For as long as SU&SD has been around, we've been fans of Space Alert. Even today, it might well be the most ridiculous, challenging and inventive co-operative game ever... erm, invented.
For anyone who missed it, you'll find our review of Space Alert all the way back in this SU&SD episode from 2011, where we also reviewed Twilight Imperium and Race for the Galaxy. Classics, every one.
The game we're playing is Street Masters, which has a new expansion (as well as the base game) on Kickstarter RIGHT NOW. If you're in the mood for some dumb, schlocky fun, Street Masters is precisely the kind of smart dumb fun that we can get behind.
If you'd like to watch the video and our gut-busting Twitch commenters at the same time, the stream will be available here for the next couple of months. Oh, and look forward to more co-op combat in a couple of weeks, because on the 22nd of November we'll be streaming Gloomhaven, and Quinns will be doing his best to make a permanent impact on Matt's campaign.
Have a great weekend, everybody.
But that’s Decrypto for you, a game of discord and deception that somehow ends up fraught, funny and absolutely fantastic. It sets you the simplest of challenges and creates the most convoluted complications as you and your friends try to tell secrets out in the open, right in front of each other.
Don't let this game be "The one that got away," everybody. Take a look at our definitive review, and see if it's for you.
But what do we think? Has the lightning of genius smote this particular property once again? Or does Season 2 feel like a difficult second album?
If we were you, we'd take a deep breath, click play and find out.
It's also the sequel to 2012 release Robinson Crusoe, which Quinns didn't get on with very well. What's changed in five years? A lot, we can tell you.
Now, you’ll remember that while you can go back and play this game’s scenarios on “Hard” and “Expert” modes, most of the appeal is in the first playthrough, making each new expansion pack feel like a long-awaited episode of a favourite TV show. You call your friends over, microwave some popcorn, put the popcorn in the bin so nobody can get grease on the cards and sit down to see what happens to your characters (and their decks!) next.
Which begs a question. Now that the first full campaign has been published (seven expansions that make up The Dunwich Legacy), how’s this TV show doing?
And I think most players would answer you the same way. A small laugh, a faraway look, and then they'd say “Oh, man. It’s good. And... weird.”
Fast-forward to 2017, and it was only a couple of months ago that I was arching my eyebrow at the announcement of a spin-off titled Whitehall Mystery. I read the preview articles and couldn’t for the life of me figure out what I was supposed to be excited about.
This week review copies of Whitehall Mystery stepped out from the foggy alleyways of publisher Fantasy Flight, and I gave it a play. And you know what? There’s now egg on my (blood-flecked, murderer’s) face.
I think this is the best hidden movement game ever made.
I’ve spent a while poking my nose around for a worthy replacement, and - for me - I think it might be Burgle Bros.
Dropping two to four players into a classic bank heist, Tim Fowers’ has squeezed an almost comical amount of theme and bits and ideas into a box that - being generous - might hold a small shoe. Our intrepid / idiotic thieves have failed to case the joint ahead of the job, so it’s up to you and your Colleagues-In-Crime to first find the safes, then crack them, grab the loot, and get out.
If you're the sort of devil-may-care investigator who doesn't care about forbidden secrets, don't forget that you can watch Matt and Quinns play the whole first scenario in this video. Though actually, in hindsight we've now realised that it's a tutorial mission and actually comparatively simple. You should know that far greater twists and terrors await in the full game!