Triple Review: H.M.S. Dolores, Millions of Dollars AND Gentleman’s Deal!

Who wants to get extravagant! Inspired by his own Chinatown review, Quinns has published a negotiation triple-bill. Three new smallbox games, each one telling the story of dividing up loot after a cool crime, but each with a radically different approach.

At the time of writing H.M.S. Dolores looks like it has some European stock availability, but Millions of Dollars and Gentleman’s Deal aren’t yet broadly available for purchase. If you want these games and can’t find them, simply call your friendly local game shop (or your friendly regional game shop) and put in an order.

Read More

Review: Both of Cash ‘n Guns’ expansions!

Pip: In order to assess the two Cash ‘n Guns expansions I’ve spent a couple of evenings luring friends to my house with the promise of nachos, homemade chilli and foam guns. One time there was even banana bread. That was the tastiest heist. ANYWAY! I am now in a position to tell you all of my opinions on More Cash ‘n More Guns, and Cash ‘n Guns: Team Spirit. Also I have a terrifying foam arsenal which makes me look like I’ve joined the foamy NRA.

And so! Here’s a brief explanation of the base game in case you’re unfamiliar: Cash ‘n Guns is a party game about dividing the loot from a heist. You all play one of the ne’er-do-wells involved in the heist, each armed with a foam weapon, and you’re trying to end up with the most loot. Every round loot cards are dealt onto the table, the players pick a live or fake bullet which they play face down, and then point their foam gun at another player. They then have the choice to duck out of the round, avoiding injury but missing out on loot or staying in and risking injury but also potentially being part of the loot-sharing. There’s also a godfather role which can move around between players and does things like giving that player the ability to tell someone to shoot at someone else.

You can imagine that the foam guns help with the role-play and people get really into the theatricality, pretending they’re in Reservoir Dogs or attempting accents. (I don’t do accents because I know my limits. Cockney ends up somewhere in the West Country, Welsh is somewhere between Indian and Northern Irish, and Russian is some kind of pan-European road trip as the sentence goes along.)

Read moreReview: Both of Cash ‘n Guns’ expansions!

Review: Crossing

Paul: Ah, you’re here, dear reader. Excellent. Come closer, come closer, and let me tell you the torrid tale of mushroom corruption that is Crossing. It’s a tale of riches and of theft, of cunning and of deception. It’s a tale of gems and fungi, like none you’ve ever heard before.

Are you sitting comfortably? Are you ready for the story of the tiny little game that was full of wonder? Then I’ll begin.

Read moreReview: Crossing

Review: Mystic Vale & bonus Mystic Crumble

mystic vale thumbnail

Ahh, is there anything more beautiful than that most classic of English summers? What about the so very gorgeous cards of Mystic Vale, cards you don’t just play, but cards you can build, piece by piece?

Intrigued? You bet you are! We took our two most experienced druids, Quinns and Matt (Paul is a bard), and we put them in a room with cards and crystals and radiant peaks. We asked them not only how it compares with our two very favourite card games, Trains and Arctic Scavengers, but if it’s capable of being as beautifully magical as the luscious Seasons.

Unfortunately, there was too much conjuration energy in that room.

Read More

Review: Quadropolis

HOT TAMALE-BEANS! It’s Quinns with a Shut Up & Sit Down review of Quadropolis! Who could have guessed I am writing this from the UK Games Expo we just did a live podcast and I’ve got no energy left at all. Does anyone even read these text descriptions? There’s no way we can know. Unless … Read more

Read More

Review and a Recipe: Celestia and a Fluffy Frittata

Celestia

It’s time once again for you to place your evening in our large, spindly hands. Following on from Arboretum and Pasta With Trees, why not invite your friends over for a game of Celestia and a fluffy frittata? Lovely push-your-luck mechanics? Check! Little cardboard boat? Check! Vegetables? Check! We’re not sure who’d have a checklist like … Read more

Read More

Double Feature: Parade & Incan Gold

Incan Gold

Quinns: You know double-yolk eggs? Those rarest of treasures that whisper “It’s all going to be ok” up from the pan? Well, today you get a double-review! Enclosed within the brittle shell of this article are not one, but TWO of the greatest card games we’ve ever played, full of fatty fun and caloric goodness.

Please ensure your credit card is secured in your official SU&SD fast-draw holster before continuing. We’re serious. These games are very, very good.

Read More

How to Play Skull!

How to Play Skull

If you ask us what our favourite game is, it changes with the weather. If it’s a sunny day, Cosmic Encounter. If it’s wet and windswept, Consulting Detective. If it’s a sleepy autumn night, Memoir ’44. And so on, forever and ever, until we get tired and go to sleep.

But if you ask our team which game they’ve played the most, you’ll only get one answer: Skull*. Arguably the best bluffing game ever made, and a glittering showcase of just how much game you can get out of a minimum of rules.

If you’re still not sold, check out Matt’s review and a recipe! Skull with Fresh Pizza.

*Though Quinns’ Netrunner habit and Paul’s Carcassonne addiction do offer some competition.

Read More

Review: Patchwork

Patchwork

Paul: True story: I got in trouble for sewing once when I was six years old. I wasn’t supposed to be sewing because, apparently, sewing is not a thing that a man does. That seems a little strange since I have definitely met some tailors who were men and whose helpful craft meant I wasn’t instead stumbling naked through life. Anyway, being thus steered from sewing surely explains why I’m not as good as I should be at Patchwork.

And it’s such a shame because I want to be better at it. I’m sure I could. I’m certain I’m on the verge of some sort of needlework breakthrough, of a real understanding of petite, precise Patchwork. I cannot stop now. I must master this splendid, splendid challenge. This flat, unassuming and apparently drab affair is so much more than it seems. Do not underestimate its prosaic presentation.

Read More

Shutupshow Tweets