Announcing our 3rd ever Gold Club bag!

Announcing our 3rd ever Gold Club bag!

HELLO! You all probably know how the Gold Club works by now. If you like SU&SD you can support us with a donation, and we can have fun mailing you a little packet of joy.

With just 12 days left on the current season, we can proudly reveal that in addition to the usual papery surprises and a limited edition physical object (which is our favourite one so far), Gold Club 3 will contain Quinns’ Guide For The Beginner Netrunner! Downloads for the full audio for our Star Wars RPG evenings and any other RPGs we play for the next three months, which is literally dozens of hours of content! And a gut-busting compilation of outtakes, following on from where the last one left off.

If any of that tickles your pickle, our donate page awaits.

Sincerely,

— Team SU&SD

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Games News! 16/06/14

Penny Press

Quinns: Wow. 14 days in and Team SU&SD is out of the running in our month-long watergun hitman tournament. That was… an unexpected ending. Expect a video in a few weeks, featuring nature documentary-like footage of Paul executing his prey.

We kick off the news today with the unveiling of the “Premium” edition of Doomtown: Reloaded. Look at it up there! Originally a collectible card game of Lovecraftian cowboys which ran from 1998 to 2000, Doomtown will come back from the dead this Summer in a new, “expandable” format.

In other words, publishers Alderac are aping what Fantasy Flight have done with their collectible card games, where randomised booster packs are ignored in favour of healthier fixed expansion packs.

“Have you felt the weight of this thing?” Alderac CEO Perk Bojangles did not say yesterday to the assembled press. “I killed an intern with one of them. One blow! Back of the head! Pow.”

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Blueprints

Blueprints

You are architects that must complete three different buildings by using Blueprints. Who will be the best architect? 1. Get your Blueprint 2. Each turn, choose a die that you will use to erect your building. 3. Reveal your building and find out who wins the awards and prizes. After a few rounds, you will see who was able to build his way to victory!

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Review: Blueprints

Review: Blueprints

Industriousness! Caution! Precision! Forethought! Patience! All skills vital to construction work that we don’t have. Surely then, an architecture game that we like must have done something wrong?

Or maybe not. Blueprints is a clean design, constructed by professionals. Does your collection have space for a small game of building tiny little structures, out of dice? Let’s be honest, now. How could it not?

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Amazing Star Wars Adventures: The Prologue

And now for something a little different. We want to provide an exhaustive review of the new Star Wars: Edge of Empire Roleplaying Game, which means we’re going to have to spend lots of evenings being crap in space. So why not let you guys in on it? Presenting… SU&SD’s Amazing Star Wars Adventures! Starring … Read more

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Amazing Star Wars Adventures: The Prologue

Amazing Star Wars Adventures: The Prologue

And now for something a little different.

We want to provide an exhaustive review of the new Star Wars: Edge of Empire Roleplaying Game, which means we’re going to have to spend lots of evenings being crap in space. So why not let you guys in on it? Presenting… SU&SD’s Amazing Star Wars Adventures! The prologue of which has just arrived in our podcast section.

Starring Leigh Alexander as Beetle, wannabe bounty hunter! Quinns as ZB-33, her jury-rigged protocol droid! And Matt Lees as Fuse, a grumpy fish with lots of bombs. Our first session was mostly character creation and puzzling over rules so we’re calling this instalment a “prologue”, but it features a very dramatic moment where we successfully open a door. Enjoy, everybody!

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Review: 2.8 Hours Later

Review: 2.8 Hours Later

[Following Pip’s escape from a room and Quinns’ attendance of the Betrayer’s Banquet, we’re continuing our coverage of event games with 2.8 Hours Later. A disturbingly real zombie apocalypse for you and your friends to survive. Huge thanks to friend of SU&SD Steve Hogarty for writing this up for us.]

Steve: “Don’t run into traffic.” That’s typically the warning you’ll get from the last out-of-character member of the 2.8 Hours Later team you’ll speak to before the game begins. “The zombies can’t hurt you, but the 47 to Shoreditch can.”

It seemed very unlikely to our assembled group of survivors that we might all at once shed our collective common sense and dash out in front of a lorry, that we’d be wholly consumed by some primitive fear at the first sight of a zombie actor and run screaming across a dual carriageway like startled fawns. Fawns that scream. But that’s almost precisely what ended up happening.

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Games News! 09/06/14

Monikers kickstarter

Quinns: Hey everyone! I come to you brimming with tea and delightfully alive. It’s now week two in my Streetwars water gun assassination game and my team is not only still in the running, we’ve got a kill. That’s right. We straight-up soaked a sucker, drenched his dreams, wet his whistle*. At the time of writing only 62 of our game’s 96 players are still alive, and I’ll tell you what else. We’re making quite the video of our exploits.

Big news this week is that King of New York, sequel to Richard Garfield’s much-loved dice game King of Tokyo, has come stomping into the limelight. You can read about it right here, but in short, your massive monsters are now hungry for fame as well as delicious humans. Oh, and the board will have different districts for you to run around! Except the army will be running around it too!

In other words, the definitive game of monster mayhem is getting some actual mayhem.

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Review: Warhammer Diskwars

Review: Warhammer Diskwars

UPDATE: It had to happen eventually. We got one of the rules for Warhammer Diskwars partially wrong. We played the game again with the correct rules and you can find how that went here, though it didn’t change Quinns’ mind hugely. Apologies to everyone involved!

Today Quinns takes Warhammer: Diskwars out for a spin, the thinnest miniatures wargame a round. But will it be flippin’ great? Or wheely bad? Or just worth giving a quick whirl? We have to know! The world revolves around board games, after all.

OK, that’s all I got. And something tells me I’m still going to get shown up in the comments.

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Addendum to the Diskwars review

Addendum to the Diskwars review

[Following our Warhammer: Diskwars review, it was pointed out by basically all of you that we’d got one rule massively wrong. Taking this into account, Quinns wrote this quick epilogue.]

Quinns: There was a line I wrote for our Diskwars video that I ended up cutting. I really, really hate the manual. It splits the rules of crucial concepts between the first half of the manual (the beginner game), the second half the manual (the advanced game), a dedicated boxout, and two pages titled “Reference” that are basically the manual’s colostomy bag. Everything it forget to tell you elsewhere collects here.

In the end I decided that there were more important things for me to tell you about than the manual, and left it out. So really, in doing a video where I misunderstood a vital rule of Diskwars, I was wrong twice over. An imbecile squared. Because not only did I misunderstand the rules, but I underestimated how important manuals can be.

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