Review: The Mind

THE PROBLEM OF THE INTERNAL, THE PROBLEM OF THE EXTERNAL, Commander J’Pec
Paul: The Mind is one of the very best games that I have played this year. In the last twelve months. In the last twenty-four. Brace yourself, plant your feet, tense your muscles and tug that timeline back as far as you want and I think The Mind is still one of the very best games I have played between now and whenever. I have written so much about it and yet I still can't communicate its gentle brilliance.

It’s also barely a game, not so much a skeleton of rules as a single bony finger, the sort that would be tentatively and timidly excavated, brush by brush, by archaeologists baffled by both its simplicity and its profundity. How, they might ask, could something so simple be so magnificent?


Podcast #76: Long John’s Bad Mind

bunny's too tight to mention, who is the baddest god, paul's spooky dog
It's been a while since the last podcast, but we've not been idle! Like a board game version of Nintendo's Kirby, over the last month the team has been sucking in experiences and now we're going to expel them at you in a 90 minute special episode. Boomf!

In order of appearance, Matt, Quinns and Paul discuss The Mind, Cardline: Animals, Bye-Bye Black Sheep, Kemet: Set (which is so new it doesn't even have a Board Game Geek page!), Treasure Island, Fireball Island (which has just 8 days left on that Kickstarter) and Bunny Kingdom. That might be more games than we've ever had on a podcast before, and you know what else? They're ALL GOOD.

Finally, we soothe our aching jaws with a gentle chat about what makes kingmaking (one player causing another player to win) enjoyable in a game, and what makes it frustrating. Lovely stuff.

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