Impressions: The BioShock Infinite Board Game

Into the integer nest, nauseous elevation, dropkick plans, anti-bilge
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Quinns: The board game of popular first personly shootems’ videogame BioShock Infinite arrives in stores this week. A lot of hype behind this one, since it’s from Plaid Hat Games, creators of such excellence as City of Remnants, Summoner Wars AND Mice & Mystics (which we still haven’t played).

I was able to give it a quick play earlier in the month, and today my impressions are up on Kotaku. IS IT GOOD? Click on through and find out!

“Is The Siege of Columbia another gritty, gory war game? Not in the slightest. In fact, I’d argue the board game’s biggest achievement is recognising and pursuing the rollercoaster tone of the video game. There’s some smart design to mull over, but it’s far outweighed by a schlocky desire to entertain.”

And if you’re hungry for more BioShock Infinite related writings, SU&SD’s own Leigh Alexander has written a definitive critique of the videogame right here.

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Shutupshow Tweets

Only a few weeks until SHUX, so Matt is hard at work designing all the maps and signs and printed schedules! And he's doing it without looking at the screen! Reckless!!! ift.tt/2M2P3ff pic.twitter.com/WH8wmOmM0c

About 12 hours ago from Shut Up & Sit Down's Twitter via IFTTT