There's then chat about the hot new roll'n'write Corinth (10:08), the superlative expansion A Feast for Odin: The Norwegians (18:36), an additional superb expansion, Space Base: The Emergence of Shy Pluto (27:32), the oh-so-nearly-a-SU&SD-video-review Monolith Arena (32:42) and the fantastically inventive game Alone (43:52).
Finally, the mailbag returns! We chat about which games offer the best emotional rollercoaster of feeling very clever, and then very dumb (01:05:27).
This chat makes stops at the enormous new Race for the Galaxy spinoff New Frontiers, both expansions for Kemet, namely Ta-Seti and Seth, and The Quest for El Dorado, before terminating at the bizarre game of Tramways.
After that, Matt had to dash off to hospital for an "adrenaline test". We're not sure what that is, but we're pretty sure it involves him putting on electrodes and then doing a kickflip. Good luck, Matt!
In this episode Matt and Quinns share their experiences with Wingspan (you'll find the NPI review here), Chronicles of Crime (our SHUX Preview here), Franchise and Woodlouse Chaos, before strapping on their tuxedos for the annual Pearple's Choice Awards, which we last celebrated back on podcast #73.
Who will win Best Game? Best Production? Best Designer? And will SU&SD's audience finally decide that mum and dad... are bad and wrong?
Enjoy the show, everybody, and thanks again to clg6000 for putting these awards together on our forum.
There's Blackout: Hong Kong (again), Just One (a party game), Sumer (which isn't a board game), Quacks of Quedlinburg (which is a board game), Schummel Hummel (or "Cheating Bee"), The Thing: Infection at Outpost 31 (a game of the film), Pipeline (which doesn't have that many pipes actually) and Gen 7: A Crossroads Game (our first disappointment of the year).
After that, we're sad to report that the structural integrity of the podcast collapsed, killing everyone inside.
Extra special thanks to musician and super cool guy Mr. Steve Davit for hooking us up with those sexy new musical stings, and helping us to make our 2019 that much brassier.
In a rare mailbag double-bagger, the pair then field two questions, one about the phrase "The Teach", the other about theoretical business ventures for SU&SD. Quinns wants to open a new telephone hotline and Matt wants funding for... erm... well, it's not exactly clear.
This podcast is also available as a video, which includes the 20 minute Q&A with the audience at the end.
In this episode, Matt and Quinns discuss the twin games of Cockroach Salad and Cockroach Soup, a discovery so exciting that Quinns has since hunted down all of Drei Magier's "Ugly Animals" games. The pair then move on to chatting about the wicked worldbuilding of Neon Gods, the dexterity magic of Men at Work, the small-form joy of Targi, the BEHEMOTH box that is Lisboa, and finally their game of the podcast, Blackout: Hong Kong.
We also answer a particularly tricksy question from our mailbag. If Chess had never been invented, how do we think it would be received today?
The challenges ahead include Shadows: Amsterdam, The Shipwreck Arcana, Cryptid (a bit), Kung Fu Zoo, Illusion, Wavelength (coming to Kickstarter soon), High Tea Assassin from The Edible Games Cookbook, and finally, their game of the show, Blood on the Clocktower.
What awaits you at the centre of their fortress of the mind? That would be telling... but suffice to say, Matt is in possession of a package that he's wanted to give away for quite some time.
This podcast is also available as a video!
Matt and Quinns kick this one off with a big, hairy discussion of Ultimate Werewolf Legacy, which segues into a discussion of legacy games in general. The expected "era of legacy games" is failing to materialise, and they offer some theories as to why.
Next up they chat about the smooth operations of V-Commandos, which is about to be re-implemented as an official Assassin's Creed board game. After that they discuss their time spent nursing cubes back to health in the disturbing (and entertaining!) facilities of Dice Hospital, which was a fun surprise for them both. Finally, they consider the carefully orchestrated fish feasts of Uwe Rosenberg's Nusfjord.
Oh, your dice are still bleeding? Oh dear. Well, try to not get it on the carpet. That's our advice.
This episode features the quietly fabulous tile-laying of Gunkimono. There's Taj Mahal, the fourth in a fantastic series of beautiful Reiner Knizia remakes. We've had a first play of Trade on the Tigris, a new negotiation game from the designer of Space Cadets. Quinns talks about how GKR: Heavy Hitters is almost his favourite game of all time, if it could just be combined somehow with Critical Mass (see podcast #84). Also, like the rest of the internet, we've begun playing Root and can't seem to stop.
Finally, the pair chat about a reader mail asking when, and where, we'd consider playing board games for money. 💷💷💷
Full podcast transcript available here.
Today, Paul and Quinns exchange first impressions of Keyforge: Call of the Archons, Fantasy Flight's new collaboration with Richard Garfield where every deck ever printed will be unique to you. Up next is Gen 7, the dramatic and curious sequel to Dead of Winter that takes place aboard a generation ship. Then there's Nyctophobia, a game where all but one player is blindfolded and being hunted by a murderer. Critical Mass, which might be the best game of mecha-on-mecha violence ever made? Railroad Ink, which is the first roll-and-write game we've found that could steal the throne from Welcome To. And the pair close by talking about The Estates, which is both the meanest and most devious game of auctions that Quinns has ever experienced.
Among those six games are no less than four contenders for the prestigious SU&SD Recommends badge. You heard it here first- the rest of 2018 is going to be absolutely fabulous.
UPDATE: We now have a complete transcription of this podcast, courtesy of SU&SD fan InkyBloc!