2-4 players in Blood Rage control viking clans, fighting for glory in the final moments before Ragnorok shatters the world and drowns it beneath the sea. Your goal is to pillage the board’s villages, undo your friends’ plans and lay claim to the prestigious central area containing the great tree Yggdrasil which connects the 9 worlds of Norse mythology. Then you pillage that, too.
Once again: I have absolutely no idea.
On to the miniatures!
Once again, this isn't a COMPLETE rules explanation (we forgot to mention that Dracula can't be found in sea spaces and doesn't place encounter cards, for a start), but it should certainly give everyone a ruddy good grasp of the game before you get stuck into the dirty business of questions and manuals.
...Ok, so maybe we're not entirely clear on what a "Porta Nigra" is. But by god, that won't stop us from reviewing this hype-filled new release.
And let's have a big round of applause for our Gold Club members for letting Paul and Quinns work together again! Unlike Romans, those plane tickets don't grow on trees.
Quinns: Paul, are you excited about the new edition of Fury of Dracula? Fantasy Flight’s gothic hidden movement game, originally from Games Workshop back in the distant past, has been out of print for so long now that it’s almost passed into legend. Now and then, copies surface online with ridiculous three-figure price tags, but they’re as rare as hen’s teeth.
Paul: As rare as vampire fangs! Except those fangs aren’t rare any more. Dracula’s back! He’s back in style, too, with a glossier cape, a smoother style and even an improved map of Europe. I’m glad to see Dracula back because the boy done good.
You won’t be getting our review just yet. As a Living Card Game, this box encourages players to collect monthly expansions and build their own decks, and we want to have conviction when we suggest you get involved (or not). But I can offer some early impressions and comparisons to the LCGs that this site has gone on the record as recommending, namely the bizarre Doomtown and the sublime Netrunner (on the subject, Paul will have a review of Plaid Hat’s new card game Ashes in the next few weeks).
So let’s begin. How do you win the Game of Thrones?
I’m thrilled to say that it’s by being an appropriately sneaky f***.
This review features a special segment on WHEN BOARD GAMES GO BAD. It's a tear-jerker.
Don't believe what you've heard. Shut Up & Sit Down can still handle heavy eurogames.
...or can they?
Paul takes a long, hard look at the game and... well, has anyone taken a long hard look for Paul recently? Actually, it's probably best not to. He appears to have both gone missing and gone a little... mournfully malfunctional. This is the first time that's happened since last time. Do let us know if you spot him, or even any part of him. Probably don't approach him, mind.
Best not dwell on that. Have a lovely weekend!
These days I find them a little tired. Conflict is exciting, but not without peace to contrast it with, and not when you siphon all the humanity out of it. Where's the ego and romance? Where are the themes and mysteries? And obviously: Where are the women?
Let me wrap this up before people start sending me photos of Sisters of Battle, or pointing out that the expanded universe is awesome (I know!). My point is I was a little grouchy when I opened up of Forbidden Stars, Fantasy Flight’s new, striking war game set in the Warhammer 40K universe.
I'm happy to say that Forbidden Stars defrosted my icy heart. This game is sensational.