Hive

Hive

Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving. With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent’s queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent’s queen wins the game.

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Games News! 05/02/18

Paul: I shake the champagne bottle, pop the cork and what comes bursting forth? February! February everywhere, gushing and bubbling in all directions. I don’t know about you, but I have a distinctly good feeling about February as a games month.

Quinns: Is there anything finer than sharing a frosted glass of February with some good friends? And what a Games News it’s brought us! With everything from Aztecs to political intrigue to some strange new version of Monopoly that I might actually play.

Paul: You’re kidding.

Quinns: Drink up!

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Review: Hive Pocket

Surprise, it’s a re-review of Hive! Fortunately the last review barely talked about the game and wasn’t filmed in a totally ancient ruin. In more ways than one, it’s wonderful to think how far we’ve come.

Gosh, we’ve had a lot of fun recently returning to older games. They’re all so good! What are some of the games in your collection that you feel have stood the test of time, readers?

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SU&SD Play…. Dungeons & Dragons, Part 3

What follows Part 1 and Part 2? We’ve got some news for you: It’s the third part of our D&D adventure!

In this episode our team of a tory, a crank and a lizard descend into their very first dungeon,  the very engine room of D&D. What monsters will they fight? What puzzles will they overcome? And what treasure will they find?

It’s easy to poke fun at D&D. It’s a lot harder to argue with the thrill of beating up a boss and taking his gold. Get ’em, Badger!

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Review: Gaia Project

Quinns: Everybody, stand up from your chairs! Pull up your pants. Spit out that gum. An esteemed classic has returned.

We reviewed fantasy town-building game Terra Mystica back in 2013 and found ourselves submerged in strategic nirvana. Today 28,000 people have rated it on BoardGameGeek, awarding it in an average of 8.3 out of 10. That’s shockingly high considering just how complicated and odd Terra Mystica is, with its challenging puzzle squished in between ugly mermaids and magic bowls. But there you have it! It’s just that enjoyable.

This week we’re looking at the sequel, Gaia Project, which is a big deal in more ways than one. As well as swapping Terra Mystica’s musty fantasy for a sci-fi backdrop, it’s more expensive, more complicated and demands significantly more table space. All set up, you’re looking at an asteroid belt of iconography.

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Gaia Project

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Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.

All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.

The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.

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Games News! 29/01/18

Quinns: Good morning, my sweet creatures of the table. There’s only one story that could possibly kick us off this week: How a Random New Zealand Man Became a Character in Rising Sun.

To summarise, CMON’s ludicrously successful Kickstarter game, Rising Sun, was this month shipped to some 32,000 backers only for a few people to begin asking about this “Kotahi” stretch goal miniature. The backers couldn’t find any Japanese folklore by that name, but they did find a fake Wikipedia entry where someone put their friend, Kotahi-Manawa Bradford, in Wikipedia’s list of Japanese mythical creatures as a joke. In other words, research for Rising Sun was being done via Wikipedia and as a result a random Maori guy was immortalised in CMON’s biggest release of the year.

CMON have since stated that they were indeed “tricked”, and have sent a couple of copies of the game to Kotahi and his friend in a coy bit of PR, but I’m not sure they come out of this looking good.

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Review: Cockroach Poker Royal

As our team continues playtesting and preparing for the first of the year’s Big Reviews, here’s a cheeky appetiser! While Quinns was on holiday this month he filmed a couple of lightweight reviews on his favourite travel games, starting with the ever-entertaining Cockroach Poker.

(Yes, we published an article about Cockroach Poker before, but in 2018 our written articles reach a fraction of the audience that our video reviews do. In other words, if a game’s absolutely awesome then us writing about it is basically the worst thing that could happen to it, so going forward you can expect us to occasionally re-visit a classic game in video format.)

(And no, you’re not wrong, Quinns mentions Galaxy Trucker in this video but forgot to film that bit of the script. His waterlogged English brain was probably struggling with all that sunshine.)

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SU&SD Play…. Dungeons & Dragons, Part 2

It’s time to rejoin the adventures of Badger Kennington, Mr. Balderk and Sean Dragonborn! Our group’s inevitable descent into “being the bad guys” continues apace.

If you missed part one, check it out right here. If you want to watch more from our sickeningly good guest dungeon master, Mark Hulmes’ own channel can be found here. Or were you looking for something a little… stronger? If so, all of SU&SD’s role-playing game coverage is here.

Tell you what, this “Dungeons & Dragons” thing is a lot of fun. Expect big things from this game. As cutting edge board game critics, we’d stake our reputation on it.

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Review: Necromunda: Underhive

[We once again welcome SU&SD miniatures correspondent Eric Tonjes for a report from some far-flung warzone. If you’ve not yet caught up on his work for us, do so on the double!]

Eric: A few years ago I had the chance to revisit the grade school I attended as a child. It was a jarring afternoon. The huge hallways were suddenly kind of small. I could see over the bookshelves in the library where I used to get lost. The teachers… several of them were younger than me. I walked in the door feeling nostalgic; I left a bit unsettled.

I found myself remembering that visit as I got ready to open Games Workshop’s new remake of Necromunda. A skirmish game set in the collapsing underbellies of hive cities in the Warhammer 40,000 universe, the original Necromunda one-upped the grim darkness of the 41st millenia by adding gangs, drugs, slavery, abject poverty and child soldiers. To a 15-year-old me, it was a thing of glorious joy. Yet I wondered, would this turn out to be just another narrow-halled school with five-foot bookshelves?

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