Review: Camel Up

Review: Camel Up

Quinns: As you’d imagine, we take our time with the games we review. There are tea breaks. Pee breaks. We’ll pass around a bit of cardboard, saying things like “Feel how thick that is!” and “That’s quite thick actually”. But yesterday? Yesterday, we were in a hurry.

“PUT YOUR FINGER HERE,” I ordered. Matt cautiously slipped a forefinger into the recess of my toy pyramid, letting me wrestle a rubber band around its neck.

“OK,” I began. “We’re going to bet on some camels now. It’s going to be fun, OK? This game won an award. Now everybody sit down and listen to the rules because we only have half an hour oh jesus is that the time let’s go let’s go”

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Review: Tokaido: Crossroads

Review: Tokaido: Crossroads

Quinns: Remember our Tokaido review? It should stick in your mind. This was a piquant Antoine Bauza game that dreamt of players hiking along Japan’s East Sea Road, from Kyoto to old Edo, simply trying to have the nicest time.

You collected local handicrafts and soaked in hot springs. You’d arrive at an inn for the night and buy soup with the last two coins in your pocket. Best of all, you could arrive at Tokyo, destitute, with nothing but a handful of cloying sweets to your name, and still end up winning because you’d earned the most wonderful memories. This was a game that lingered in your life and living room, like a scented candle.

Which brings us to Tokaido: Crossroads! An expansion for Tokaido that updates it “for the gamer”. How on earth does that work?

No, wait. I know. It’ll add the yakuza, swords, magic spells and dice-rolling. Ha! Wouldn’t that be funny! Because that’s not going to… happen…

Wait. Why is there a sword on this card. No. NO.

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Review: Blueprints

Review: Blueprints

Industriousness! Caution! Precision! Forethought! Patience! All skills vital to construction work that we don’t have. Surely then, an architecture game that we like must have done something wrong?

Or maybe not. Blueprints is a clean design, constructed by professionals. Does your collection have space for a small game of building tiny little structures, out of dice? Let’s be honest, now. How could it not?

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Review: Mice and Mystics

Review: Mice and Mystics

For literally our entire lives, Paul and I hadn’t played Mice and Mystics. Then we played Mice and Mystics. Then it was out of stock!

But this month will see a new printing of the much-discussed game scurrying onto shop shelves the world over. A game of daring-do and wild adventure! A story of tiny heroes with huge hearts. A tale… of cheese.

And so it was written that Shut Up & Sit Down would perform “The Review”, and take a quick peek at Mice and Mystics: Heart of Glorm, too.

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Review: Snake Oil

Review: Snake Oil

Brendan: Hey, Paul. Would you like to buy some of this?

Paul: What is it?

Brendan: It’s Snake Oil. It is made from snakes and it is an incredibly potent remedy for all sorts of ailments, from headaches to baldness.

Paul: I’ll take ten!

Brendan: But wait because all is not as it seems. You see –

Paul: Twenty!

Brendan: No Paul, because Snake Oil is not actually –

Paul: Just take my wallet, my PIN is 1234! Now give me that!

Brendan: No, Paul, stop! Just listen to me for one second! Come back. I need that box. It’s a board game I’m supposed to review. Paul! Paul? Nope, he’s gone.

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The Opener: Pandemic, Expansions & Penicillin

The Opener: Pandemic

The Opener is back with another perfect game to start your board game night, your collection, or set your friends down the Cardboard Path. It’s Pandemic and penicillin! Meaning a whiskey cocktail called a penicillin. Going to your friends’ house and eating their mold colonies is not only unpalatable, it’s quite rude.

It might sound less attractive than Skull & Roses with fresh pizza, but you haven’t lived until you’ve had a great game of Pandemic. Catching that redeye flight to Seoul, praying you can prevent an outbreak? Driving around Africa, crates of your precious cure rattling around in the back of your jeep? That’s the good stuff, and it gets even better with Pandemic: On the Brink, and even more nightmarish with Pandemic: In the Lab.

G’wan! Treat yourself and pick up a copy. No other game is this tense and rich, and yet this accessible.

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Review: Concept

Review: Concept

Brendan: It’s simplicity week here on Shut Up & Sit Down and I am celebrating with margherita pizza, simplest of the foods. But also with a board game. Concept is a new party game from the French publisher behind Mascarade and City of Horror. But it is about as far removed from those games as you can get.

This is a game all about guesswork, language and stifled communication, about creating brilliant new ways to express old ideas – oh, I forgot the game. Hang on, I’ll go get it. Quinns, don’t eat my pizza while I’m gone.

Quinns: Of course not!

Brendan: Okay, I’ve got the … You’ve eaten my pizza.

Quinns: …

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Review: Caverna

Review: Caverna

The sequel to Agricola is here, and it’s the heaviest and most expensive game we’ve ever reviewed. A titan of the table.

There’s no question. Caverna: The Cave Farmers is the most fun you’re going to have managing animals, minerals and vegetables. But should you buy it? Paul and Quinns stand… divided.

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