Feature: A Day in the Life of Quinns’ Game Collection!

Quinns: Ladies and gentlemen, roll up! It’s time for a new series where we take a look a team SU&SD’s board game collections. Come and see! Be amazed. Be aghast. Be envious. Comment with thought-provoking assertions like “why do you have that game it is bad”.

You guys will have seen my collection in the background of loads of SU&SD videos, but I don’t think you’ve seen the work that goes into it. Come with me today as I perform… a CULL.

But before that, let me show you my collection as it stands. It’s both completely ridiculous and not as ridiculous as you might think.

Read moreFeature: A Day in the Life of Quinns’ Game Collection!

Podcast #40: Reiner Knizia’s Relationship Simulator

Reiner Knizia's Relationship Simulator

Matt, Paul and Quinns have met once again to create a board gaming Voltron! Albeit one with three hearts and no brain. Games discussed in this prestigious 40th episode include And Then We Held Hands, Ra,Through the Ages, FUSE and A Fake Artist Goes to New York. If you’re looking for the Tuesday Knight Games podcast featuring Matt, you’ll find it right here. We also chat about board game boxes and sustainability and end with a lovely interview with Plaid Hat’s lead designer and lead art director Isaac Vega, who wants to tell us all about the new standalone expansion for Dead of Winter: The Long Night. In case you missed our review of Dead of Winter, you’ll find that here!

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Review: Dead of Winter

Review: Dead of Winter

In one of our most anticipated reviews of the year, Paul and Quinns have hunkered down in their rubbish-strew hideaway for a spoiler-free analysis of Dead of Winter.

Like SU&SD favourite City of Horror, here’s a zombie game that isn’t about zombies. Rather, Dead of Winter wants to tell you a story of a freezing cold colony where men and women are exiled over a lost tin of beans, and the degree to which you trust your friends could save you as easily as get you killed.

Did we mention it’s the first board game we’ve reviewed with a sex scene? Oh, yes.

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Dead of Winter: A Crossroads Game

Dead of Winter: A Crossroads Game

Crossroads is a new series from Plaid Hat Games that tests a group of survivors’ ability to work together and stay alive while facing crises and challenges from both outside and inside.

Dead of Winter is the first game in this series, designed by Isaac Vega and Jon Gilmour. It puts 2-5 players together in a small, weakened colony of survivors in a world where most of humanity are either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.

Dead of Winter is a meta-cooperative psychological survival game. This means the players are working together toward one common victory condition–but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that’s fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group’s goal but don’t get walked all over by a loudmouth who’s only looking out for their own interests!

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Our Favourite 8 Games From Gen Con 2014!

XCOM: The Board Game

Paul: OK. That title isn’t accurate at all.

Quinns: Yes, but “Our Favourite 7 Games From Gen Con ’14 and One Game We Were Disappointed By” sounds silly and doesn’t fit.

Paul: Fair enough. Wait, which game were we disappointed by? I thought everything was pretty great.

Quinns: You’ll have to click through and FIND OUT!

Paul: But I work here

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Games News! 09/06/14

Monikers kickstarter

Quinns: Hey everyone! I come to you brimming with tea and delightfully alive. It’s now week two in my Streetwars water gun assassination game and my team is not only still in the running, we’ve got a kill. That’s right. We straight-up soaked a sucker, drenched his dreams, wet his whistle*. At the time of writing only 62 of our game’s 96 players are still alive, and I’ll tell you what else. We’re making quite the video of our exploits.

Big news this week is that King of New York, sequel to Richard Garfield’s much-loved dice game King of Tokyo, has come stomping into the limelight. You can read about it right here, but in short, your massive monsters are now hungry for fame as well as delicious humans. Oh, and the board will have different districts for you to run around! Except the army will be running around it too!

In other words, the definitive game of monster mayhem is getting some actual mayhem.

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Games News! 24/02/14

Province

Quinns: Today’s Games News is brought to you by this endless remix of the BBC News 24 theme, which I’ll be listening to throughout. At the time of writing my friend Alex, who works at the Guardian, has been listening to it for about 40 minutes. “At 28:44 you may experience a feeling of oneness with journalism,” he warns me. “It is a lie.” Everyone who is similarly mad can join me by following that first link.

NOW, our first order of business is to bring “…and then we held hands…” to everyone’s attention. This is a print’n’play game jam project that imagines two players as a couple, struggling through a failing relationship. Imagine a heartbreaking Hanabi where instead of managing a firework display, you’re navigating the metaphorical fireworks of two lovers arguing in an apartment.

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