Rivet Wars

Rivet Wars

Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova – set on a world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry!

Don’t let the cute visuals fool you, it’s a world full of angst, war-torn camaraderie and dark humor.

Rivet Wars is at its heart a strategy game, with both players deploying units each round to counter the threats set forth by their opponent and stay one tactical step ahead.

Heavily influenced by Ted’s experience working on RTS games like Rise of Nations, players gather resources (bunkers and capture points) and use these to deploy streams of new units!

There’s an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks he’s winning!

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Quantum

Quantum

In Quantum, each player is a fleet commander from one of the four factions of humanity, struggling to conquer a sector of space. Every die is a starship, with the value of the die determining the movement of the ship, but also its combat power – with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation.

Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You’re not stuck with your starting ships, however: using Quantum technology, you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game, but only when you want: Quantum is very much a strategy game.

You win by constructing Quantum Cubes – massive planetary energy extractors. Each time you build a new one, you can expand your fleet, earn a new permanent ability, or take a one-time special move. The board itself is made out of modular tiles, and you can play on one of the 30 layouts that come with the game or design your own. The ship powers, player abilities, and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win.

With elegant mechanics, an infinity of scenarios, and easy-to-learn rules that lead to deep gameplay, Quantum is a one-of-a-kind game of space combat, strategy and colonization that will satisfy both hard-core and casual players.

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Robo Rally

|RoboRally|

The robots of the Robo Rally automobile factory spend their weekdays toiling at the assembly line. They put in hard hours building high-speed supercars they never get to see in action. But on Saturday nights, the factory becomes a world of mad machines and dangerous schemes as these robots engage in their own epic race.It takes speed, wits, and dirty tricks to become a racing legend!

Each player chooses a robot and directs its moves by playing cards. Chaos ensues as all players reveal the cards they’ve chosen. Players face obstacles like industrial lasers, gaping pits, and moving conveyer belts — but those can also be used to their advantage! Each player aims to make it to each of the checkpoints in numerical order. The first player to reach all of the checkpoints wins.

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Time ‘n’ Space

Time 'n' Space

Here, where space is endless and time is precious, you face the challenges of a true space commander. From the bustling hub that is your control center, you coordinate your planet’s production, transport, and demand, and travel to other planets to fulfill orders.

Time ‘N’ Space is a real-time, action-selection, production management, pickup-and-deliver game for 3-4 players that plays in exactly 30 minutes. In that time, you must produce goods and manage as many deliveries as possible to fulfill the demands on planets, while the other players are trying to do the same thing.

However, the most unique aspect of Time ‘N’ Space is the action-selection mechanism in which each of your actions requires the flip of a one-minute sand timer. Each player has only two of these timers available, so you’ll need to keep a cool head and your communication channels wide open to arrange for the most opportune deals with each of the other players!

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Rex: Final Days of an Empire

Rex: Final Days of an Empire

Rex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight’s Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy’s crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.

In Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire.

Unfortunately, mustering troops in the face of an ongoing Sol blockade is difficult at best (unless, of course, you are the Federation of Sol or its faithless ally, the Hacan, who supply the blockading fleet). Savvy leaders must gather support from the local populace, uncover hidden weapon caches, and acquire control over key institutions. Mechanically, this means players must lay claim to areas that provide influence, which is then “spent” to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired, players must aggressively seek the means by which to turn the conflict to their own advantage.

While the great races struggle for supremacy in the power vacuum of a dead emperor, massive Sol warships execute their devastating bombardments of the city below. Moving systematically, the Federation of Sol’s fleet of warships wreaks havoc on the planet’s surface, targeting great swaths of the game board with their destructive capabilities. Only the Sol’s own ground forces have forewarning of the fleet’s wrath; all others must seek shelter in the few locations with working defensive shields…or be obliterated in the resulting firestorm.

Although open diplomacy and back-door dealmaking can often mitigate the need for bloodshed, direct combat may prove inevitable. When two or more opposing forces occupy the same area, a battle results. Each player’s military strength is based on the sum total of troops he is willing to expend, along with the strength rating of his chosen leader. A faction’s leaders can therefore be vitally important in combat…but beware! One or more of your Leaders may secretly be in the employ of an enemy, and if your forces in combat are commanded by such a traitor, defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council, be careful in whom you place your trust.

All this, along with a host of optional rules and additional variants, means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game’s asymmetrical faction abilities, each of which offer a unique play experience.

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Podcast #14: That Heart-Restarting Moment

The Shut Up & Sit Down podcast has been sighted again! Quickly, catch it before it disappears back into the Thames in search of tasty nutrients. Ah, it’s a fine specimen this time! Paul and Quinns discuss Richard Garfield classic RoboRally, they’re playing Rex again, they’ve found time for Time ‘n’ Space, given a blood … Read more

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Review: Quantum

Review: Quantum

Arriving like a shimmering meteorite of steely ludic logic, Quantum is landing in shops now! It’s got dice. It’s got spaceships (which are dice). It has scientific research (which is another die). It even models the psychological size of your galactic race as you scream and smash your way around deep space (using, yep, another die).

Is Quantum pushing the boundaries of what dice can do? Or is it just like my one gross uncle who has pickles for every meal? It’s time… for the review.

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Games News! 03/03/14

The Game of War

Paul: Welcome, welcome to Games News. How many of you are there? Just the one, or you might be joined later? Very well, please follow me. Here, is this seat by the window acceptable? Excellent.

Today’s specials include a particularly unusual video, a wide selection of Kickstarters, some very special special editions and a veal with nut roast. Ah, I see you’re interested in the Space Cadets buffet, a smorgasbord of space chaos. Let me recommend you an excellent wine to go with that.

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Sadness: Today’s Video is Delayed.

Sadness: Today's Video is Delayed.

Quinns: Sorry everybody! We were ready to give you a powerful review of Quantum today, but I’m currently in bed making noises like “ackt” and “no-oo”, having been struck down by the flu.

Instead, why not cosy up with Netflix and watch Primer? It’s not SU&SD, but it is my favourite movie, and at 70 minutes it won’t even take too much of your night. I’m not linking to it because the less you know, the better.

Have a nice weekend, everybody! And thank you so much for your patience.

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Life Hacks: A Netrunner Story

Life Hacks: A Netrunner Story

[Our own Leigh Alexander has been learning Netrunner, which we reviewed here. She found the experience pretty important, and we arrived at this. A long collaborative feature, with comments from Quinns and art from Jesse Turner. Enjoy, everybody.]

Leigh: “I can’t,” I say, and my voice sounds small and far away.

“Yes, you can,” says Quinns across the table. “Just think. You just have to stay calm.”

I have to stay calm, I think, but my body revolts. My guts secede, and warm fingers of shame crawl up my cheeks. Panic knocks gently but insistently at my breastbone. “I can’t,” I say, and it feels true. “I just can’t.”

“Look,” he says, gently. “You can get through this.”

“How,” I say, and there is a genuine tremor, an unhinged note I hear in my own voice and it makes me even angrier.

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