SU&SD
SU&SD’s Top 50 Games Ever, 2015! #20 to #11
Quinns: We are entering the teens! Steady as she goes, operator.
Operator: Sir, the site was never built for this! She’s going to buckle under the pressure!
Quinns: There’s no turning back now. We’d never make it. The only way out… is through.
Read MoreSU&SD’s Top 50 Games Ever, 2015! #30 to #21
Quinns: Alright, we’re proceeding into the twenties. Keep your arms and legs inside the article at all times. If you feel sick stop reading immediately, make a cup of tea and add the Forgetful Mixture we taught you how to make in your induction.
Read MoreSU&SD’s Top 50 Games Ever, 2015! #40 to #31
Quinns: It looks like our Top 50 is maintaining its structural integrity, for now. At the first sign of trouble, it is of utmost importance that you all evacuate the website immediately.
I refuse to have any more dead on my hands.
Read MoreSU&SD’s Top 50 Games Ever, 2015! #50 to #41
Quinns: RETRIEVE YOUR OFFICIAL SU&SD-BRANDED MOIST TOWELETTES! It’s about to get hot in here.
Last year we presented something never-before-seen in board games. Our Top 25 Board Games, Ever was a list of our most favourite games ordered from least-most favourite to most-most favourite. Ever since then, the SU&SD Supercomputer has been calculating a method by which we could possibly top this. Last week, it provided a schematic for something… incredible.
The science behind the following Top 50 is complicated, but in layman’s terms we’ll be “publishing” “instalments” every day this week, and beyond(!).
Enjoy, everybody.
Read MoreReview: Thunderbirds
Quinns: Leigh! Thank you for joining us for this review of the Thunderbirds board game, although as you’ve never seen an episode of 1960s TV series you won’t be allowed to talk. You can nod along, though, and say things like “Wow!”.
Leigh: What? You told me you wanted me here as a counterpoint, reviewing this game as someone with no interest in the show.
Quinns: Yes, but I’ve changed my mind. Some things in life are sacred. God, for example, and tea, and the exploits of the Tracy brothers and International Rescue.
Leigh: I mean, I actually have learned a lot about Thunderbirds from playing this game. It’s about boys moving boats and planes around the world and swapping a pink woman among the different vehicles. And then one of them is a tragic space exile. It’s really monstrous.
Quinns: There will be time for me to explain the many and varied ways you are wrong. For now, let’s review!
5…
4…
3…
2…
1…
GO!
Read MorePaul’s Best Game of BGGCon2015: Above and Below
Paul: I saw a curious mix of games at this year’s BGGCon, from hard euros to simple set collection games to the rising tensions of Win, Lose, Banana Legacy.† Of all the many things I saw while hiding from the baking Texas sun in the cavernous, subterranean depths of Dallas Fort Worth’s Hyatt Regency, Above and Below was my favourite. Appropriately, it was my underground adventure.
Also, it gave me a chance to try out a Pear Strategy. I went Full Pear, All Out Fruit, and didn’t do too badly for it, either. I quested, I recruited, I constructed and then I made all my money from Big Pear. Meanwhile, my friends hired adventurers, fought bandits and found the legendary Moss King. All in a day’s work.
Read MoreGames News! 23/11/15
Quinns: How was your weekend, everybody? I’m happy to say that more than four years since Paul and I started SU&SD, I was found myself thinking “Board games are awesome. I’m not playing enough board games. I’m going to play lots more.”
Good thing, then, that talented designers are making lots more. We kick off the news with Secret Hitler, which is bound to be one of the year’s biggest Kickstarters. This is an absolutely beautiful, heavily-playtested interpretation of Werewolf / The Resistance from a trio of designers that includes Max Temkin, co-creator of Cards Against Humanity.
As you probably know, we’re not the biggest fans of Cards Against Humanity. But Secret Hitler looks just great.
Read MoreGames News! 16/11/15
Quinns: Hello everybody! Shut Up & Sit Down is still four sheets to the wind this week. Paul’s off to Board Game Geek Con, Matt’s recovering from Fantasy Flight’s World Championships and I’m just back from New York University’s Practice gaming summit. These are important trips! If you don’t check up on Americans they’ll be marrying cobwebs and getting stuck behind radiators before you know it.
Fun fact! At Practice I saw a talk by Leslie Scott, inventor of Jenga. Did you know that as Jenga is manufactured, they make sure the bricks are all of varying sizes and weights to make the game work better?
Ah, but you’ve been waiting so long for your Games News! Not to worry. I may have spent five hours asleep in a cold corner of LAX this morning, but I’ve fetched some black coffee and classic rock (won’t you do the same?) and I’m ready to get to work.
Read MoreReview: Star Wars Armada, Wave 2
Paul: Quinns I am so sorry that I blew up your space ship. I know you liked that space ship and you wanted to try out that space ship as part of Armada’s Second Wave of Expansions, so I apologise for shooting it until it exploded. It was only a small space ship and it did not take much shooting before the exploding happened, so you cannot accuse me of excess.
However, I hope this won’t colour your experience or your impressions of Wave 2, even though I, a completely inexperienced Armada player, blew up your space ship. And also a lot of your TIE fighters. Obviously I didn’t do great, being new to the game and a little overwhelmed, yet I still seem to have shot a lot of things. How do you feel?
Quinns: I feel like a man who’s been waiting six months for the Imperial Raider, and then you blew it up before it had fired a shot. So much for continuing our coverage of Star Wars Armada, which started with this written review and this fun Let’s Play.
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