quinns: Then you activated your squadrons and managed to disable my turbolasers with your mighty TIE bombers.

Paul: Oh no. Wait. What?

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Podcast #26: Mostly Books and Wookies

books, wookies, rooks, rookies

Matt, Quinns and Paul re-unite in a stuffy room to discuss all the marvelous games they’ve seen on their travels around North America, the forgotten continent. We get off to a civilized start with Bring Your Own Book and the delicate negotiation of Dragon’s Gold, followed by total regression into childhood and the beautiful miniatures … Read more

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Games News! 23/03/15

7 Wonders

Quinns: Good morning, kiddos! Please form an orderly queue and allow me to vaccinate you against the most deadly disease of all: Ignorance.

No, wait, sorry. I had the wrong tab open. It’s ebola. Pandemic: Legacy will be arriving late this year, turning the fantastic game of disease-battling (see our review here) into a single, apocalyptic, simulated year at the Centre for Disease Control. Excited? You’re not the only one. Z-Man has already received a preposterous 50,000 pre-orders.

This week, Shut Up & Sit Down was invited to play a finished prototype of the game. An event we were wholly unable to make because Brendan got his arm stuck behind a radiator again. Instead, we left that job to the data hounds of Board Game Geek news, who’ve posted a blog on the inner-workings of this box, though you’ll find a summary below.

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Review: Monikers

is it mall santa, it's mall santa, mall santa, it must be mall-OH MY GOD IT'S TAPEWORM
Review: Monikers

Remember when we told you that Skull was the game that’ll make you and your friends shout the loudest? Monikers (buy here) might be the funniest game we’ve ever reviewed. Weirder still, it might be more than 100 years old.

We’ve always suspected that old things were the best, but now we know. Time to cancel those forthcoming reviews of Armada and Dragon’s Gold. Next week, we’ll be reviewing whist, football and tuberculosis.

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Review: Mysterium

dreamy psychics, incompetent ghosts, toast crumbs, terror crumbs
Review: Mysterium

Quinns: Everybody, stop! STOP!

[Montage of factory workers looking up from industrial machinery. Doctors and nurses looking up from their surgery. Soldiers locked in deadly hand-to-hand combat, who freeze and turn to face the camera as one.]

I’ve played a new board game and it’s really, really good!

[Amiable mumbling as factory workers loosen their aprons and turn to face the camera, doctors take five on the edge of the operating table as blood spurts into the air, soldiers dust one another off and sit cross-legged like toddlers.]

Mysterium is a co-op game of ghosts, murder and hilarious incompetence, in that order. All but one player is a psychic spending the night in a horrid house where a killing took place. The final player, who may not speak, is a ghost sending everyone else horrible dreams. The ghost must guide the psychics to the correct murder weapon, crime scene and culprit before the week is over, or… well, I’m not sure. Maybe the psychics have concert tickets. It doesn’t matter, and you won’t care. You’ll be laughing too much and thinking too hard.

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Games News! 16/03/15

Games News! 16/03/15

Quinns: HELLO everybody! I’m back from running the board game lounge of San Francisco’s Game Developer’s Conference and am now 90% tacos and 10% flu germs. I think my skeleton was confiscated by customs on the way home.

We’ll get to the news in a second, I just have to tell you what we’ve got coming in the next two weeks, because I couldn’t be more excited.

Just to start, we’re playing the biggest UK Megagame EVER this weekend, controlling Japan in a game with no less than 47 game masters. We’ll be bringing that to you guys as a two-part documentary. Paul’s back in the UK this weekend to play it so we’ll be recording two (TWO) podcasts. Then we’ve got reviews of Mysterium, Star Wars: Armada, Imperial Assault and Alchemists all lined up.

My goodness. But let’s start, as always, with the humble Games News.

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