Are you disinterested in crimes against arbitrary inventories? Not to worry. Matt also chats about his tiny dice in Star Wars: Dice-Tiny, Paul discusses the impractical politics of Imperial 2030, Quinns has finally rolled around in Roll for the Galaxy and, for some reason, there's also there's a discussion of Ghostbusters: The Board Game II and whether ghosts can move through other ghosts. Ugh.
That's right! The answer is "A fistfight over an archaeological dig site in Northern Germany." But another valid answer would be the 58th ever SU&SD podcast, wherein Paul and Quinns discuss all of these games. What's more, Quinns reveals the results of his months-long experiment using the BG Stats app.
After all of that excitement the boys relax by dipping into the mailbag for a question on why board games seem to be getting more expensive, and close the podcast by talking about the noble art of marble racing. Enjoy, everybody!
(Thanks to BGG User Steph Hodge for this podcast's header image!)
In episode 57 of our award-winning podcast Quinns offers thoughts on I'm the Boss!, the first Sid Sackson game that this site has ever covered, while Paul takes a look at the new edition of Citadels, the first game to ever appear on SU&SD. Quinns has also played an advance copy of the much-hyped Century: Spice Road, while Paul rounds off this week's Fresco review by talking about that game's expansions.
There's combat juggling in the folk game section and the boys chat about why Virgin Queen was Quinns' lowest point, but perhaps the biggest surprise comes during our mailbag segment. We've received a reader mail that's made us question our entire attitude towards not just box inlays, but board games in general. Listen in horror as one listener's expensive opinion spreads across the very fabric of SU&SD, like a spilled glass of wine.
Quinns has played new Days of Wonder beautypiece Yamatai, the group chat some more about the excellent Flamme Rouge, and inspired by Paul's Mythos Tales review there's a discussion on the future of mystery-solving games. We also answer the question on everyone's lips: Is Lego crap? Finally, we answer a reader mail about how to get the most out of a convention. Basically just make sure you have a friend to drag you out of the fight if you get knocked unconscious.
In other words, we're going mad. How many more episodes of this can we possibly do?
The answer: AS MANY AS IT TAKES.
So what's in this one? Ooh, only Quinns discussing the electrifying yet accessible escape rooms of Unlock! (which has a free demo available online), the insanity of Magic Maze (which also has a free print-n-play version) and the challenging slumbers of When I Dream, while Paul outlines his pathetic enjoyment of Kingdomino and his struggling TV station in The Networks.
We close with Quinns talking about Snakes & Ladders after discovering an astonishing article on its history, and finish with a Christian folk game that leaves the pair even more speechless than usual. Let's just say that teenagers should never be given power, but especially not iron age judicial power. Enjoy, everybody!
Should liches be banned? Are humans secretly terrible at games? Why can't I have my raven back? When is an asteroid frustrating? Should SU&SD be on Pinterest? And most importantly, why do the world's best board game designers think the future is great for players?
We also reach into the mailbag to answer a question on trivia games, and discuss some deeply unprofessional games that are played by actors, on stage.
Commenters, what do you think? Should trivia games continue their slow death, or should we be huffing and puffing into their lungs like someone who kind of remembers CPR (but not really)?
In this unusually raunchy edition of the acclaimed SU&SD podcast the pair discuss/complain about some titans of the 80's and 90's- Space Hulk, Blood Bowl and Magic: The Gathering. Meanwhile, Paul offers much more sedate comments on Scythe and Santorini.
Finally, the group discuss some folk games sent in by an anthropologist... which are played by monkeys. Join us for the critical analysis of Magic, but stick around for our description "Hair In Mouth Game".
Have you played any games from your childhood recently? And were they rubbish?
Matt, Paul and Quinns discuss deck-building burgle box that is Clank!, they return once again to the irritatingly more-ish Black Stories, Quinns chats a bit about Deception: Murder in Hong Kong and they discuss the standalone expansion for Welcome to the Dungeon.
We hope you left room for seconds, because there's also a reader mail that asks what games Matt and Quinns organised at their respective weddings last year, and we unseal the Pandora's Box of folk games played by school teachers. Maybe don't eat that last bit, it's profoundly poisonous.
The results of the inaugral Pearple's Choice Awards are in and noteworthy hosts Paul Dean and Quintin Smith discuss the games that won Best Expansion of 2016, Best Reprint and (of course) Best Game. They chat about some old classics they've played over the festive season, like City of Remnants and Galaxy Trucker. Finally, they want to tell you about a folk game that's come all the way from Peru.
2016 has been a spectacular year for board games and once again, next year looks even more exciting. This can't be sustainable. Or can it?
In this tawdry tornado of numerology the site's aged founders discuss Spyfall 2, Tyrants of the 1derdark and the Final Fantasy Trading Card Game (which has numbers in it) before dropping their respective top 5 board games of 2016. We'll warn you now, make sure you're sitting down when you hear Quinns' number one.
If anyone can't bear the wait until podcast #51, here are the winners of the Pearple's Choice Awards.