SU&SD Play… Gloomhaven!

matt will never be young again, quinns wants to go through a door, inoxes
This time last year, Matt published his review of the enormous, decadent game of Gloomhaven. But since (a) it remains a superb game, (b) Quinns hadn't played it, and (c) it was the only way Matt could make progress in his campaign, this week we decided to break it out on our Twitch channel.

Be sure to tune in on the 6th of December, when we'll be streaming Pretzel Games' excellent Men at Work. But then, that's only a short game, so perhaps you can also expect a surprise or two...


Games News! 13/08/18

nebulous gems, digital gnomes, Pacman-style
Quinns: Oh my goodness. As always, a deluge of announcements came out of Gen Con this year. We should probably start by covering all of the news to gush forth from the excellent studio that is Fantasy Flight Games.

The centrepiece of this press conference? Keyforge. A new card game from Richard Garfield, designer of both Magic: The Gathering and Netrunner, that uses very advanced technology. In fact, the technology behind printing Keyforge is so bonkers that just about everybody in the audience couldn’t wrap their heads


GAMES NEWS! 23/04/18

Saturday Morning Cartoons, Paul's love of risotto, Sembali Grimtongue
Paul: Do you like games? And do you like news? If so, you’re in EXACTLY the right place. Even as I type these words, news about games is forming out of the very air itself. It speckles and shines like morning dew, so here we are collecting only the freshest of drops-

Quinns: paul there has been another SCANDAL

After acquiring the license for the Alien franchise, publisher Wonderdice announced the forthcoming USCSS Nostromo, a co-operative survival horror game about trying to escape from the film’s famous shiny space monster. So far, so promising. However, soon after the announcement, French designer François Bachelart stepped forward to say that the game was a copy of a design he’d already pitched to Wonderdice, four years back.


Games News! 09/04/18

unexpected oranges, a bag of old receipts, the cia are going to kill praul
Paul: What is that distant honking I hear, that mournful note that sings its way through the evening fog? Why, it’s the horn on the Games News Barge! And who is sailing it into port? Why, it’s Quintin Smith!

Quinns: My hold is stacked full of the freshest Games News stories, my crew primed and ready to unload them. What’s first? Only Plaid Hat’s in-depth update of Starship Samurai. With an unusual anime aesthetic and design credentials from Isaac Vega (Dead of Winter, Ashes, City of Remnants), I’ve been awaiting some hot hot details on this game for a long time.


Podcast #73: The 2017 Pearple’s Choice Awards!

a family show, the award for best quintin, a middle finger to the march of time
Who's this, arriving fashionably late in a limousine? Why, it's only a new podcast discussing the winners of the 2017 Pearple's Choice Awards!

Quickly, cinch up your black tie or crawl into the nearest dress before joining us on a discussion of the best games of last year. There's reflection on Gloomhaven, Sagrada, Inis, Captain Sonar, Fog of Love, Azul, Consulting Detective, Twilight Imperium 4th edition and so, so much more.

You also get to hear the team collapse in on themselves like a dying star when exposed to the madness of the Best Expansion category. Just what is an expansion for?!

Huge thanks to forum user clg9000 for organising such a fun event. If you'd like to join the SU&SD forums, you'll find them right here.

New podcast feeds (if you're missing episodes 71, 72 and 73 try these):

iTunes
Google Play
RSS for your favourite player


Podcast #71: The Dragonholt Assault on Fake Eggs

Matt and Paul regroup for a post-festive ramble through the wilderness of sentient cardboard. Paul shares some thoughts on Legacy of Dragonholt and Celestia - which Matt is comedically unable to recall too clearly. Meanwhile, Matt has been toying with the free co-op app for Imperial Assault - and compares his experiences with this to the recently-reviewed Gloomhaven, for your pleasure / horror.

We then talk a little about the shocking phenomenon of fake board games, as covered by Paul in this week's news, and finally cap off the first pod of the year by addressing the hard-hitting issue of S.N.A.C.K.S. Basically, Paul is mildly interrogated about cookies.

Who - in truth - is the real cookie monster? Only the cold hands of time will decide. Thanks for listening!


Gloomhaven

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.


Review: Gloomhaven

gloomhavin a good time, mind-belts, i love you, no i love you
Sentient trebuchets rejoice! With just hours to go until the end of the board gaming year, we've snuck in our review of 2017's biggest game. The fantasy hack-and-slash epic that is Gloomhaven weighs in at a preposterous 22lbs, it takes hundreds of hours to finish, and it raised more than four million dollars on Kickstarter.

It will be enjoying a global retail release just next month, but should you buy it?

Let's take a look.


Podcast #67: Spanish Tiles and Surprise Rats

quintin's bad christmas, spoiler: there's a disease, paranormal paul
Sixty six podcasts. Can you imagine such a thing? Try and picture sixty six podcasts lying jumbled-up in a big pile. You can't, can you?

Well, today we've made things even stranger by releasing the 67th SU&SD podcast, a spoooOOOoooky Halloween special in which we forgot to do any Halloween-related content of any kind. Instead we talk about how Matt's been groovin' on Gloomhaven, Paul "actually really quite likes" Azul, Quinns did his Pandemic Legacy: Season 2 review and there's even talk of the blue beast that is Lisboa. Lovely stuff!

(It all goes downhill towards the end, though, with Quinns trying to coin the word "handfeel" and begging Paul to review Sidereal Confluence instead of Charterstone. When will that boy get it together?)


SU&SD Take on The Board Game Geek Top 100: 10-1

Rose flavours, scandalous mermaids, bee kerplunk, pip’s pandemic
How to Play Pandemic Legacy!
Paul: Gawd, I love BGG. It’s one of my favourite gaming places on the internet and this has been a fascinating journey.

Quinns: It’s an astonishingly rigorous database. As if IMDB was combined with a... an educated mosh pit, but with a set of scales in the corner that told you how much every actor weighed.

As we close out this feature, I’m simply left wanting to play more board games. Which is surely the best possible result.