Review: The Castles of Burgundy

Review: The Castles of Burgundy

Paul: Now, I know what you’re thinking. “Oh, Jesus! That looks like the lovechild of a maths textbook and hotel room art. I’m not having that in my house.”

Hold on. The Castles of Burgundy, which casts 2-4 players as the holders of estates in medieval France, has the whole board game community bleating with quiet joy. We absolutely had to get hold of a copy and try it out. You know what? I actually think it’s quite special, too, although I appreciate it’s such a placid, thoughtful, deeply European game that it won’t be Quinns’s kind of thing. Still-

Quinns: No, no, I really like it.

Paul: You do?

Quinns: Yeah, it’s excellent.

Paul: But-

Quinns: And here’s why!

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The Podcast

The Podcast

Paul: What is this?! Why, it’s the Shut Up & Sit Down Podcast! And it’s also available right here. At last, you can enjoy SU&SD while shelling crabs, or during an exceptionally banal bout of lovemaking.

As our chat bubbles (and meanders) like a mountain stream, we touch on games we haven’t reviewed yet (and why), some of our viewer responses, beautiful hexagons and a dream about plants. But we also cover games! Lots of them. Topics of discussion include
Rex,
Mage Knight,
Runebound,
Alien Frontiers,
Race for the Galaxy,
A Game of Thrones,
Dixit,
The Castles of Burgundy,
Galaxy Trucker,
Kingdom Builder,
Arkham Horror,
Carcassonne,
Skull and Roses,
which I misunderstood the rules for, Sneaks & Snitches,
Shadow Hunters and some of our recent experiences with birds.

We’re between episodes right now, and also up to our necks in all sorts of business, be it our jobs or Mr. Smith’s trouble with his internet connection, but we also wanted to try something a little different. Do tell us what you think of the podcast idea and, who knows, perhaps this could be the start of something exciting.

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RPG Review: Fiasco

RPG Review: Fiasco

Quinns: Listen up, ladies. Fiasco: A Game of Powerful Ambition & Poor Impulse Control (which you can buy from that same link) is very much outside the realm of what we usually cover. It’s a two hour table game, but it has no cards, cardboard, winners or losers. It has almost no rules. But despite that, it’s perhaps the best game you’ve never even conceived of.

All you’re paying for here is a very thin, very affordable book. And with this book, you and some of your friends are going to roleplay your evening away. And you’ll laugh like garbage disposal units doing it.

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Review: The Mines of Zavandor

Review: The Mines of Zavandor

Quinns: CAPITALISM! It’s what’s for dinner.

Paul: It’s what’s for dessert, surely, especially if it’s about excess. The Mines of Zavandor is just the kind of cash-clutching economy management we can put all of our pasty weight behind. That’s because it treats running a business
with the same giddy lack of dignity as J.K. Rowling gave to the arcane.

The Dwarf king is dead. Two to four players control Dwarf clans attending his interminable funeral procession, winding through an entire mountain. Yet what you’re doing isn’t mourning, but receiving gems from back home and using them to buy, buy, BUY at the many auctions of useful or decorative tat you’re passing by. That’s because at the end of the procession (game) the richest clan is the new king (winner)!

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Review: Red November

Review: Red November

Quinns: Myself and Paul don’t talk much about how Shut Up & Sit Down’s episodes are made, for much the same reason that we don’t talk about times when we’ve fallen over while trying to climb stairs two at a time. We have, in the past, spent whole afternoons thinking we were turning the camera on when we were really it off, resulting in hours of captivating footage of our crotches floating around rooms with the alien purpose of jellyfish. 
So we find a kindred spirit in Red November, a little co-operative game about Stuff Going Wrong. Up to eight players act as the Gnome crew of a submarine so fantastically broken that you won’t see a problem with downing entire bottles of grog, because it grants the courage you need to put out fires. You won’t see a problem with swimming outside to battle a squid, because the oxygen pumps were failing anyway. And you won’t see a problem with flooding the ship, because it puts out fires.

Wait. Why did you start drinking again?

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Review: The Pyramid of Horus

Review: The Pyramid of Horus

Quinns: We’re always squealing about smart games here at SU&SD. I’m guessing actually reading our site is a bit like untying the knot of a balloon with IMTELLIGENCE written on the side and having it noisily exhale into your face for hours on end. Which is misleading, because we love stupid games too.

“WHICH ONES,” you cry, anxious to get to the bottom of this unsettling
admission.

Well, The Adventurers: The Pyramid of Horus is pretty perfect, for what it is. Let us tell you about it.

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Excitement: The Top 10 Games Coming in 2012

X-Wing

Paul: If 2011 didn’t spoil us enough with board games, it looks like 2012 will. Below we present our top ten games coming this year. Ten whole games! That’s a towering collection, a veritable Cleopatra’s needle, so you lot had better start commissioning specially-constructed barges to ferry those needles home to you. Games barges. For these towering games needles. Yes.

One thing’s for sure, though. The most exciting games in the coming year are definitely something Quinns and I will both agreed on. Definitely.

Quinns: Oh, god. Let’s get this over with.

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Review: Dungeon Run

Review: Dungeon Run

Quinns:The idea behind Dungeon Run is as sharp and alluring as a crescent moon. Up to six players control heroes running (of course!) through a monster-packed dungeon (yep!) on a breakneck quest to locate a huge dungeon boss, break its neck and snatch the all-powerful relic known as the Summoning Stone from its still-twitching claws.

…which is where the action takes off, because Dungeon Run isn’t actually a cooperative game. Only one hero can leave with the stone, you see. This isn’t some gameshow where everyone goes home with a pat on the ass and a consolation prize.

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Review: Pictomania

Review: Pictomania

Paul: Draw Christmas, without drawing a Christmas tree. How would you do it? The clock is ticking. Tick tock, tick tock. Tick. Tock. Maybe you’d draw a Christmas dinner! Of course! Wait, no, what you’ve drawn looks like the Last Supper fix it QUICKLY NOW oh dear too late everyone’s finished and you didn’t even bother trying to guess what they were drawing-

Quinns: Don’t be difficult. You’re being difficult-

Paul: DRAW “DIFFICULT.”

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Review – Game of Thrones: The Board Game

Review - Game of Thrones: The Board Game

Quinns: This month saw the release of a beautiful new edition of the Game of Thrones board game, a game of duplicity and scheming that, according to rumours, is so mean it’s actually capable of damaging friendships. Yesterday Paul and I played it, and today we seek to answer two very serious questions. One, should you buy it? And two, following his incredible defeat, will Paul manage to assemble an objective opinion?
Paul: I’m not bitter! There’s a lot about A Game of Thrones I want people to know, but they can start by knowing I was graceful in defeat.
Under my rule House Tyrell were a staunch and honest ally for the entire game, which definitely wins me the moral victory.

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