Also, it gave me a chance to try out a Pear Strategy. I went Full Pear, All Out Fruit, and didn’t do too badly for it, either. I quested, I recruited, I constructed and then I made all my money from Big Pear. Meanwhile, my friends hired adventurers, fought bandits and found the legendary Moss King. All in a day’s work.
I know about the original Feng Shui because of the time my friend was breathlessly espousing one of the mechanics. Your character is more likely to pass a check if they're doing something ludicrous. So, shooting two bad guys is a harder check to pass than throwing a bottle between them, then shooting it so it explodes. Or dodging a falling rock is harder than uppercutting it in half.
If that hasn't sold you on it, I'm not sure there's anything else I could say. But I'll try!
You collected local handicrafts and soaked in hot springs. You'd arrive at an inn for the night and buy soup with the last two coins in your pocket. Best of all, you could arrive at Tokyo, destitute, with nothing but a handful of cloying sweets to your name, and still end up winning because you'd earned the most wonderful memories. This was a game that lingered in your life and living room, like a scented candle.
Which brings us to Tokaido: Crossroads! An expansion for Tokaido that updates it “for the gamer”. How on earth does that work?
No, wait. I know. It’ll add the yakuza, swords, magic spells and dice-rolling. Ha! Wouldn’t that be funny! Because that's not going to... happen...
Wait. Why is there a sword on this card. No. NO.
Today's specials include a particularly unusual video, a wide selection of Kickstarters, some very special special editions and a veal with nut roast. Ah, I see you're interested in the Space Cadets buffet, a smorgasbord of space chaos. Let me recommend you an excellent wine to go with that.
Big news first. Days of Wonder, publisher of such incomparably plush releases as Small World and Memoir '44, have announced their new game: Relic Runners, seen above. Releasing this September, it sounds and looks absolutely luxurious. Players will explore a dark jungle, building bridges, forging pathways and nosing through forgotten ruins, all in a quest for priceless relics. Which, for the first time in the history of board gaming, are represented by objects you'd actually want to own. Images after the jump.
Antoine Bauza is one such designer deserving of our erections and you may well have seen us talking excitedly about two of his games before. We’re big fans of the co-op spirit-buster that is Ghost Stories and way, way back in our fourth episode we reviewed 7 Wonders, a fantastic city-building card game that’s brilliant for both beginners and even the most jaded of experienced players. Antoine has a fine pedigree.
Quinns: And now we've got Tokaido, a lush, luminous and lovely game that’s about nothing more than taking a long walk across Japan.
Paul: And spoiling that walk for everyone else.
Oh, no. Having survived month one of the new site, the boys are trying to make their podcast more professional. The result? A regular feature they can’t decide on, musical stings they’re wielding like cattle prods, and a special guest! Of Brendan.
On the plus side, we’re serving up HOT CHATTER about so many new titles! Lords of Waterdeep, Tokaido, City of Remnants, The New Science, Police Precinct, Kingdoms, Netrunner (again), Relic (again), and A La Carte! Which is a cooking game for children from 20 years ago. Sorry.