Review: Concordia

Review: Concordia

Could this be the end for Shut Up & Sit Down? The year has barely started and yet it already seems that Quinns is… is leaving us? For a board game?

Face it, this was inevitable. We all knew the day would come. But why, of all games, was it Concordia? What’s so special about it? And how will Matt and Paul cope with the news?

That’s a lot of questions, but fear not. All these and more are answered in this video. Probably. Maybe.

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How to Play Pandemic Legacy!

How to Play Pandemic Legacy!

Whether you’d rather someone else teach your friends to play, you want people to know the rules before they come over, or simply want a closer look at this incredible game, our How to Play videos are there for you.

Not heard of Pandemic Legacy, our game of 2015? You should correct that immediately!

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Review: Flick ’em up

Review: Flick 'em up

Matt and Quinns are ready to flick one another up! Won’t somebody stop them? Seriously we’re not insured

This week we’re looking at Flick ’em Up!, a beautiful new French game of flicking bullets at one another. But could anything replace SU&SD’s favourite dexterity game, Catacombs? Only one thing’s for sure. This town ain’t big enough for both of ’em.

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Review: Porta Nigra

Porta Nigra! It’s a new eurogame, all about the famous Nigras that live within the mossy depths of the Porta dimension.

…Ok, so maybe we’re not entirely clear on what a “Porta Nigra” is. But by god, that won’t stop us from reviewing this hype-filled new release.

And let’s have a big round of applause for our Gold Club members for letting Paul and Quinns work together again! Unlike Romans, those plane tickets don’t grow on trees.

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Review: Mafia de Cuba

Mafia de Cuba

“The Resistance” are sacred words around these parts, as in “Werewolf”. These games of lying and double-dealing have defined Shut Up & Sit Down. The thought of a brand new new hidden role game entering the genre is almost unthinkable!

Until today. Mafia de Cuba doesn’t just look good. It feels good. It sounds good. It smells tolerable. Of course we had to check it out.

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Spoiler-Free Review: T.I.M.E Stories

T.I.M.E. Stories is a whole new kind of co-op board game

It’s time for another of 2015’s most breathtaking releases, and that’s not a euphemism for a fart. Rather, T.I.M.E. Stories is a whole new kind of co-op board game. Your team will complete each time travel scenario in a blistering five hours and then it’s time to buy a whole new deck, making this the most expensive game we’ve ever covered. Great Scott!

On the other hand, the only thing Quinns loves more than the movie Primer are board game expansions. What happens when an immovable force meets an unstoppable object? Tune in and find out.

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Spoiler-Free Review: Pandemic Legacy

Spoiler-Free Review: Pandemic Legacy

OH MY GOODNESS! Pandemic Legacy is upon us, daring men and women the world over to command the Centre for Disease Control for one grisly year. What components lie in wait in the box’s secret compartments? What will your story be?

Of course we had to provide you with the earliest possible review. You won’t find a more heartfelt, spoiler-free analysis anywhere.

Share this review, buy this game, fall in love, in that order. Board games don’t come much better than this.

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Review: 7 Wonders: Duel

Review: 7 Wonders: Duel

Classical cock-blocking simulator 7 Wonders was one of the first boxes we ever recommended on SU&SD. We couldn’t believe it. How could a game could be so clever, so beautiful, and support 2 to 7 players with no downtime?

Today, Paul and Quinns have reunited to review 7 Wonders: Duel. A brand-new 2 player game of the same old ancient conflicts.

Have the boys still got what it takes? Or will history… forget them?

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Review: Ashes: Rise of the Phoenixborn

Review: Ashes: Rise of the Phoenixborn

This week, Paul takes a trip to the clinic, as a result of looking at another new title from Plaid Hat Games. To everyone’s surprise, he finds himself deckbuilding with Ashes: Rise of the Phoenixborn. Deckbuilding! Whatever will happen next?

Seriously, what will happen next? Paul’s been unable to get hold of Quinns since setting up the North American office and now he’s acting a little out of character.

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