Podcast #64: Dolphins Are People Too

lying about bluffing about cheating, a dog on a horse, an accidental tease, the best bird

Buckle up, everybody! The 64th ever Shut Up & Sit Down podcast is here, and it’s something of a round the world special. It’s Quinns and Paul in the driver’s seat once again as they discuss their journey Between Two Cities with the new Capitals expansion. Paul’s desperate to discuss the weird creatures he met during Train Heist. The pair examine the fast cars and small components of Pit Crew. Quinns abruptly remembers that he has the first expansion for Captain Sonar, and talks about that a bit. Finally, Paul recalls his time in parts unknown, playing World Championship Russian Roulette. But our automotive notions don’t stop there! This week we have a particularly extravagant folk game played by the employees of a car rental business. What’s going on behind that plain-looking desk? More than you could imagine. Enjoy, everybody.

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Podcast #63: A Bag of Glass and Cheese

a herd of managers, chasing the sandy sausage, a mid-game nap, resin pudding

You know what doesn’t get enough kudos? Bags. Big ones, small ones, soft ones, leathery ones. Where would we be without bags? Walking home from the shops, clutching cucumbers to our chest with onions in our armpits, that’s where. Our 63rd podcast is all about great games with some great bags. Paul’s been building (and cursing at) stained glass windows in Sagrada, Quinns has been carelessly eroding his car in the amazing Automobiles (see our review of that one here), and this time we remember to have the chat about Orleans that was meant to go the previous episode. Inspired by these three titles, Shut Up & Sit Down’s campaign for More Bags In Games begins next week. Please send money now. Could you give two figs about bags? Are they “Not your bag”? Not a problem! Paul and Quinns also provide some early impressions of the ludicrously pretty Wasteland Express Delivery Service, and answer a reader mail about why long games lead to a special kind of exhaustion.

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Podcast #62: Bruises in Bruges

the ghost axis, anti-riot acrobats, it's all fun and games until someone is dead

OH MY GOODNESS our 62nd podcast ever is here! This episode is all about older games, so why not join Paul, Matt and Quinns as they creep across the board game scene like a pack of daring botanists through primeval jungle, jealously cataloguing and scrutinising all that they find. Paul’s been inspecting the darling buds of Bruges, a Stefan Feld classic that we’re expecting a reprint of any day now. After that, Matt and Quinns continue their analysis of the bloomin’ brilliant Tigris & Euphrates, chat about their time with the somewhat-toxic Zombicide: Black Plague and run through a field of Railways of the World. Returning home after this educational hike, the boys read an email about ghosts and answer another asking why we haven’t reviewed the excellent Game of Thrones: The Card Game (second edition). Finally, we discuss a folk game sent in anonymously by an ambulance crew. What could possibly go wrong?

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Podcast #61: Lazer Pizza from Mars

pro-pepperoni propaganda, the god expansion, get me some goddamn chives

Who’s hungry? The 61st ever SU&SD podcast is here, and it’s an uncomplicated buffet of board games. Do you like it when we talk about board games? Then this is the podcast for you! You can start by letting Matt, Pip and Quinns whet your appetite with talk of the questionable New York Slice and the evocative chaos of Kitchen Rush, and afterwards they can spill the beans on the excellent Secrets, the spicy NMBR 9, and the first expansion for Not Alone. For the cheese course, you can listen to them discuss the beauty of Lazer Ryderz and the silliness of Four Elements. But I hope you left room for dessert, because the gang also played the new game from Vlaada Chvátil. It’s called That’s a Question, and (dare we say it?) it’s his most divisive game yet, and not always in a good way…

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Podcast #60: The Godfather’s Animal Champion

blood and viscera, squirrels and duct tape, fun and malaria

You told us the three games that you were most excited about at the UK Games Expo, and we listened. Now it’s time for you to listen as Matt, Pip and Quinns discuss their early impressions of all three: The Godfather: Corleone’s Empire, First Martians: Adventures on the Red Planet and Barenpark. But that’s not all! Straining the very limits of what can be squeezed into 60 minutes of chat such that this podcast threatens to split open like an overstuffed sausage, you’ll also find discussions of Catch the Moon and Costa Rica, as well as the world’s first “actual play” of The Champion of the Wild. If you too would like to joust on the back of a kangaroo or nudge an otter up Mt. Everest, that game will be coming to Kickstarter later this year. Sorry about the imperfect audio quality on this one! By way of apology, we’re uploading our 61st podcast in just a few hours. It’s an audiostravaganza!

