Some Actual Journalism: Licensed Games

Some Actual Journalism: Licensed Games

[A feature we’ve always dreamed of providing is actual board game journalism. What might that look like?

Step forward Mark Wallace, board gamer, author and contributor to Wired and the New York Times. We let him off his news-leash to cover the economics of licensed board games. Are they good for the hobby, or crowding out our shelves?

These are his conclusions. If you like this sort of thing, please do drop a comment letting us know.]

Tabletop gaming may be touching new heights of innovation and engagement, but the industry is at pains to appeal to new customers. While bigger “independent” publishers like Fantasy Flight Games can make a strong showing of it, there are dozens more smaller publishers whose owner-managers must hold down day jobs while struggling to produce great games — games that are often ignored by retail outlets. In many stores, it can almost seem that tabletop board games are solely represented by TV and movie spinoffs.

Even if they’re lucky enough to find a well-stocked local game store, the potential audience for boardgames is at pains to tell one startlingly expensive game from another. And having been weaned on Candyland, Sorry, and the Game of Life, they are startled again at the different kind of effort that’s required to learn and play — much less enjoy — many contemporary games.

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The iOS Roundup! 14/04/2013

The Battle For Hill 218

Quinns: Hi Tom! I understand you’ve had no electricity. That’s a fitting start for SU&SD’s iOS correspondent. Who’s the man you turn to when the lights are out? It’s TOM O’BEDLAM.

Tom: You’d think, but the batteries went out on my iPad five minutes into the powercut. Without electricity, the iPad is a very ugly mousepad.

Quinns: Awful. So, what have you been playing this week? Was it terrible? iOS ports of board games are terrible, right?

Tom: They’re not that terrible! Most are distinctly unterrible! Not all of them are Dominant Species! I’ve been playing the new iPad release of Stone Age, which has been ported by Campfire Creations. It’s gorgeous. One of the nicest looking ports I’ve seen so far.

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Review: Libertalia

Review: Libertalia

Paul: Now Quinns, I know you’re still obsessed with Mage Wars-

Quinns: WIZARD! Oh my God did you read the part where your spells-

Paul: But if you don’t mind, I want to INTERJECT with an alternative game people could buy this week. Something sleeker and easier, that I think anyone can play, not just the people who wanted to be manticores when they grew up.

Quinns: I don’t understand. Are you still coming over tonight? I wove you a beard to wear out of my armp-

Paul: I’m SAYING I’m coming over, but I’m bringing Libertalia instead. I want to recommend this one to everyone. I think it’s really quite special.

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Review: Descent 2nd Edition

Review: Descent 2nd Edition

Quinns: oh my god what’s going on where am i

Paul: HELLO.

Quinns: GOD WHAT’S HAPPENED TO YOUR FACE

Paul: So I hear you’ve been playing the new Descent without me.

Quinns: Look I-

Paul: I think it’s time we had a chat, don’t you? Would you like to sit down?

Quinns: I can’t sit down because you’ve amputated my bum and also I’m hanging from a hook.

Paul: Then let us begin.

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Your Primer on… Wargames

Hannibal: Rome versus Carthage

(SU&SD is proud to introduce Matt Thrower, Pro Wargamer, who offered to cover wargames for us. It all sounded a bit suspect, so we sent Brendan to investigate.)

Brendan: Hi. Matt, right?

Matt: Hi there! Come in, come in. Did you have a pleasant journey?

Brendan: I don’t know. What was that waste I had to cross?

Matt: Not now, Brendan. Come with me. The US has declared victory in the war on terror.

Brendan: Right. Wait, what was that? And how do you know my name?

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Review: Mansions of Madness

Review: Mansions of Madness

Quinns: I’ve reviewed Mansions of Madness on the Eurogamer! Anyone interested in just how ambitious a board game can be should read this one. Or anyone interested in a couple of private stories from our gaming table.

“I’ll never forget the time my friend played team psycho Michael McGlen. He idly wandered into a shed, alone, where the Keeper deployed about six cards in a comedic level of bullying. Two turns later Michael ran out of the same shed with a back injury, no shotgun and a crippling fear of the rest of us, whereupon the shed promptly exploded.”

Paul: YOU PROMISED YOU WOULDN’T TALK ABOUT THE HORRORSHED.

Quinns is right, though. This is a very strange, but hugely impressive game that everyone should know about, even if it’s just to steer clear. Go read!

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Welcome!

Welcome!

Paul: You got here safely!

All right, everybody quiet down! Girls, your dormitories are over there. Boys, your rooms are still under construction. You’ll be sleeping in the… toilets? That can’t be right.

If anyone had any questions, we answer them in an FAQ after the jump.

You’re making the jump? Okay, hold on. Not to me.

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Review: Tease

Review: Tease

[Introducing friend of SU&SD and games journalist Leigh Alexander.]

Quinns: So here’s what happened.

Leigh: OK.

Quinns: A while back some SU&SD readers joked that we should review Tease: The Liberating Game for Couples and Groups. I got in touch with the PR

Leigh: Oh, I’ll bet you did.

Quinns: I GOT IN TOUCH WITH THE PR, who said she wasn’t sure they
should send a game to a site that would probably just make fun of it. Which was a fair cop. I just wanted to do a video where four men play Tease and are forced to give one another massages.

Except then they sent me the game anyway! And… it’s… pretty good!

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Our Belated Top 5 Games Of 2012

A Few Acres of Snow

Paul: How’s your tux?

Quinns: A little tight. How’s yours?

Paul: I went with the dress. It was cheaper. HELLO, ladies and
gentlemen, boys and antiboys. It’s time for our top 5 games of 2012, which will almost certainly be as well-organised and halcyon as our top 10 Upcoming Games of 2012 feature, which ended up being 14 games, none of which we agreed on.

Quinns: Step this way, banishing all preconceptions from your mind, AND ALSO any thoughts that this feature is three months later. And let’s kick things off with…

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Your Guide to Space Cadets

Your Guide to Space Cadets

Quinns: You know when you buy a game, and you know it’s going to be good… and it is?

Space Cadets is a game where 3-6 players fly a Star Trek-like space ship together in real time. That makes it a lot like SU&SD favourite Space Alert, but where that game compresses your flight (and the game’s jewel-like puzzle) into a brown-trousered 10 minutes, Space Cadets’ flight fills a whole evening.

It also has everyone manning different stations. We’ll be doing a full
review when we’re a more competent crew, but for now, let me just walk you through each station. I can’t think of a better way to persuade you why you need this box in your life.

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