Review: Detective Club

Ben: Picture the scene: you are in an art gallery. The curator asks you to pick two paintings that match a specific word. They won’t, however, tell you what that word is. You run off and pick two different paintings; one of a horse, the other of an apple in a window. The curator then tells you the word they were thinking of was “escape”, and asks you why on earth you picked those two paintings.

Welcome to the most unusual club in the world!

Detective Club is a party game that sees 4-8 players trying to match fabulous picture cards to different words. Each round, a different player will choose a word, write it on all but one of the adorable tiny notebooks the game comes with, shuffles them, and deals them out. Can you see where this is going?

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Review: Combo Fighter

As anyone who’s seen us at conventions will know, it’s hard for team SU&SD to spend a day out and about without getting into a punching fight or muscle demonstration.

As such, it was only natural that we’d review Combo Fighter. An expandable, simple card game about kicking bottom, and a glorious team effort between designer Asger Johansen and artist Snorre Krogh. If you like the sound of a lightning-fast 1 vs 1 game that’s more intelligent than it has any right to be, do take a closer look.

(And if you’d like to see more of this kind of thing, check out our impressions of Critical Mass on podcast #84.)

Have a great weekend, everybody!

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Review – Inuit: The Snow Folk

Kylie: Inuit: The Snow Folk is a deeply alluring card-drafting strategy game that sees 2-4 players vying for the title of the greatest leader of the Snow Folk. 

First up, let me take you on a tour of the rules. Inuit is a breath of fresh air as far as rules go – it’s incredibly simple. On your turn you’re going to draw a card from the deck and place it face up in the middle of the table. This communal area is known as the Great White.

You can then optionally turn over some more cards before finally choosing to take one or more of the face up cards and putting them in the relevant space on your player board. The game ends when the polar nightfall card is drawn from the deck and whoever scores the most points wins.

That’s it. Rules tour is done. Phew!

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Card Games That Don’t Suck: Egyptian Ratscrew

This week, our series on the best games that you can play with a 52 card deck gets violent.

Egyptian Ratscrew plays a lot like Jungle Speed, except with more fire. Literally. This is the first game that SU&SD has covered with a greater than zero chance of ending in flames. Also, huge thanks to Gnalistair on YouTube for pointing out that the game gets even better if you require players to first slap their forehead before slapping the table.

If you like the look of the Carte Rouge puzzle deck in this video, the Kickstarter is right here.

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Review: Piepmatz

Quinns: Piepmatz is a profoundly beige card game for 2-4 players about songbirds fighting over a bird feeder. Now, I should be up front- this game is not a best-in-show card game, as I talked about in my recent 6 Nimmt review.

But you know what? I think it comes very close indeed. I’ve loved my time with it, and it’s now nesting in my game collection.

Let me tell you how it works. This design’s a little fussy, so bear with me. “Pretty rough teach on this one,” as I learned never to say on podcast #89.

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Card Games That Don’t Suck: Cribbage

Our series on the best games that you can play with a 52 card deck has dealt out a wild card!

Cribbage is a great game for 2 players (though you can enjoy it with 3 or 4) that people are still playing after four hundred yearsAnd yes, that means it’s a profoundly weird thing to learn, but it also means that there’s an undeniable magic to it.

For help internalising the rules of Cribbage, we thoroughly recommend Cribbage With Grandpas, which is better than a phone game about Cribbage has any right to be.

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Review: Keyforge

For our last review of the year, Matt pulled out all the stops… and then Quinns appeared and started plugging them back in again.

It seems this pair can’t quite agree on Keyforge. Is it fun, or not-fun? Is the business model good or bad? Is the universe a joke or a failure?

Let us know your experience with Keyforge in the comments! Whatever our thoughts on it, Keyforge’s staggering initial sales hint that this game is going to be with us for quite some time.

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Review: Bargain Quest

Who’s ready to make a sale? Bargain Quest is a game about running a shop in a fantasy world, and figuring out the best way to empty the pockets of doomed heroes. Though if they actually manage to slay the dragon? Well, that’s just free marketing.

Better yet, Bargain Quest is Matt’s new favourite way to get newbies involved in the joys of board gaming. But will he sell Quinns on it? That boy’s a famously tough customer…

The Sushi Go Party! review mentioned in the review can be found right here. Thanks to Dice Saloon here in Brighton for letting us film. They’re an awesome, friendly shop with a ton of free play space, and locals should check them out.

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Shutupshow Tweets

Purple pillars, emotional conflict, and a worm called desire: This week's video sees Matt dive into Cerebria: The Inside World. youtu.be/DRU9vS-pU_8

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