Undo: Cherry Blossom Festival

Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series Undo, players slip into the role of these destiny … Read more

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Super Motherload

The Solarus Corporation discovered an infinite source of rare and precious minerals deep in the red crust. Resources that will end the energy crisis on Earth and fuel the deep space expeditions planned as population swells beyond capacity.

You have been chosen to lead an elite crew of Pod pilots who will delve below the surface of Mars in Solarus Corporation’s first major drilling expedition. As a part of this maiden voyage, the corporation has agreed to let you reinvest any wealth you uncover back into training your Pod pilots, increasing their skills and efficiencies. Will you be remembered as the greatest Solarus Corporation employee in the galaxy?

Super Motherload is a tile-laying deck-building game, which means that you have your own deck of cards from which you draw each turn. The cards in your deck start out very basic, but over the course of the game you add new and more powerful cards to it. You use these cards to bomb and drill minerals and other bonuses from the game board. You then use the minerals you’ve collected as money to purchase better cards for your deck. Some cards give you an immediate bonus when you purchase them, and some give you other bonuses when you use them to drill. Each card you purchase from your library is worth victory points (VPs). You can also gain VPs from achievement cards that become available throughout the game. Whoever has the most VPs at the end of the game wins.

Super Motherload features game boards that are added and removed during play to create videogame-like scrolling action, and it challenges spatial relation skills for 2-4 players who love video games, Eurostyle board games, or deck-building card games.

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Bunny Kingdom: In the Sky

Bunny Kingdom in the Sky adds a new game board to the world of Bunny Kingdom that allows you to link fiefs in the sky with those on land. Aside from the game board, this expansion includes new cards, new types of resources, a set of playing pieces that allow five bunnies to play in the same game, and a larger type of building that increases your influence in that area by a factor of five.

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Podcast #99¾ – Running from the Board Game Police

In this episode, Matt, Quinns and Ben report live from a secret hideout. Matt’s been breaking the rules of Gloomhaven (discussed at 26:54) while Quinns has been ignoring the laws of new, superb expansion Bunny Kingdom: In the Sky (50:12), and the cops could bust them at any moment. The group also discuss the bizarre Undo games (02:56), the video game-inspired Super Motherload (10:05), the delightfully three-dimensional ShipShape (20:42), the wild grasping of Lords of Hellas (36:20) and the disappointment of Cerberus (48:02). Thanks to our amazing community, podcast transcripts are available here, and are usually completed within a week of the podcast’s release.

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GAMES NEWS! 02/09/19

<b>Quinns</b>: Sorry I’m late to the doc, Ava. I put too many news-chillies on my news-pizza last night, and it has caused problems with my ability to use the news-toilet.

<b>Ava</b>: Hey! Adding the word news to everything is MY thing. Let me make you some news-peppermint tea, while you decide if you need any news-ointment for your poor, spicy news-bum.

<b>Quinns</b>: I thought I’d put you on the back foot by talking about my body, but I just feel like I’ve opened Pandora’s Box. Which isn’t the only thing that’s been opened this morning, let me tell you.

<b>Ava</b>: THAT’S ENOUGH OF THAT! TO THE NEWS.

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Dune

Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old … Read more

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Review: Dune

At long last, the final instalment of SU&SD’s “Worm Series” is here. Today, what began with Matt’s Silk review now reaches its dramatic conclusion.

In other, less important news of people waiting a long time, after a wait of 30 years the legendary Dune board game is again being made available. But have the years been kind to this game? Is it still a classic? And how long will Quinns be able to go before recommending Jodorowsky’s Dune?

Have a fantastic weekend, everybody.

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Tactics and Tactility #2 – With your eyes closed

<em>[Every two weeks, Tactics &amp; Tactility explores the culture and magic of tabletop. To read more, check out <a href=”https://www.shutupandsitdown.com/category/tactics-tactility/”>the series’ archives</a> or Ava’s original <a href=”https://tacticsandtactility.wordpress.com/”>Tactics &amp; Tactility blog</a>.]</em>

<span style=”font-weight: 400;”><strong>Ava</strong>: Some games begin with a ritual. An incantation of instructions that call forth the playing field.</span>

<span style=”font-weight: 400;”>Some games have an exchange of secrets. Something hidden. Choices to be made, information shared, and not with everyone, not by everyone.</span>

<span style=”font-weight: 400;”>When this happens, we do something incredibly simple, incredibly mundane. It’s an unusual enough social ritual that it brings magic, uncertainty, dread and wonder.</span>

<span style=”font-weight: 400;”>Sometimes, when we play games, we close our eyes.</span>

<span style=”font-weight: 400;”>I’m playing <a href=”https://boardgamegeek.com/boardgame/254640/just-one”>Just One</a>, at the local pub, and it’s my turn to be led towards a particular clue with the help of the other players. I pull a card, call out a number, and wait while everyone thinks and scribbles. When everyone’s ready, I close my eyes…</span>

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Review: Piepmatz

Quinns: Piepmatz is a profoundly beige card game for 2-4 players about songbirds fighting over a bird feeder. Now, I should be up front- this game is not a best-in-show card game, as I talked about in my recent 6 Nimmt review. But you know what? I think it comes very close indeed. I’ve loved my time with it, and it’s now nesting in my game collection. Let me tell you how it works. This design’s a little fussy, so bear with me. “Pretty rough teach on this one,” as I learned never to say on podcast #89.

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Piepmatz

In Piepmatz, you skillfully play bird cards from your hand to collect seeds and birds at the bird feeder. Seeds and mated pairs of birds in your collection are worth points. Single birds score only if you have the most of their species. The course of play is the same for all numbers of players. On a turn, you go through these three phases in order:

  • Play a card — Select a bird card from your hand and place it face up at a perch of your choice.
  • Resolve effects — Compare the birds on the ground with the bird at the perch. Take a seed card or add a bird to your collection. Move a bird to the feeder.
  • Draw new cards — Replenish your hand.

The game end is triggered when you are supposed to draw a card from an empty feeder deck. Play continues until all players have had an equal number of turns. Each player now chooses two bird cards from their hand and discards them face down. Once all players have done this, add your remaining two bird cards to your collection and commence the scoring. You score points for seeds, mated pairs of birds, and species majorities. Whoever has the most points wins.

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