If you haven't heard the hype around this game, all you need to know is that it's designer Rob Daviau's third legacy game following on from the amazing Risk Legacy and Pandemic Legacy. But while those two games were fairly straightforward, Seafall is an ambitious epic. In other words, it's the most exciting box we're expecting to review all year. So what are you waiting for? Click play! Watch. And be amazed.
SeaFall is a 'Legacy' board game designed by board game industry veteran Rob Daviau. Like the players who play them, Legacy games 'remember' what happen from game to game. Player choices have irreversible impact on the game world as the game board changes, cards are modified and sealed packs are opened revealing twists and turns in an epic storyline.
SeaFall is the third Legacy game designed by Rob Daviau. It was preceded by Risk Legacy and Pandemic Legacy Season 1. Both were important and acclaimed games whose innovation and scope sent ripples through the board game community. Now, for the first time ever Rob has built a world and game from scratch around the Legacy idea.
Leigh: Quinns? Why is the front door locked
Quinns: Leigh! So glad you could make it. I know being on Shut Up & Sit Down is a bit intimidating, but I’m sure you’ll do fine.
Leigh: Honey I have to be on the TV news in an hour-
Besides, TV’s a dying medium! I bet they don’t have an email and a Facebook. Did I show you our email?
Quinns: I'll unlock the front door in five minutes I promise
So, you and I and some friends of ours started our Seafall campaign last night, pushing it to the MAX with a full five players. By now most of the board gaming world knows a few things about Seafall - it’s Daviau’s first game that’s designed from the ground up for the box-opening, card-ripping Legacy format, it’s more complex than past Legacy titles and it looks insanely exciting. Boats! Intrigue! Exploring misty islands and sticking them on the map!
But by the end of our first evening we all agreed that a post on SU&SD explaining what Seafall isn’t would probably be very helpful.
Quinns: Paul every single member of the team has been sick
Paul: Dive! Dive deeper to the news! Thematically-appropriate news such as SEAFALL IS COMING.
Watch us try our luck in a True Dungeon! Hear what Risk Legacy creator Rob Daviau has to say for himself in a hungover interview! See the hottest games sweat under our studio lighting! And make sure your nan's not around for the Hot Cosplay segment. Enjoy, everybody.
Board game news! Forthcoming Antoine Bauza co-operative stress-fest Samurai Spirit takes the top slot with a publisher image of the finished game (seen above).
It's only now that I realise Samurai Spirit sounds an awful lot like a mashup of Antoine Bauza's two other co-operative games, Ghost Stories, where you defend a village of a firehose-like stream of ghosts, and Hanabi, ostensibly a game of fireworks displays where players all hold their cards backwards, in practice a game where you win by following additional rules which the smartest player invents between games.
We didn't like Hanabi very much. Heresy, I know.
Oh, good morning! What are you doing in my house? This is weird. It'd be rude to bother the police this early, though. Why don't you just tuck up in bed next to me and we'll look at the games news together?
So far, the best news of 2014 is that this talk by Rob Daviau, designer of Risk Legacy (and the upcoming SeaFall: A Legacy Game), is now online. Delivered at New York University's Practice game design conference last year, it's a fascinating, unexpectedly hilarious hour of insight, and doubles as a preview of SeaFall.
I've embedded it beneath the jump, too. Do make time for it! You'll be glad you did.