Hmm? What's that? It actually came out in 1981?
But that's impossible. There must be some mistake.
But this month will see a new printing of the much-discussed game scurrying onto shop shelves the world over. A game of daring-do and wild adventure! A story of tiny heroes with huge hearts. A tale... of cheese.
And so it was written that Shut Up & Sit Down would perform "The Review", and take a quick peek at Mice and Mystics: Heart of Glorm, too.
It might sound less attractive than Skull & Roses with fresh pizza, but you haven't lived until you've had a great game of Pandemic. Catching that redeye flight to Seoul, praying you can prevent an outbreak? Driving around Africa, crates of your precious cure rattling around in the back of your jeep? That's the good stuff, and it gets even better with Pandemic: On the Brink, and even more nightmarish with Pandemic: In the Lab.
G'wan! Treat yourself and pick up a copy. No other game is this tense and rich, and yet this accessible.
The Pathfinder Adventure Card Game came out a couple months ago, and the internet has been a-go-go with praise. I have read glowing reviews, had friends tell me it was simply amazing and heard people compare it to solid-gold toilets with built-in bidets. (I made up that toilet thing. I don't actually know anyone who thinks a gold toilet would be a good idea.)
Well, allow me to retort.
It's a game about freeing slaves, about subverting and ultimately abolishing the slave trade, and it's a co-operative challenge that you can also try solo. It's also monstrously difficult. Too difficult?
James: Agents of Smersh is a cooperative board-game for 1–4 players although it can be played by five if you want, and there's part of its problem right there. The other problem is that Agents of Smersh is one of those children, like Carol Thatcher or Chelsea Clinton, whose parent is so dominant that it can never get away from them to build its own identity no matter how hard it tries.
What is Agents of Smersh? Agents of Smersh is Tales of the Arabian Nights given a rework and a re-skin. And at this point you are either looking slightly quizzical—'Tales of the Arabian Nights, is it that... oh I remember, Paul and Quinns reviewed it here, they dressed up, it was funny, I think they liked it quite a bit'—or you have just wet yourself with excitement. To understand Agents of Smersh it is important that you understand Tales first, so either read on or skip the next six paragraphs while you change your pants.
Brendan may have too, but that doesn't mean he knows what he's doing. Set engines to gingerly.
You've called for more Let's Plays, so this is an HOUR LONG video and we very much hope you enjoy watching it as much as we enjoyed making it. We want to give special thanks to Ben Prunty for kindly giving us permission to use some of his music for this video. You might also have heard his work in the famous video game FTL.
Space Cadets is one big game made up of many, many minigames, which means that, if it goes to hell, it's one big disaster made up of many smaller ones. But that's not going to happen, is it?
Watch as the boys take their first halting steps through the gorgeous Legends of Andor, and stick it to the man with a look at two titles from Victory Point Games' catalogue: Darkest Night and Moonbase Alpha. You might remember VPG as the small publisher Quinns talked about earlier in the year, whose games come with a complimentary napkin.
Keep on rocking, guys.
In this review, we answer the question of whether you should buy Escape, we take a look at the Illusions expansion, AND we compare the whole thing to Space Alert. Now, only one question remains: How did Quinns get so dirty?