Paul: BoardGameGeek is a titan of the board game scene, one of the most comprehensive and consulted sites the hobby has, as well as a place to which we owe a huge debt of inspiration. It's also home to the absolute Board Game Geekiest among us, namely those with a monthly allowance for small zip-lock baggies. While we undoubtedly fall into that category too, we appreciate that not everyone does and it's inevitable that our opinions will diverge, right?
Just what do we make of those most esteemed of titles that are forever locked in an eternal battle for a place in BGG's Top 100 rankings? This week, we'll be giving an extensive, nay, exhaustive breakdown of that list, telling you what we've covered, what we thought and even admitting what we've missed out on. So come with us as we count down the games in a whole week's worth of analysis and adventure!
Quinns: A monster? A disaster?
Paul: Right. And I don’t want people to associate us with disasters.
Quinns: No, I want Games News to be the opposite of a disaster. What’s the opposite of a disaster? A… a balm. I want Games News to be a sort of gentle, soothing, relaxing experience. I want Games News to be something you can rub all over your body to make your day infinitely better. Yeah, that’s right. So, with that in mind, let’s give our readers things they would just love to smear all over themselves. Like these Mage Wars tiles.
'Ello there! Where you off to? Kickstarter Plaza, is it? Lot of dodgy blokes down there, mate. Lot of chancers. You look like a classy sort, not that it ain't not none of my business, mate.
Oh, look up there! That's La Nuit du Grand Poulpe, that is. It's comes out in English later this year. Normally I feel funny about all these foreign games coming along, taking our shelf space, but I wouldn't mind if they all looked this good, eh! Wouldn't mind having a rummage around her inlay.
"Make no mistake. This isn't just a great card game. It's one of the best two-player games I've ever played. It's at once a puzzle strong enough to leave you thinking about it when you go to sleep, and also profoundly human. Mage Wars gets the most out of the human opponent, because of its emphasis on surprise, countering and predicting."
It also features a very good joke about a staff meeting. Go read! WIZARD! Ahem.
Above you'll see the forthcoming Wave Three ships for the X-Wing Miniatures game. According to my tome of Star Wars apocrapha, they're... hang on, the pages are stuck together. Paul must be on the milkshakes again. OK we've got the deadly B-Wing and Kyle Katarn's own HWK-290 for the Rebels, and a TIE Bomber and Lamba-class shuttle for the Imperials. Oh, I guess I could have just read the press release. Hmm.
Mage Wars came out last year. I heard it was stunning, but seeing its box in my local game shop, with its non-standard dimensions and underwhelming logo, I was warded away like a vampire. Hsss!
If you're going to ask me to be a wizard, at least give me the style of Summoner Wars. The global scale of Mage Knight. The sense of humour of Wiz-War. Don't ask me to summon unicorns unironically.
But the praise didn't stop. This year I heard it was the Dice Tower's 4th favourite game of all time. Rab, of RPS's wonderful Cardboard Children column, assured me it was "the real deal." And oh, yes. Oh, baby. This game's just wonderful.