Review: Mexica

Review: Mexica

March 25, 2016 Reviews Mexica, New to Games? Quinns and Matt want you to come on holiday with them! Come along to the ancient city of Tenochtitlan. Don’t worry, it’ll be demolished again once we’re done with it. Mexica was a bit of a surprise for us. We hadn’t heard anything about it, but this … Read more

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Review: Patchwork

Patchwork

Paul: True story: I got in trouble for sewing once when I was six years old. I wasn’t supposed to be sewing because, apparently, sewing is not a thing that a man does. That seems a little strange since I have definitely met some tailors who were men and whose helpful craft meant I wasn’t instead stumbling naked through life. Anyway, being thus steered from sewing surely explains why I’m not as good as I should be at Patchwork.

And it’s such a shame because I want to be better at it. I’m sure I could. I’m certain I’m on the verge of some sort of needlework breakthrough, of a real understanding of petite, precise Patchwork. I cannot stop now. I must master this splendid, splendid challenge. This flat, unassuming and apparently drab affair is so much more than it seems. Do not underestimate its prosaic presentation.

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How to Play Condottiere!

How to Play Condottiere!

Condottiere is a card game with a little bit of everything. A bit of area control, a bit of bluffing, a bit of hand management, a bit of negotiation and a bit of luck. It’s like a delicious sampler platter of everything board games have to offer, and it’s a perfect game to start your collection with.

Shut Up & Sit Down has talked up this classic since the site began. Check out this review from back in 2011! It turns out this game is still available in shops and still excellent, so it’s time to do it again!

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Review: Archaeology: The New Expedition

Archaeology: The New Expedition

Quinns: Since Matt and I reviewed the completely excellent Arboretum I’ve been filled with a fervor not seen since I started snaffling up Netrunner expansions. Arboretum, it turns out, is just one entry in a whole line of “deluxe card games” from Z-Man Games, all of which come in identical-sized boxes.

In the last two weeks I went full magpie and bought almost all of them.

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SU&SD Play… Catacombs

SU&SD Play... Catacombs

Almost since SU&SD began we’ve been banging on about Catacombs, the dungeon-delving dexterity game. A team of heroes (who are discs) battling an evil villain (who’s a disc) with spells, slings and arrows (which are – you guessed it – discs).

Availability of Catacombs is a little thin right now, though, so we figured we’d do a video that lets you enjoy it through us! Pull up a stinky dungeon pew, and watch as Matt and Quinns break out a copy of Catacombs, a bottle of absinthe, and a camera that does cooool slo-mo.

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Review: Flick ’em up

Review: Flick 'em up

Matt and Quinns are ready to flick one another up! Won’t somebody stop them? Seriously we’re not insured

This week we’re looking at Flick ’em Up!, a beautiful new French game of flicking bullets at one another. But could anything replace SU&SD’s favourite dexterity game, Catacombs? Only one thing’s for sure. This town ain’t big enough for both of ’em.

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How to Get Started with Roleplaying!

Artwork from Jason Morningstar's Night Witches

[Our header image is official art for Numenera.]

Hilary: So, you wanna play an RPG.

You’ve read the Shut Up & Sit Down reviews of Fiasco or The Burning Wheel. You’re daydreaming about a campaign of Apocalypse World. The idea of playing a baker in Ryuutama makes your heart melt.

You’ve bought the game, you’ve read the rules, you’ve gathered your friends, you’ve sharpened your pencils and now the magic happens. Well, uh, you assume this is where the magic happens. See, the rules didn’t necessarily explain how you were gonna “roleplay”. Just “then you play out the scene” or “make choices as your character” or “someone decides when the scene ends” or …hmm.

Hmmm.

It turns out there are spaces between the rules of any game left for you, the players, to fill in. Which is all well and good, but what if you have no idea what to do and you’re kinda worried maybe you’re gonna fuck this whole thing up and oh gosh maybe you’re not cool enough or nerdy enough or experienced enough or what if you forget which die is which or…

It’s okay! I’ve got you. Deep breaths. We’ve got this.

Sometimes magic just needs a helping hand.

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Review: Traders of Osaka

Review: Traders of Osaka

Quinns: Today we finish our review triplet of games set in Japan!

First we had the beautiful, and beautifully clean design of Samurai. Next was the grand old game of Shogun, which was no less impressive. Today we look at Traders of Osaka, a small box game that was actually designed in Japan by one Susumu Kawasaki. And today I want to talk about yet another kind of beauty.

I don’t say this enough, but one of my favourite things about board games is that each one feels like receiving a shrink-wrapped idea, direct from the designer. I’ve called board games a “lossless” format before, meaning that unlike trying to write a novel or make a videogame, in the creative process of making a board game you can directly transmute the thing you have in your head into a real, physical box. It’s because of this that even bad board games (no- especially bad board games) have something intensely personal about them.

The difficulty with designing board games is, of course, making sure they arrive in one piece at their destination. That players can unpack them, study the documentation, and enjoy themselves as you intended.

So it’s fitting that Traders of Osaka is a game about shipping handicrafts across treacherous waters. As you hold this box, you’re holding Susumu Kawasaki’s beloved idea, designed in Japan, manufactured in China, handed to you by some dutiful postman. Did it get here in one piece?

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Review: Samurai

Review: Samurai

Quinns: Look at it. Just look at it.

Fantasy Flight’s new edition of 1998 Reiner Knizia classic Samurai arrives in the next few months. Now, this site has traditionally poked fun at Knizia, which is to say we’re still waiting on the proof that he isn’t some kind of extra-terrestrial. The man has four hundred and fifty designs to his name, his obsession with simplicity means the less-good ones are breathtakingly dull, and then there’s this video he made for the 2015 Global Game Jam. We’ve discussed it at length, and we’re pretty sure that’s not a green screen and he really is transmitting from inside the game dimension.

But we still took home an advance copy of Samurai from Gen Con, and we did it for two reasons. One, it might be the prettiest board game I’ve ever seen. And two, a fan approached me at FFG’s booth when he saw me looking it.

“This is the good Knizia game,” he whispered conspiratorially.

He was not wrong.

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Review: Cacao

Review: Cacao

Paul: Do you like jungles? How do you feel about jungles? I think I would be a disaster in a jungle. Coming from the mild and unremarkable environs of suburban Hampshire, where any deviation from the overcast and temperate ambience causes wonderment and confusion amongst the locals, I would be helpless. It seems like everything in the jungle wants to kill or poison you. Everything is massive. The trees are massive. The cats are massive. The ants are massive.

But when I saw Cacao, I saw a safe jungle that I could enjoy, a jungle free of carnivorous plants, raging thunderstorms and toxic frogs. Yes, I will happily admit that the first thing that attracted me to the game was how Carcassonne-like it seemed. It has meeples. It has square tiles you lay down as you map out a patchwork world. How gentle! I thought. How soothing. There would be no rumble in the jungle here, just a… while with some tiles?

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