Review: Detective Club

Ben: Picture the scene: you are in an art gallery. The curator asks you to pick two paintings that match a specific word. They won’t, however, tell you what that word is. You run off and pick two different paintings; one of a horse, the other of an apple in a window. The curator then tells you the word they were thinking of was “escape”, and asks you why on earth you picked those two paintings.

Welcome to the most unusual club in the world!

Detective Club is a party game that sees 4-8 players trying to match fabulous picture cards to different words. Each round, a different player will choose a word, write it on all but one of the adorable tiny notebooks the game comes with, shuffles them, and deals them out. Can you see where this is going?

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Review: Combo Fighter

As anyone who’s seen us at conventions will know, it’s hard for team SU&SD to spend a day out and about without getting into a punching fight or muscle demonstration.

As such, it was only natural that we’d review Combo Fighter. An expandable, simple card game about kicking bottom, and a glorious team effort between designer Asger Johansen and artist Snorre Krogh. If you like the sound of a lightning-fast 1 vs 1 game that’s more intelligent than it has any right to be, do take a closer look.

(And if you’d like to see more of this kind of thing, check out our impressions of Critical Mass on podcast #84.)

Have a great weekend, everybody!

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Review – Inuit: The Snow Folk

Kylie: Inuit: The Snow Folk is a deeply alluring card-drafting strategy game that sees 2-4 players vying for the title of the greatest leader of the Snow Folk. 

First up, let me take you on a tour of the rules. Inuit is a breath of fresh air as far as rules go – it’s incredibly simple. On your turn you’re going to draw a card from the deck and place it face up in the middle of the table. This communal area is known as the Great White.

You can then optionally turn over some more cards before finally choosing to take one or more of the face up cards and putting them in the relevant space on your player board. The game ends when the polar nightfall card is drawn from the deck and whoever scores the most points wins.

That’s it. Rules tour is done. Phew!

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Review: Crokinole

Today, we’re proud to present the finale of Chronicles Month, as we poke our flag into a most elusive game in the BoardGameGeek Top 100.

Crokinole is big, it’s bold, it’s 150 years old, and a good board will cost you $300. Those are some very frightening numbers. Could this ever be a reasonable consumer purchase? Click play, and find out.

Huge thanks to the fine people at Woodestic Crokinole for providing us with a discount on our board. If you live in Europe and were interested in a Crokinole board of your very own, make them your first port of call.

Have a great weekend, everybody.

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SU&SD Play… Fireball Island!

We’re back with another gem from our Twitch channel! This week we want to show you have to have responsible fun with Restoration Games’ Fireball Island.

Warning: This game contains choking hazards, fireballs, bees, snakes, rockfalls and a vengeful god. Do not operate while under the influence. Or was that “Only operate while under the influence”? We can’t remember.

Have a great weekend, everybody!

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SU&SD Play… Chinatown!

Fab negotiation game Chinatown has finally received a new print run! To celebrate, Quinns dusted off the copy he used in his 2014 review for a playthrough on our Twitch page. Can Chinatown newcomers Matt and Kylie make a fool of him in his own streets? Yes, of course they can.

Ooh, and while you’re watching, don’t forget to quote the famous movie line! “Forget it, Jake. It’s prawns.”

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Review: Treasure Island

“Start as you mean to go on,” as they say. That’s why for our first review of 2019 we picked a fantastic game, put on the loudest shirts that Matt owned, broke out the eyeliner, and squeezed in an homage to The Muppets.

Don’t get distracted by all of those lovely colours, though. Featuring a bit of bluffing, a bit of logic, a bit of deduction and a lot of laughter, Treasure Island is a game that deserves some serious consideration.

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SU&SD Play… Men at Work!

Men at Work

The choice of which game of play on our Twitch channel this week was a no-brainer. Which is to say, we knew we’d have no brains remaining after flying back from PAX Unplugged, so we chose a game that could be enjoyed by eight-year-olds.

Men at Work is the next beautiful box coming out of Pretzel Games, makers of Flick ‘Em Up and Junk Art, and we love the heck out of it. And like those previous games, it functions as a lovely object, as well as a silly challenge, and – if you so choose – an arena where actual tactics can be deployed.

If you’d like to watch the full stream, with the beginning, the end and all of the hilarious comments in between, it’ll be available here for the next sixty days. And if you’d like to hear about us talk about Men at Work on the podcast, you’ll find that sweet ol’ chat on episode #88.

Have a great weekend, everybody!

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Review: Railroad Ink

Remember Roland Wright from our review of Welcome To? Well, he’s only done it again.

Railroad Ink should be arriving in shops any week now, and that’s cause for celebration. This game of rails, roads and mounting desperation makes its competitors look like amateur hour. The only questions remaining are (a) should you buy the Red or Blue edition, and (b) when can we expect an expansion?

Have a great weekend, everybody.

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