Blood on the Clocktower is live on Kickstarter right now, and for the first time in Shut Up & Sit Down history we've published our review to coincide with that Kickstarter to help to get this game into the hands of as many people as possible.
What makes it so special? Is it the haunted gerrymandering? The frightening complexity? The fact that, under all of the lying and murder, it's a feelgood experience?
It's all of that, and much, much more. Have a great weekend, everybody!
But that’s Decrypto for you, a game of discord and deception that somehow ends up fraught, funny and absolutely fantastic. It sets you the simplest of challenges and creates the most convoluted complications as you and your friends try to tell secrets out in the open, right in front of each other.
Assembling an incredible sort of UK board game supergroup/cabal, this video features guest appearances from Jon Purkis (aka Actualol) as well as Efka and Elaine! (No Pun Included). For the inititated, we'd love to point you towards Jon's song about Pandemic Legacy, and NoPunIncluded's review of Great Western Trail - if only for the shocking revelation that cows are no longer required for fresh milk.
But do go and poke around! Both channels do great stuff, and it's worth noting that just last month Actualol popped onto Patreon. Finally, special apologies to Efka - Matt got a bit too involved in the game and literally wasn't a proficient cameraman. Everyone else: enjoy!
And in a world where that speed comes from pounding alloy pistons, feels like warm, rubber-scarred asphalt, stinks of fetid fumes and fury, the Pit Crew are the kingmakers. They, and thus you, decide the monarchs of motorsport, with deft hands of restoration and renewal.
Collectively you wrench home a new wheel, working as well together as the finely-tuned machine you maintain. Nobody is screaming for petrol, nobody has broken the engine, nobody has just dropped a card. It’s fine. It’s okay. You’re the pit crew.
We couldn't possibly say. Those are Secrets, you see.
Please note that Secrets isn't out yet, and arrives in shops in August. If you're interested, we recommend contacting your friendly local game shop and asking to place a pre-order.
Quinns: I'll allow it!
Paul: Diamant is probably the most fun I’ve had for the least investment of time and energy SO FAR THIS YEAR. I’m so sorry. I just had to blurt that. It’s a petite wonder. PETITE. WONDER. Like… Danny DeVito. Or... a teabag?
Quinns: You’re arriving at this party a little late though, aren’t you? Last year I called Incan Gold the best little push-your-luck game I’d played in forever. Diamant is just a beautiful new edition of the same game! You can’t talk about it like you’ve just found a dead sea scroll in your back garden.
Paul: All right, all right, back that boulder up, snarkaeologist. Incan Gold? The 2006 game? And when did you come to it, exactly?
Quinns: Erm. 2016.
Paul: An entire decade of incompetence.
Back in our eighth ever podcast we talked about Police Precinct, and while we had a terrible time with that game we were endlessly amused because we seemed to be playing the cast of Reno 911 on the set of The Purge. Then last year I finally got to try Good Cop Bad Cop, where in one memorable turn I confiscated my colleague’s coffee as evidence, downed it in one gulp, then shot them.
But with a name like “Deception: Murder in Hong Kong” and brooding, maroon box that includes a handful of plastic bullets, you might assume that this, at last, is a serious game about law enforcement.
You couldn’t be more wrong. I’m thrilled to say that Deception is every bit as silly as those others, and it's also the best game of the three. Come for a ridealong with me! You're statistically unlikely to be shot.
And so! Here's a brief explanation of the base game in case you're unfamiliar: Cash 'n Guns is a party game about dividing the loot from a heist. You all play one of the ne'er-do-wells involved in the heist, each armed with a foam weapon, and you're trying to end up with the most loot. Every round loot cards are dealt onto the table, the players pick a live or fake bullet which they play face down, and then point their foam gun at another player. They then have the choice to duck out of the round, avoiding injury but missing out on loot or staying in and risking injury but also potentially being part of the loot-sharing. There's also a godfather role which can move around between players and does things like giving that player the ability to tell someone to shoot at someone else.
You can imagine that the foam guns help with the role-play and people get really into the theatricality, pretending they're in Reservoir Dogs or attempting accents. (I don't do accents because I know my limits. Cockney ends up somewhere in the West Country, Welsh is somewhere between Indian and Northern Irish, and Russian is some kind of pan-European road trip as the sentence goes along.)
More specifically, it’s Sushi Go Party! that we play. This is the enlargened, deluxe-ified version of Sushi Go! that offers all sorts of new takeout boxes, rueful rolls and playful puddings for you to experiment with, as well adding a board and little soy sauce score-trackers. The original Sushi Go was a delicious-looking package, but Party is positively mouthwatering.
But here’s the thing. I’m not sure Sushi Go Party! is as good as other simple, small-box classics you might end a night with, games like Welcome to the Dungeon, Incan Gold or Parade. So why do I keep playing it... ?
It’s a frosty Wednesday, I have a hot cup of coffee and I’m feeling optimistic. Let’s go deep on this one.
Today Paul investigates the next game in this undying chain. One Night Ultimate Vampire significantly en-complicates the series we know and love. Can it possibly survive?