Review: Troyes

To usher in 2017 as a year of good fortune, we’re trying all sorts of superstitions. Paul wrote “FLUXX” on a bit of wood and threw it in a river, while Matt and Quinns have chosen a classic for their first review. Troyes is a beloved 2010 game that’s enjoying a well-deserved restocking this month. But last … Read more

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Review: Vinhos Deluxe Edition

Quinns: Alright ladies and gents. Today we’re tackling a box of unparallelled size and charisma. The publishers tell me that there are less than 3500 copies of Vinhos Deluxe Edition (the Kickstarted re-imaging of 2010 wine-making classic Vinhos) left, and I want to make sure that you guys have the chance to buy one.

It takes a lot to excite me these days, but Vinhos Deluxe Edition managed it. Contained in this box is nothing less than a torrent of beautifully-illustrated tokens, a board that’s positively threatening in scale, and a fat, clean manual written with wit. It even has nice fonts! In a board game!

But it takes very little to make me nervous, and Vinhos Deluxe did that too. The rules that make sense, like buying vineyards or aging wines, contrast fiercely with the more arcane regions of the board, where players claim score multipliers or manoeuvre their action-selectors.

Any inference you want to draw from the header image of this article is correct. This game’s a beast to play, it’s tougher to teach, and it’s even harder to review.

Obviously, I couldn’t be more excited.

Read moreReview: Vinhos Deluxe Edition

Review: Alchemists

Quinns: Paul, I did a crime.

Paul: Quinns, it’s okay. You can confess and be absolved. Our world is one that still has room for forgiveness. Come and tell-

Quinns: I might have accidentally fed my student a pint of poison.

Paul: Ah. It’s all right. You’re not the first person-

Quinns: Also I misled an adventurer and sold them a flask of soup instead of a healing potion, then I published an academic theory that I knew was a lie.

Paul: Right yes well. The thing is-

Quinns: But worst of all, I forgot how funny Czech Games’ board games can be.

Paul: Quinns, I am so excited to write this review that I have got cracker crumbs all over my keyboard. Let’s go.

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Review: Istanbul

Who cares if the pound has reached a 168 year low? Why, BOARD GAMES will let us travel the world from the comfort of our own homes!

For example, Istanbul lets us explore the smoky souks of the Ottoman empire, and lots of fun they are too. But are they as fun as the noble Concordia? And what about Caverna, or Terra Mystica? Hmm. There’s nothing for it but to play all of them again.

Have a fantastic weekend, everybody!

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Review: Ticket to Ride AND Rails & Sails

What happens when immovable critics meet unstoppable sales figures? Find out in our long-awaited review of Ticket to Ride, followed by our review of new, giant box Ticket to Ride: Rails and Sails! Which is basically Ticket to Ride².

Do you have a favourite Ticket to Ride memory? A favourite board? A favourite train? Let us know in the comments! If there’s any justice in the world, these comments will be a veritable hotbed of Train Chat before the day is through.

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Review: Orléans

[Team SU&SD grows ever-stronger! Please give a warm welcome to game writer Jon Bolding, who comes bearing gifs. Enjoy, everybody.]

Bolds: Welcome! Welcome to Medieval France’s fabulous Loire valley, and its jewel, its shining, brocaded, wine-and-cheese-filled capital city of Orléans.

Orléans has a lot in common with those ever-popular “deck-building” games, in that you’re still accruing little somethings to go in your something, but each something is different, and has a different purpose – and your something, certainly, is different from everyone else’s something. In Orléans these somethings aren’t cards, but are little circular people, and you stuff them in your personal bag like a kind of hungry giant saving them for later, never quite sure what delicious treat you’ll pull forth when you go plunging in for a snack.

Ugh, peasants again? Why don’t we ever have Boatmen? Love Boatmen. The little crunchy paddles and rafts. The delicate waterlogged texture.

And speaking of crunch, Orleans is a good deal heavier than most deck-building games. Really, what we’ve got here is a fabulous fusion of a “building” game and a heavy eurogame, and it’s almost entirely delicious.

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Review: Quadropolis

HOT TAMALE-BEANS! It’s Quinns with a Shut Up & Sit Down review of Quadropolis! Who could have guessed I am writing this from the UK Games Expo we just did a live podcast and I’ve got no energy left at all. Does anyone even read these text descriptions? There’s no way we can know. Unless … Read more

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SU&SD Play… Eldritch Horror!

Eldritch Horror

Inspired by Lovecraft’s impossible dimensions, we’ve attempted to squeeze a game of Eldritch Horror, one of the most epic board games of all time, into a single Let’s Play video! And to make our lives even harder, we squeezed in both the Forsaken Lore and the Under the Pyramids expansions.

Anyone who missed Quinns’ review of this disasterpiece can find it right here. In short, this is an absolutely bizarre game. Alternately epic and personal, scary and silly, too generous or too unfair, it’s a tremendously hard thing to review. But it’s also fascinating to watch. So pull up a pew, get yourself a beverage, and see if this slimy, tentacular box has a place on your shelf.

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Review: Patchwork

Patchwork

Paul: True story: I got in trouble for sewing once when I was six years old. I wasn’t supposed to be sewing because, apparently, sewing is not a thing that a man does. That seems a little strange since I have definitely met some tailors who were men and whose helpful craft meant I wasn’t instead stumbling naked through life. Anyway, being thus steered from sewing surely explains why I’m not as good as I should be at Patchwork.

And it’s such a shame because I want to be better at it. I’m sure I could. I’m certain I’m on the verge of some sort of needlework breakthrough, of a real understanding of petite, precise Patchwork. I cannot stop now. I must master this splendid, splendid challenge. This flat, unassuming and apparently drab affair is so much more than it seems. Do not underestimate its prosaic presentation.

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SU&SD Play… Concept

SU&SD Play... Concept

What would it be like to live in a world without words? How difficult might it be to communicate the idea of a person, an object or a work of art through nothing but a collection of slightly ambiguous icons? How would that even go?

If you think the answers to those questions, in turn, are “Pretty awkward!” “Very difficult!” and “It would be a disaster!” then you’re already primed for our first playthrough video of 2016. Paul sat down with some of his friends, a copy of Concept and some very simple rules:

  1. Divide into two teams of two.
  2. Play to a two minute turn limit.
  3. Choose the card (though not the exact concept) the other team must play.
  4. Play the game on the middle of its three difficulty levels. That should be fine, right?

This is what happened.

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