Review: Arctic Scavengers: Recon

Review: Arctic Scavengers: Recon

Quinns: HELLO! And keep your voice down. It’s me, Arctic Scavengers Quinns, from our Arctic Scavengers review! Contrary to popular belief I didn’t die at the 10:26 mark. Like all good cliffhanger TV you didn’t see me get shot, leaving the screenwriters free to bring me back at a whim.

And we’ve got one heck of a juicy whim for you today. Arctic Scavengers: Recon is a big expansion for this phenomenal deckbuilding game of frosty bluffs, fully compatible with the “HQ” expansion in the base game. It’s also available in a box that combines Recon, HQ and the base game, which is quite the offers if this deceitful game slipped you by the first time.

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Review: Spyfall

Review: Spyfall

The English language version of Spyfall is finally available! …And stock has immediately drained out shops the world over like a vodka martini through a sieve.

Don’t worry, friends! Operating in a dangerous web of international intrigue, and with a little help from Starlit Citadel, Team SU&SD has secured a review copy. At last, we’re here to tell you if this party game live up to the hype.

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Review: Cockroach Poker Royal

Review: Cockroach Poker Royal

Quinns: Catch Team SU&SD at our most tired and soul-blasted, when we’re done walking the halls of a giant convention, and there’s a single game we’ll always still be able to play. It’s Skull.

It’s the arsenic-laced wafer thin mint of board gaming, and there’s always room for its lies and laughter. The one thing more impressive than Asmodee daring to call Skull “the very quintessence of bluffing” is that actually, I don’t think they’re wrong.

Two months ago I was in a pub with a friend who I trust completely. “If you like Skull,” he said, “Then write this down. ‘Cockroach Poker’. Best £10 you’ll ever spend.”

Today I’m the proud owner of one “Cockroach Poker Royal”, the en-complicated 2012 sequel to 2004’s Cockroach Poker. And I’ll tell you what! It’s not just a great game of lying to your friends. It’s a great game of lying with your friends.

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Review: Machi Koro’s Harbor Expansion

Review: Machi Koro's Harbor Expansion

Quinns: Today I’m joined by Matt, who’s finally played Machi Koro!

Matt: What does “Machi Koro” mean in English, Quinns?

Quinns: “Give Me a 4 You Useless Sodding Dice or I’m Melting You In the Microwave.” But I don’t just want to talk about Machi Koro today! I want to talk about the new Harbor expansion.

Matt: What does “Harbour” mean in English, Quinns?

Quinns: It doesn’t have a direct translation, but you could say “Den of Lost Souls.” But let’s start with a quick reminder of why the base game is so delightful, and why people should think about buying it if they haven’t already.

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Presenting Quinns’ Corner Awards, 2015!

Black Stories

Quinns: Hello everybody! Take your seats, the show’s about to begin.

We get sent twice as many games as we review on SU&SD. We cover the good games and set fire to the bad ones, but there’s a sort of purgatory in between of games that don’t get reviewed and pile up in my corner.

Maybe a game’s too interesting for me to burn it. Maybe it’s too similar to something we just reviewed. This is what lead to 2013’s Rapid Review Special Episode– a big, weird release valve of a video that let me reclaim my corner for a hot minute and put a pot plant there.

That time has come again. Today, SU&SD is proud to present no less than seven reviews of the best and weirdest games to be found in my corner.

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Review: Cards Against Humanity

Review: Cards Against Humanity

Paul: I’d like to talk about Cards Against Humanity, one of our hobby’s biggest breakout successes.

The best way to describe Cards Against Humanity is “Lego for jokes”. It gives its players setups and punchlines, all ready to click together in one-step assembly. It’s easier than microwaving food or boil-in-the-bag rice. Almost no creativity is required, and because the powers of chance deal you your cards, it’s not as if you can even help the sort of combinations that present themselves, right? As well as creativity and effort, who even needs responsibility?

It’s important that we provide a trigger warning for what follows. A warning for, well, just about anything: abuse; violence; racism; rape.

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Review: Friday

Review: Friday

Paul: Friday, Friday, gotta get down on Friday.

Quinns: Paul! I hear that you have recently been playing the Friedemann Friese one player card game called Friday.

Paul: We, we, we so excited.

Quinns: I know it well and actually I thought you’d have some interesting-

Paul: Which seat do I TAAAAKE?

Quinns: DON’T MAKE ME BLOWDART YOU.

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Review: Monikers

Review: Monikers

Remember when we told you that Skull was the game that’ll make you and your friends shout the loudest? Monikers (buy here) might be the funniest game we’ve ever reviewed. Weirder still, it might be more than 100 years old.

We’ve always suspected that old things were the best, but now we know. Time to cancel those forthcoming reviews of Armada and Dragon’s Gold. Next week, we’ll be reviewing whist, football and tuberculosis.

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Review: Mysterium

Review: Mysterium

Quinns: Everybody, stop! STOP!

[Montage of factory workers looking up from industrial machinery. Doctors and nurses looking up from their surgery. Soldiers locked in deadly hand-to-hand combat, who freeze and turn to face the camera as one.]

I’ve played a new board game and it’s really, really good!

[Amiable mumbling as factory workers loosen their aprons and turn to face the camera, doctors take five on the edge of the operating table as blood spurts into the air, soldiers dust one another off and sit cross-legged like toddlers.]

Mysterium is a co-op game of ghosts, murder and hilarious incompetence, in that order. All but one player is a psychic spending the night in a horrid house where a killing took place. The final player, who may not speak, is a ghost sending everyone else horrible dreams. The ghost must guide the psychics to the correct murder weapon, crime scene and culprit before the week is over, or… well, I’m not sure. Maybe the psychics have concert tickets. It doesn’t matter, and you won’t care. You’ll be laughing too much and thinking too hard.

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Review: Saboteur

Review: Saboteur

Paul: The problem I’m having writing this review is, rather than simply telling you how Saboteur works, I really want to give you a selection of quotes from some of my recent games. The thing is, none of these will be remotely illuminating, since they’re all going to be the same sort of questions, which all go like this:

“What are you doing?!” “Why did you do that?!” “WHERE ARE YOU GOING?!”

Or they’ll be the same sort of answers, which go like this:

“I’m helping!” “I have no choice!” “JUST TRUST ME.”

Or they’ll be the same end-of-round exasperation, the same old post-battle cry of Saboteur:

I TOLD YOU SO.

I guess Saboteur is something of a game of soundbites.

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