Quinns: I'll allow it!
Paul: Diamant is probably the most fun I’ve had for the least investment of time and energy SO FAR THIS YEAR. I’m so sorry. I just had to blurt that. It’s a petite wonder. PETITE. WONDER. Like… Danny DeVito. Or... a teabag?
Quinns: You’re arriving at this party a little late though, aren’t you? Last year I called Incan Gold the best little push-your-luck game I’d played in forever. Diamant is just a beautiful new edition of the same game! You can’t talk about it like you’ve just found a dead sea scroll in your back garden.
Paul: All right, all right, back that boulder up, snarkaeologist. Incan Gold? The 2006 game? And when did you come to it, exactly?
Quinns: Erm. 2016.
Paul: An entire decade of incompetence.
Back in our eighth ever podcast we talked about Police Precinct, and while we had a terrible time with that game we were endlessly amused because we seemed to be playing the cast of Reno 911 on the set of The Purge. Then last year I finally got to try Good Cop Bad Cop, where in one memorable turn I confiscated my colleague’s coffee as evidence, downed it in one gulp, then shot them.
But with a name like “Deception: Murder in Hong Kong” and brooding, maroon box that includes a handful of plastic bullets, you might assume that this, at last, is a serious game about law enforcement.
You couldn’t be more wrong. I’m thrilled to say that Deception is every bit as silly as those others, and it's also the best game of the three. Come for a ridealong with me! You're statistically unlikely to be shot.
And so! Here's a brief explanation of the base game in case you're unfamiliar: Cash 'n Guns is a party game about dividing the loot from a heist. You all play one of the ne'er-do-wells involved in the heist, each armed with a foam weapon, and you're trying to end up with the most loot. Every round loot cards are dealt onto the table, the players pick a live or fake bullet which they play face down, and then point their foam gun at another player. They then have the choice to duck out of the round, avoiding injury but missing out on loot or staying in and risking injury but also potentially being part of the loot-sharing. There's also a godfather role which can move around between players and does things like giving that player the ability to tell someone to shoot at someone else.
You can imagine that the foam guns help with the role-play and people get really into the theatricality, pretending they're in Reservoir Dogs or attempting accents. (I don't do accents because I know my limits. Cockney ends up somewhere in the West Country, Welsh is somewhere between Indian and Northern Irish, and Russian is some kind of pan-European road trip as the sentence goes along.)
More specifically, it’s Sushi Go Party! that we play. This is the enlargened, deluxe-ified version of Sushi Go! that offers all sorts of new takeout boxes, rueful rolls and playful puddings for you to experiment with, as well adding a board and little soy sauce score-trackers. The original Sushi Go was a delicious-looking package, but Party is positively mouthwatering.
But here’s the thing. I’m not sure Sushi Go Party! is as good as other simple, small-box classics you might end a night with, games like Welcome to the Dungeon, Incan Gold or Parade. So why do I keep playing it... ?
It’s a frosty Wednesday, I have a hot cup of coffee and I’m feeling optimistic. Let’s go deep on this one.
Today Paul investigates the next game in this undying chain. One Night Ultimate Vampire significantly en-complicates the series we know and love. Can it possibly survive?
If you regularly play games with a group of six-plus feisty men and women then you've got to watch this video. Captain Sonar isn't just fun, it's like nothing else you've ever played. And even if you can't get those numbers together, Captain Sonar will do backflips to accommodate you. Literally.
Have a fantastic weekend, everybody.
Captain Sonar should be arriving in shops any day now. Pre-order at your local retailer to avoid disappointment!
Please ensure your credit card is secured in your official SU&SD fast-draw holster before continuing. We're serious. These games are very, very good.
If you think the answers to those questions, in turn, are "Pretty awkward!" "Very difficult!" and "It would be a disaster!" then you're already primed for our first playthrough video of 2016. Paul sat down with some of his friends, a copy of Concept and some very simple rules:
- Divide into two teams of two.
- Play to a two minute turn limit.
- Choose the card (though not the exact concept) the other team must play.
- Play the game on the middle of its three difficulty levels. That should be fine, right?
This is what happened.
Until today. Mafia de Cuba doesn't just look good. It feels good. It sounds good. It smells tolerable. Of course we had to check it out.
Better news! Now you can watch Matt play it with the cast of Regular Features, his VERY RUDE comedy podcast (the video's not rude, though).
Other good news: Funemployed is currently available with several of our partners.
Enjoy your weekend, everybody!