In fifty years time I shall be a very wrinkly and very old man, but all the stats suggest I’ll still be very much alive and, I imagine, probably still playing board games too. I imagine myself sat with the odd youngster now and then, perhaps grandchildren, great nephews, or just
the odd whippersnapper who has tossed a coin in my cup and told me to get a job, but whoever it is I’m sure they’ll ask me what board games were like in my day.
"Board games?" I’ll ask, with a Santa-like twinkle in my eye, a Twainish bounce in my crazy-old-dude hair, “Oh, well it was all very different back then. They didn’t self-assemble, for a start. In fact, it was all something like this…"
"Why is everything going wobbly?!" the Dickensian sprog would cry. “I am afeared!"
"Worry not, tis but a flashback! A flashback to… TORPEDO RUN."
One thing’s for sure, though. The most exciting games in the coming year are definitely something Quinns and I will both agreed on. Definitely.
Quinns: Oh, god. Let’s get this over with.
…which is where the action takes off, because Dungeon Run isn’t actually a cooperative game. Only one hero can leave with the stone, you see. This isn’t some gameshow where everyone goes home with a pat on the ass and a consolation prize.
Merry happy holiday Christmas! In this festive half-hour we look at everything from a solitaire game, to print and play games, to one of our favourite games ever.
As always, trundle over to shutupshow.com for yet more board game goodness.
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Quinns: Don’t be difficult. You’re being difficult-
Paul: DRAW “DIFFICULT.”
Paul: I’m not bitter! There’s a lot about A Game of Thrones I want people to know, but they can start by knowing I was graceful in defeat.
Under my rule House Tyrell were a staunch and honest ally for the entire game, which definitely wins me the moral victory.
Paul: Quinns is not a fan of certain kinds of games. Worker placement games, games where the players are a bit more independent, or games where players are otherwise free to act without having to worry about one another. You know, all those great games like Runebound and Agricola, and a while ago he got mad at Stone Age. All those well-lived, charming, innovative games that are adored by millions. He’s going to try to explain why and he’ll flap more than an army of penguins. Watch.
It’s back! This sixth episode of the board games review show is entirely dedicated to just one very special person. But which person? Well, you’ll just have to press play to find out. Or read the tags. Yeah, you could probably just read the tags.
Though if you did, you’d miss out on the most extraordinary board game reviews you’ve ever seen. That’s a fact.
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Paul: That’s disgusting.
Quinns: Dixit is a multi-award winning game that everyone should know about. An honest-to-god revelation. That’s because where most board games test your logic, wit, or even dexterity, Dixit tests your ability
to toy with the imagination of your friends.
Imagine you were reading some beautiful, surrealist children’s novel and the rag-tag band of loveable protagonists wander into a smoky tavern for
a drink of… apple ale, or something. Dixit is the card game they would start playing that would get you whispering “Man, why doesn’t that exist in real life.”
But Dixit is as real as it gets, and you should have a good long think about buying it.
Absolute no brainer. Say hello to Escape from the Aliens in Outer Space. Not only is it much smaller and cheaper than Arkham Horror, while Arkham has a grim setting, this game is genuinely horrible.
All you’ll find in the box is a thin handful of cards, a handful of black and white paper maps and a second handful of pencils, but what the game achieves with them… it’s just alchemy.