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Podcast #59: The Ghost of BoardGameGeek’s Top 100

crashing india into the ground, bustin' makes me feel tired, hey buddy, buddy

In this shellshocked edition of the SU&SD podcast, Matt, Paul and Quinns crawl out from their writing-trenches to discuss the mammoth feature we published this week: SU&SD Take On The BoardGameGeek Top 100. As a postscript, they discuss the dozens of phenomenal games that are cruelly, criminally absent from BGG’s fabled list. Are you disinterested in crimes against arbitrary inventories? Not to worry. Matt also chats about his tiny dice in Star Wars: Dice-Tiny, Paul discusses the impractical politics of Imperial 2030, Quinns has finally rolled around in Roll for the Galaxy and, for some reason, there’s also there’s a discussion of Ghostbusters: The Board Game II and whether ghosts can move through other ghosts. Ugh.

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Podcast #58: A Field of Marbles

Here’s a question for you. What contains Fields of Arle, Spoils of War, Conflict of Heroes and Lost Valley of the Dinosaurs? That’s right! The answer is “A fistfight over an archaeological dig site in Northern Germany.” But another valid answer would be the 58th ever SU&SD podcast, wherein Paul and Quinns discuss all of these games. What’s more, Quinns reveals the results of his months-long experiment using the BG Stats app. After all of that excitement the boys relax by dipping into the mailbag for a question on why board games seem to be getting more expensive, and close the podcast by talking about the noble art of marble racing. Enjoy, everybody! (Thanks to BGG User Steph Hodge for this podcast’s header image!)

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Podcast #57: A Purple Boss, A Spicy Path

emergency holidays, invented furs, unicycle jousting

Quickly, man the battlements! The podcastle is under attack from deadly waves of silence. Secure the chat parapets, and brace the gates of opinion! In episode 57 of our award-winning podcast Quinns offers thoughts on I’m the Boss!, the first Sid Sackson game that this site has ever covered, while Paul takes a look at the new edition of Citadels, the first game to ever appear on SU&SD. Quinns has also played an advance copy of the much-hyped Century: Spice Road, while Paul rounds off this week’s Fresco review by talking about that game’s expansions. There’s combat juggling in the folk game section and the boys chat about why Virgin Queen was Quinns’ lowest point, but perhaps the biggest surprise comes during our mailbag segment. We’ve received a reader mail that’s made us question our entire attitude towards not just box inlays, but board games in general. Listen in horror as one listener’s expensive opinion spreads across the very fabric of SU&SD, like a spilled glass of wine.

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Podcast #56: Three Tough Guys and a Yamatai

walnut whips, buddy systems, cadfael, a folky tease

The stakes have never been higher! In this, the one and only 56th episode of the SU&SD podcast, renowned street warriors Matt, Paul and Quinns take a break from their usual areas of discussion (inner-city brawls, knife fights, how to stare down a local tough from sixty yards) to chat about board games, of all things! Quinns has played new Days of Wonder beautypiece Yamatai, the group chat some more about the excellent Flamme Rouge, and inspired by Paul’s Mythos Tales review there’s a discussion on the future of mystery-solving games. We also answer the question on everyone’s lips: Is Lego crap? Finally, we answer a reader mail about how to get the most out of a convention. Basically just make sure you have a friend to drag you out of the fight if you get knocked unconscious. In other words, we’re going mad. How many more episodes of this can we possibly do? The answer: AS MANY AS IT TAKES.

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Podcast #55: Teenage Monstrous Roman Soldiers

a police raid on heaven, quintin's sassy grapefruit, a sex mask, falsified speed chess

You guys love podcasts! We literally know how to do them! With episode #55 of the SU&SD podcast we’re committing to getting these bad babies out twice a month. If you like what you hear please do share it among your friends! So what’s in this one? Ooh, only Quinns discussing the electrifying yet accessible escape rooms of Unlock! (which has a free demo available online), the insanity of Magic Maze (which also has a free print-n-play version) and the challenging slumbers of When I Dream, while Paul outlines his pathetic enjoyment of Kingdomino and his struggling TV station in The Networks. We close with Quinns talking about Snakes & Ladders after discovering an astonishing article on its history, and finish with a Christian folk game that leaves the pair even more speechless than usual. Let’s just say that teenagers should never be given power, but especially not iron age judicial power. Enjoy, everybody!

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