Review: Tokaido

Review: Tokaido

Paul: There are two game designers that we’re big fans of here at SUSD towers, designers whose pictures we’ve hung on our walls, whose altars we’ve erected in our rooms, and if you know us well, you know that we don’t erect things very often.

Antoine Bauza is one such designer deserving of our erections and you may well have seen us talking excitedly about two of his games before. We’re big fans of the co-op spirit-buster that is Ghost Stories and way, way back in our fourth episode we reviewed 7 Wonders, a fantastic city-building card game that’s brilliant for both beginners and even the most jaded of experienced players. Antoine has a fine pedigree.

Quinns: And now we’ve got Tokaido, a lush, luminous and lovely game that’s about nothing more than taking a long walk across Japan.

Paul: And spoiling that walk for everyone else.

Read More

Games News! 13/05/13

Kickstarter for the 4th Edition

Quinns: Dearest disciples. Today, the doors of the great house of Fantasy Flight hath opened, bringing news of a GREAT MANY games (three).

Above you’ll see the forthcoming Wave Three ships for the X-Wing Miniatures game. According to my tome of Star Wars apocrapha, they’re… hang on, the pages are stuck together. Paul must be on the milkshakes again. OK we’ve got the deadly B-Wing and Kyle Katarn’s own HWK-290 for the Rebels, and a TIE Bomber and Lamba-class shuttle for the Imperials. Oh, I guess I could have just read the press release. Hmm.

I’ll be honest, I just check the Fantasy Flight homepage on a daily basis for Netrunner news. Like this! And this! Because it’s exciting to know which cards I’ll be failing to use properly next.

Read More

Review: City of Remnants

Review: City of Remnants

Quickly! Watch this video! We don’t know how long it’ll be until (REDACTED) bring down the feed.

This is our review of City of Remnants, a wonderful new release that lets you and your friends duke it out over a fallen city. It’s a veritable ball pen full of drugs, robots, guns and grenades.

We’re not going to lie. The most remarkable thing in the video is Quinns claiming he grew up “on the streets”. AGAIN. What’s wrong with him?

Read More

A quick thanks

A quick thanks

Quinns: HELLO!

We’re more than a month into the new site. How’s everybody finding it? We know about the clogged toilets on floor 11. Also, can whoever’s stolen the key to Paul’s bedroom please return it.

Since the site’s launched we’ve been producing more content than ever before in SU&SD history. Five videos, two podcasts, ten written features, weekly news… I could go on! But I won’t because that’s all we’ve done and I’d just be making stuff up.

If you’ve been enjoying it, please do let us know in the the comments, which, incidentally, you guys have been making an absolute pleasure. Thank you.

If you are into the work we’re doing here, please, please, please help support us by simply going through our Amazon links before you buy anything at all. As we said in our welcome post, it doesn’t matter what you buy, just so long as you do it via us.

Enjoy month two, everybody! We love you. We really do.

Read More

Review: Eclipse

Review: Eclipse

Quinns: Perhaps you’re aware of a little game called ECLIPSE? It erupted out of Finland two years ago like some dark alien life-form, intent on devouring the world’s leisure time.

I am proud to say that I have done battle with this alien (is this analogy working?) and my review has JUST THIS MOMENT gone live on Eurogamer. It starts like this:

“This game was 2012’s biggest release, and it couldn’t be more deserved. Eclipse’s masterstroke was in taking a genre with a portentous appeal – claiming star systems, climbing hand over hand up a grandiose tech tree, engaging in HOT LASER DEATH – and compressing it down into just two hours using the same dark Scandinavian genius that brought us flatpacked Ikea furniture.”

…and it continues, using words.

In all seriousness, a lot of people called Eclipse 2012’s single biggest release. If you’re curious, you should absolutely go and have a little read. And then maybe have a little buy. Alright, a big buy.

But let me tell you- this one is absolutely worth it. Any of you guys tried the expansion?

