Review: Roll for the Galaxy
Paul: I think I can trace my excitement for custom dice right back to my earliest gaming experiences. Dice were supposed to be uniform, six-sided things that counted from one to six. The moment I saw that you could put other things on dice, my world was turned upside down. Icons? Pictures? Why stick to just six sides? Any shape you roll could be a die! What was to stop me shaving numbers into the dog’s fur and tempting her to roll about the hall floor to decide our gaming fates? Nothing, friends. Nothing.
The first time I heard about Roll for the Galaxy’s 111 multicoloured custom dice I had to be sedated. I don’t actually remember much of the day but Matt says they had to call an ambulance and I recall Quinns, Brendan and Leigh visiting me in a facility specially constructed and arranged to avoid reminding inmates of the platonic solids. Thing is, in that place we still had our black market deals that the staff didn’t know about. Ten pounds to touch a D12. Forfeit an evening meal to roll some X-Wing attack dice.
Oh yeah, Roll for the Galaxy. I’d better tell you about it.
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