Review: It Never Snows

fancies, tweezies, the marvellous vomiting box, protocol Hot Pear
Review: It Never Snows

[You know, after his ominous introduction to wargaming, that one dinner and the library incident, we’re starting to suspect there’s something dodgy about Matt Thrower, our war correspondent. What do you think, Paul? …Paul?]

Paul: Oh, my head! Where am I? Why am I tied to a chair?

Thrower: You’re in my house, and safe for now. You’re tied to a chair because I’ve kidnapped you.

Paul: That seems quite straightforward.

Thrower: Yes. We must play another game, you see.

On 17th September 1944, a German officer in Holland looked into the sky and saw white flakes falling. “But it never snows in September” he thought. Do you know what he’d seen?

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Games News! 01/07/13

slingshots, poetry, quinns doesn't get to talk about glass blowing ever again
Pandemic

Quinns: Glass making! That’s something we all have a passion for, right? I’m sure there isn’t a child reading this who doesn’t dream of growing up to make glass. Ah, the heat of the furnace! The otherworldy, suggestive nothingness of the… the glass. Where would we be without glass? We’d be sat in the dark counting our armpits, that’s where.

Which is, of course, why the noble Uwe Rosenberg, designer of such crushing hits as Agricola and Le Havre, has announced his next game will be Glass Road: A game of supervising a glass workshop in 14th century Bavaria.

Now, I’ll admit there’s a small chance that you might not be excited by medieval glasswork. If that’s the case, don’t worry! Theme aside, this looks like a lovely game.

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Review: Terra Mystica

Rise of the Mermaids, purple power, Mr. Bear, time for a lie down
Review: Terra Mystica

Oh my goodness! Terra Mystica is a fantasy building that boasts two achievements: It’s the heaviest box we’ve ever reviewed, and the one to sell out fastest.

Scientists are at a loss to explain this heinous corruption of the laws of physics. Tell you who’s not at a loss, though! The hot boys of Shut Up & Sit Down. After just few plays of this beast, we’re ready to tell you whether we think it lives up to the hype.

(It does.)

(CREDIT CARDS AT THE READY, PEOPLE.)

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RPG Review: Monsterhearts

Mr. Stephens, Mr. Dungeon Master, get to the sex, it hurts every time
RPG Review: Monsterhearts

Quinns: Welcome to the second of our indie RPG reviews! Last time we looked at Shooting the Moon, a lovely game of love. So what could be more suitable for our second game than Monsterhearts, the darkest game Shut Up & Sit Down has ever looked at.

Monsterhearts is a game of “the messy lives of teenage monsters,” where 2-4 players play a coterie of youthsome witches, vampires, fairies and so forth, who go to the same school. A final player’s job is simply to “make their lives interesting.” Which, as we found out, is the easiest job in gaming.

Leigh: Saying we “play as” monsters is only part of the story, isn’t it? The monster identity of each teenage character is as much allegorical as anything else. Or, rather, the particular traits, strengths, failings of these creatures as they’re prescribed by folklore have quite a lot in common with the stuff of growing-up drama. The Ghost who lurks at the edges, feeling invisible. The Werewolf afraid of the power in her dark side, the Vampire who can’t stop using others.

Quinns: Yes. It’s a metaphor! Except it’s… not?

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Kotaku Article: Winning is Killing Gaming

peaty scrounging, professor hangover, jittery jobs, the yawhg
Kotaku Article: Winning is Killing Gaming

Quinns has again been published on gaming enormo-blog Kotaku, talking about a wonder of the board game world! This month he discusses how, unlike video games, it doesn’t matter how good you are at boardgames. The article starts like this:

I remember a colleague taking a 5 minute break, away from the jittery job of reviewing Battlefield 2. “It’s fun when you win,” he said, exhausted. “And boring when you lose. Haven’t we moved past that yet?”

No, we haven’t. For a medium that’s evolved from play, video games have an overwhelmingly binary view of success and failure, one so crippling that if we settle into a single player game and make no progress, or lose every multiplayer match in one night, our lives will have been worsened. And we never ask why games are like this. After all, how else could it be?

Board games have the answer.

