Wait! What’s that noise? An approaching siren? An… ice cream van?! It’s me pedalling furiously toward you in the Shut Up & Sit Down Budget Bus, adding a host of surprising prices in this sequel to our indispensable article, How To Build an Amazing Board Game Collection for $10. GET ON BOARD.
Matt: Contrary to popular belief, I am not a man of infinite luxury. Paul has an entire cupboard just for games - Quintin has a cavernous loft to explore. Many have climbed that ladder and never been seen alive again, fading away to become a new addition to the dark and dusty collage of cardboard and bones. Basically those boys have space to play with. I however, have a shelf.
But it’s a big shelf! Oh my. There’s plenty of room in the rest of my flat, but my wife is a bit of a cheery dictator when it comes to interior design - so the sins of the husband must be tidied away. It’s occasionally annoying, but it does mean I get to live in a genuinely beautiful, tidy place? Swings and roundabouts, life is compromise.
Last year we presented something never-before-seen in board games. Our Top 25 Board Games, Ever was a list of our most favourite games ordered from least-most favourite to most-most favourite. Ever since then, the SU&SD Supercomputer has been calculating a method by which we could possibly top this. Last week, it provided a schematic for something... incredible.
The science behind the following Top 50 is complicated, but in layman's terms we'll be "publishing" "instalments" every day this week, and beyond(!).
Quinns: paul wha-
Paul: QUINNS IT’S AWFUL. HAVE YOU HEARD THE NEWS. IT’S AWFUL.
Quinns: paul of course i have not heard the news nor any other news this is games news this is where i hear the news pau-
Paul: QUINNS THE BUNNIES ARE GETTING DIVORCED.
Today’s Games News is a special, post GenCon Games News, with no loud noises or big names. Instead, we’ve worked hard to bring you a few what you might call artisanal news pieces. Some are funny, some are very serious, but they are all the choicest pieces of news. Nobody brings you better Games News than Shut Up & Sit Down.
Quinns: So let’s start with some candles.
I see a man... I see Ted Alspach, designer of the incredible Suburbia and One Night Werewolf. He's announcing his new game! Castles of Mad King Ludwig will still have players laying tiles, but now sleepy suburbs are swapped for the colourful castles for real-life king Ludwig II.
I can also see that this very second, Ted is eating a burger with a knife and fork. Really, dude? C'mon. Cut that out.
NOW, our first order of business is to bring "...and then we held hands..." to everyone's attention. This is a print'n'play game jam project that imagines two players as a couple, struggling through a failing relationship. Imagine a heartbreaking Hanabi where instead of managing a firework display, you're navigating the metaphorical fireworks of two lovers arguing in an apartment.
If you've missed The Opener until this point, you're in for a whole selection of treats. We've got Mascarade and cheesy twists, Ultimate Werewolf and chilli con carne, Ladies & Gentlemen and homemade scones, and even fire-fighting game Flashpoint and some flaming B-52s.
Shut Up & Sit Down: Working to make board gaming figuratively and literally delicious since 2011.
As I've talked about before, board games aren't simply enjoying a resurgence right now. They're in a glittering golden age with fabulous releases every single week, the entire hobby evolving and adapting with Borg-like ease. There's no easier way to prove it than with my favourite releases from 2013.
And proceeds to list my three favourite releases from 2013, plus one runner up. Does that sound like something that might interest you guys? If so, please, go read!
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers.
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game!