Read More

Memoir ’44: Eastern Front

Memoir '44: Eastern Front

From the frozen shores of Lake Ladoga to the burning ruins of Stalingrad, relive some of the most intense battles of WWII,where entire Army groups disappeared faster than a single battalion on the beaches of Normandy.

This expansion follows Expansion one, the Terrain Pack. While the Terrain Pack focused on new terrain and rules, the Eastern Front expansion is devoted to the ferocious battles that pit the Axis and Soviet forces against each other.

Also included is a scenario drawn from the Russian-Finnish war, and an Overlord scenario of what turned out to be the largest tank battle in history: Kursk.

Read More

SU&SD Play… Memoir ’44: Operation Overlord

SU&SD Play... Memoir '44: Operation Overlord

August, 1942. The Germans begin their deadly assault of the Russian city of Stalingrad.

April, 2013. Team SU&SD assemble to recreate that fateful battle. But with more food. And arguably, more swearing.

The 2-8 player Overlord scenarios for featherweight wargame Memoir ’44 are unbelievable fun. To recreate them, you’ll need EITHER two copies of Memoir ’44, or, as seen here, ONE copy of Memoir ’44, ONE copy of the Operation Overlord expansion, and ONE of the official Battle Maps. Got that? Great.

WARNING: No amount of preparation will actually prepare you.

Read More

Merchant of Venus

Merchant of Venus (2nd Edition)

The galaxy is bursting with opportunities for savvy space traders to exploit, and the race to profit blasts off in Merchant of Venus. Discover new alien cultures and learn where you can get rich selling their goods in this board game of interstellar trade and exploration for 1-4 players. From your First Contact with alien cultures to the establishment of trade routes and spaceports, your quest for cash demands you keep on the move. Successful traders will quickly locate fast and reliable trade routes, timing their purchases and sales with the interest in the market.

Featuring a double-sided board, Merchant of Venus offers rules for both Richard Hamblen’s classic game and Rob Kouba’s reimagined version.

Space traders, get your ships ready for launch because it’s time to engage in some wild entrepreneurship!

Read More

Review: Merchant of Venus

Review: Merchant of Venus

[Since Mark Wallace’s Actual Board Game Journalism went down so well, we’ve decided he’s allowed to stick around. For now.

But he’s not out of the woods yet, with his fancy words and professionalism. He has to earn his porridge, potatoes and time above ground, so we dispatched him to review Merchant of Venus, a gorgeous-looking Fantasy Flight remake we’ve had our eye on for a while. How might he fare… with a review?]

Mark: If you think of yourself as a certain type of freewheeling gamer, you’ll like the sound of an interstellar commerce game that comes complete with spacelane pirates, racial technologies, first contact with far-off cultures, and an alien salesman who needs a lift to the Volois’ system after waking up hungover on the Zums’ delicious chicle liquor.

Yes, you say to yourself, I’m ready to blast off into space! I can’t wait to buy low and sell high! I’ve been searching for a game of “space exploration and interstellar trade for 1-4 players,” as it says on the Merchant of Venus box (which happens to be decorated with some really outstanding art from someone called Alex Aparin). Let’s go!

Read More

A La Carte

A La Carte

To begin A la carte, you receive a stove and pan with which to cook a range of delectable dishes. Each player then selects a meal and attempts to skillfully complete it by adjusting the heat level of their stoves to the perfect level, or pouring spices into the dish to get them just right. You can also take a coffee break in order to exchange stoves with another player, gain an extra turn, decrease the heat on rivals’ stoves, or even add spices to another player’s dish in an attempt to ruin it. It’s all fair game in A la carte.

To win, complete as many meals as possible, since each one adds to your score at the end of the game. Any time you lose a dish because it is overheated or overspiced, you’ll lose precious points. So, work quickly to get ahead, and do your best to avoid any catastrophes that could fork your chances of winning.

Read More