…and continues vigorously until it stops. Quinns would point you towards the article himself, but he’s currently in hiding from furious gamer-gangs, who cry his name on every street corner. Go read! Don’t let his sacrifice be in vain.

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Games News! 24/06/13

hot baths, hot ramen, hot jungles, hot plane crashes, hot pockets
Relic Runners

Quinns: Crack! Boom! Patter patter patter. It’s monday, and this is your board game weather report, predominantly plucked from the dark skies of the Board Game Geek News Blog.

Big news first. Days of Wonder, publisher of such incomparably plush releases as Small World and Memoir ’44, have announced their new game: Relic Runners, seen above. Releasing this September, it sounds and looks absolutely luxurious. Players will explore a dark jungle, building bridges, forging pathways and nosing through forgotten ruins, all in a quest for priceless relics. Which, for the first time in the history of board gaming, are represented by objects you’d actually want to own. Images after the jump.

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Introducing… SU&SD’s Rapid Reviews

sugar, caffeine, palpitations, awards, award-winning in-camera animation
Introducing... SU&SD's Rapid Reviews

A review special! Not just one game review, but a hatful!

Now this is something a bit different. Fueled entirely by sugar and caffeine, we typed and shot this review in just half a day. Our mission? To review half a dozen games with two minutes allotted to each. Approximately. Thereabouts. Oh God.

But we met with a success of sorts and here, for your viewing pleasure, is the result. We look at games old and new, including D-Day Dice, Ingenious, Samurai Sword, Goblins, Inc., Shadow Hunters and Betrayal at the House on the Hill, but NOT IN THAT ORDER.

Several days after filming, the sugar may not have entirely worn off. Still, this was a good experience for us and training of sorts. Preparation for… something greater.

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Game Salute: A New Kind of Publisher?

some actual journalism, an actual rant, pixel lincoln, don't suck
Game Salute: A New Kind of Publisher?

Since our last foray into Actual Journalism was so well received (It was? — Mark.), we’ve decided to give it another go. This time, we take a look at Game Salute, a company headquartered deep in the hinterlands of New Hampshire, a state that somewhat resembles in shape a standard reference pear.

Game Salute styles itself as a new kind of publisher, one that does much more than handle marketing and fulfillment (fulfillment meaning “getting the game out to customers”, from receiving, to warehousing, secure storage, picking, packing, shipping, tracking, sales to stores globally and customer service).

Among the flexible services they offer are solutions for other publishers, and, intriguingly, managing Kickstarter campaigns, boasting such success stories as Alien Frontiers, as well as unique titles ranging from Chicken Caesar to Pixel Lincoln.

It was started as a response to the many pain points its CEO Dan Yarrington saw in the board game industry. To find out how the cure compares with the disease, we sent Actual Journalist Mark Wallace off to have a good long chat with Yarrington, and he came back (from a phone call, not from New Hampshire) with this exciting and informative Q&A!

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Lucky Podcast Number Seven ft. Leigh Alexander

Bag o' rattlesnakes, Cosmic Zap, Mr. Stevens, Dani, Eyes forward please

Paul: Yes, yes, we have a seventh podcast for you, for all of you, even you there, at the back. Please form an orderly queue here and pick up your free copy. In this podcast we bounce from topic to topic like kangaroos on trampolines in an earthquake, touching on the glorious Galaxy Trucker, the … Read more

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Games News! 17/06/13

hot finagling, the centre of the earth, the health phase, fridge failures, dammit paul
Rockwell

Quinns: IT’S HERE. Actually literally drop everything. Wok Star, the co-operative, real time game of running a Chinese fast food kitchen is now on Kickstarter. I heard about this game two years ago, and a reprint containing such dramatic extras as “Fridge Failure cards” and an electronic timer (instead of a sand timer) is finally upon us.

Just imagine. You and another 1 to 3 of your friends rolling dice together, racing to complete recipes against the clock. Spending money between “days” to buy new recipes. Arguing as Paul fails to collect enough tips. Again. If you have a friend called Paul.

“Warning,” the Kickstarter quips. “Wok Star may well result in high fives.” Well, that’s me sold. You’d better believe we’ll be bringing you the earliest possible review.

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