Review – Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

Think you’ve seen it all? THINK AGAIN.

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant might have a silly name, but this hybrid sci-fi/negotiation/economic game is no joke. Whether you’re playing space-wasps, space-squids or space-school teachers, it’s going to demand every ounce of intelligence you can muster.

Have you got what it takes? There’s actually a good chance you don’t.

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Review: Gaia Project

Quinns: Everybody, stand up from your chairs! Pull up your pants. Spit out that gum. An esteemed classic has returned.

We reviewed fantasy town-building game Terra Mystica back in 2013 and found ourselves submerged in strategic nirvana. Today 28,000 people have rated it on BoardGameGeek, awarding it in an average of 8.3 out of 10. That’s shockingly high considering just how complicated and odd Terra Mystica is, with its challenging puzzle squished in between ugly mermaids and magic bowls. But there you have it! It’s just that enjoyable.

This week we’re looking at the sequel, Gaia Project, which is a big deal in more ways than one. As well as swapping Terra Mystica’s musty fantasy for a sci-fi backdrop, it’s more expensive, more complicated and demands significantly more table space. All set up, you’re looking at an asteroid belt of iconography.

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Review: Necromunda: Underhive

[We once again welcome SU&SD miniatures correspondent Eric Tonjes for a report from some far-flung warzone. If you’ve not yet caught up on his work for us, do so on the double!]

Eric: A few years ago I had the chance to revisit the grade school I attended as a child. It was a jarring afternoon. The huge hallways were suddenly kind of small. I could see over the bookshelves in the library where I used to get lost. The teachers… several of them were younger than me. I walked in the door feeling nostalgic; I left a bit unsettled.

I found myself remembering that visit as I got ready to open Games Workshop’s new remake of Necromunda. A skirmish game set in the collapsing underbellies of hive cities in the Warhammer 40,000 universe, the original Necromunda one-upped the grim darkness of the 41st millenia by adding gangs, drugs, slavery, abject poverty and child soldiers. To a 15-year-old me, it was a thing of glorious joy. Yet I wondered, would this turn out to be just another narrow-halled school with five-foot bookshelves?

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Review: Gloomhaven

Sentient trebuchets rejoice! With just hours to go until the end of the board gaming year, we’ve snuck in our review of 2017’s biggest game. The fantasy hack-and-slash epic that is Gloomhaven weighs in at a preposterous 22lbs, it takes hundreds of hours to finish, and it raised more than four million dollars on Kickstarter.

It will be enjoying a global retail release just next month, but should you buy it?

Let’s take a look.

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Review: Twilight Imperium, Fourth Edition

At last. A full six years after we rugby-tackled one of the most glorious and gargantuan board games ever made, we once again take on Twilight Imperium. Sleeker and shinier than ever, just how does the refined fourth edition compare with its previous incarnation? Look no further, for we offer you the definitive review of this epic space opera.

And yes, we really do mean definitive. After Matt and Paul prodded the game so much at Fantasy Flight’s headquarters for Matt’s in-depth documentary, Quinns took on the brave (some would say Herculean) task of looking at this new edition both as a standalone game, but also alongside its predecessor, which is now widely discounted. Which one deserves your money?

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Spoiler-Free Review – Pandemic Legacy: Season 2

A mere 700 days later and IT’S HERE! Pandemic Legacy: Season 2 is the sequel to our game of 2015, Pandemic Legacy, and it’s even more ambitious than the first game. Not only is this box heavier and more expensive, it tells a far more complicated story.

But what do we think? Has the lightning of genius smote this particular property once again? Or does Season 2 feel like a difficult second album?

If we were you, we’d take a deep breath, click play and find out.

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Review – Star Wars: Rebellion: Rise of the Empire

Quinns: Matt, are you ready to review the Rise of the Empire expansion for Star Wars™: Rebellion? To bring everyone up to speed, Rebellion is a grand 2-4 player game set in the Star Wars universe. I reviewed it and said it was fun, but I couldn’t quite recommend it. The review did have a really nice hologram effect, though. You should check it out.

What does the expansion add? Well, let me just quote the press materials: “Rise of the Empire isn’t just inspired by Rogue One; it follows the movie’s example, adding new depth and story to the Rebellion game experience just as seamlessly as Rogue One provided new insight into the Galactic Civil War presented in the original Star Wars trilogy.”

Matt: I just did a big vomit out of a window. In Real-World Terms™ it’s an expansion that adds quite a bunch of stuff: new leader characters, new cards, a whole new combat system, more unit types and plastic figures, and a brand new planet: EWOK-HOTH, HOME OF THE CHILLYBEARS.

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Review: The Voyages of Marco Polo

October 7, 2017 Reviews Conflict-Free Games, Games for Two, Heavy Games, The Voyages of Marco Polo Hot dog! At the time of writing The Voyages of Marco Polo is ranked as BoardGameGeek’s 39th best game ever. Our team has now comprehensively tested, teased and tutted over every aspect of its complicated machinery to bring you what we … Read more

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Review: Legend of the Five Rings

Quinns: Phew! I birthed two of the year’s toughest reviews last week, but there’s no rest for the wicked. Today we’ve got some coverage that a lot of people have been asking for.

Remember when Fantasy Flight Games bought the rights to 1996 collectible card game Netrunner and released a new edition that took over my life? Well, Legend of the Five Rings (henceforth “L5R”) is them doing that again. This was originally a 1995 card game, but any week now shops will receive FFG’s beautimus new edition using the Living Card Game business model of releasing fixed expansions rather than randomised boosters. This makes it cheap compared to most collectable card games, albeit still expensive compared to board games.

In other words, we could have a hit on our hands. Have Fantasy Flight folded the original game’s steel into a captivating card katana?

Let’s find out.

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