Review: Freedom: The Underground Railroad

Review: Freedom: The Underground Railroad

It’s Friday once again! This week, Paul takes us on a historical tangent and, in a video a little more serious than some of our others, investigates Freedom: The Underground Railroad.

It’s a game about freeing slaves, about subverting and ultimately abolishing the slave trade, and it’s a co-operative challenge that you can also try solo. It’s also monstrously difficult. Too difficult?

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Review: Agents of SMERSH

Review: Agents of Smersh

[Shut Up & Sit Down is immensely proud to present the following review of Agents of Smersh, a story game, by James Wallis, story game designer. James is the wonderful mind behind Once Upon a Time, and the actually-extraordinary Extraordinary Adventures of Baron Munchausen. He’s also a lovely man. Enjoy!]

James: Agents of Smersh is a cooperative board-game for 1–4 players although it can be played by five if you want, and there’s part of its problem right there. The other problem is that Agents of Smersh is one of those children, like Carol Thatcher or Chelsea Clinton, whose parent is so dominant that it can never get away from them to build its own identity no matter how hard it tries.

What is Agents of Smersh? Agents of Smersh is Tales of the Arabian Nights given a rework and a re-skin. And at this point you are either looking slightly quizzical—’Tales of the Arabian Nights, is it that… oh I remember, Paul and Quinns reviewed it here, they dressed up, it was funny, I think they liked it quite a bit’—or you have just wet yourself with excitement. To understand Agents of Smersh it is important that you understand Tales first, so either read on or skip the next six paragraphs while you change your pants.

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SU&SD Play… Space Cadets

SU&SD Play... Space Cadets

Once again, purely for your amusement, we suffer yet more pain and indignity in deep space. This time, Pip, Matt, Brendan, Quinns and Paul are all playing Space Cadets, a co-operative game of spaceship piloting where everything can and will go wrong. Repeatedly. Forever. It’s okay! Quinns has played it before and knows what he’s doing, though he’s not actually in charge.

Brendan may have too, but that doesn’t mean he knows what he’s doing. Set engines to gingerly.

You’ve called for more Let’s Plays, so this is an HOUR LONG video and we very much hope you enjoy watching it as much as we enjoyed making it. We want to give special thanks to Ben Prunty for kindly giving us permission to use some of his music for this video. You might also have heard his work in the famous video game FTL.

Space Cadets is one big game made up of many, many minigames, which means that, if it goes to hell, it’s one big disaster made up of many smaller ones. But that’s not going to happen, is it?

Is it?

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The Unaired SU&SD Pilot

The Unaired SU&SD Pilot

Look what we found! The unaired SU&SD pilot from 1974! And reviewing such contemporary board games! Crazy.

Watch as the boys take their first halting steps through the gorgeous Legends of Andor, and stick it to the man with a look at two titles from Victory Point Games’ catalogue: Darkest Night and Moonbase Alpha. You might remember VPG as the small publisher Quinns talked about earlier in the year, whose games come with a complimentary napkin.

Keep on rocking, guys.

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Review: Escape: The Curse of the Temple

Review: Escape: The Curse of the Temple

Have you heard of Escape: The Curse of the Temple? Rumoured to be greatest family game of all time, they say it can be found in the Temple to the God of Luck, in the world’s most unfun jungle. Wait. No, hang on, that’s wrong. It’s in Quinns’ flat.

In this review, we answer the question of whether you should buy Escape, we take a look at the Illusions expansion, AND we compare the whole thing to Space Alert. Now, only one question remains: How did Quinns get so dirty?

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Review: Sentinels of the Multiverse

We probably shouldn't go into space.

Reviewers? ASSEMBLE!

It’s time to do battle with the increasingly popular Sentinels of the Multiverse! A co-operative, customisable, and increasingly collectible game of excitingly litigious superheroes fighting stinky villains. This game’s getting more and more popular, so it’s only natural we should see if you guys should get in on the action.

(Besides, it’s the best excuse we’ve had to dress up in AGES.)

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Review: Pandemic

Review: Pandemic

Quinns is live on the mighty Eurogamer once again, reviewing Pandemic! A game so popular that for a while there, we were taking this monument on the board gaming landscape for granted. But you know what? It’s actually amazing, and the perfect game for this sweaty, lethargic, feverish summer.

“Pandemic’s cheap, at just £25. The manual’s flimsy few pages are crystal clear. It’s a co-op game, so no-one’s going to get too competitive, and it has you working at the Centre for Disease Control, flying around the world trying to cure four doomsday plagues before they skim humankind from the surface of the earth, so it’s not even nerdy.

“It’s captivating, pacey and dramatic. In fact, it’s the perfect game to start your board game collection.”

So some good did come from Quarantine, after all! We finally got this sucker reviewed. No messin’. Go read!

What other classics would you like to see us review, readers?

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The Opener: Flash Point & A Flaming B-52

The Opener: Flash Point & A Flaming B-52

FIRE! What is it? We don’t really know. Except that it’s excellent. Fire? It’s pretty great.

In this inaugral episode of The Opener, Matt looks at opening your game night with a fiery game of Flash Point: Fire Rescue and a cocktail that’s literally on fire. Because you can never have too much fire, and that’s a fact.

EDIT: OK so we just got a call from Paul screaming that he tried to make the cocktail and now has “Too much fire,” so we may have to temporarily redact that.

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Your Guide to Space Cadets

Your Guide to Space Cadets

Quinns: You know when you buy a game, and you know it’s going to be good… and it is?

Space Cadets is a game where 3-6 players fly a Star Trek-like space ship together in real time. That makes it a lot like SU&SD favourite Space Alert, but where that game compresses your flight (and the game’s jewel-like puzzle) into a brown-trousered 10 minutes, Space Cadets’ flight fills a whole evening.

It also has everyone manning different stations. We’ll be doing a full
review when we’re a more competent crew, but for now, let me just walk you through each station. I can’t think of a better way to persuade you why you need this box in your life.

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Review: Robinson Crusoe – Adventure on the Cursed Island

Review: Robinson Crusoe - Adventure on the Cursed Island

You know when you buy a game, and you know it’s going to be good?

“This will be a great time,” you announce to your cactus or spouse. “I have been convinced by this game’s art and premise that I will enjoy myself.”

Your coat’s still on. You pick up the phone. “Barry?” You say. “It’s me. Would you like to come over and have a great time?”

I was convinced Robinson Crusoe was the game for me. Guess what!

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